SNES | Breath of Fire | 1994 | Turn-Based | Capcom's take on the traditional JRPG with a lot of dragons |
GBA | Breath of Fire | 2001 | Turn-Based | It's Ryu, but on a tinier screen! |
Switch | Breath of Fire (NSO) | 2019 | Turn-Based | See SNES |
Wii U | Breath of Fire (VC) | 2015 | Turn-Based | See SNES |
PS2 | Breath of Fire: Dragon Quarter | 2003 | Turn-Based | Heavily criticized for requiring multiple playthroughs |
SNES | Breath of Fire II | 1995 | Turn-Based | Direct sequel to BoF I |
GBA | Breath of Fire II | 2002 | Turn-Based | More polished than the SNES version, but gives up graphically in the process |
Switch | Breath of Fire II (NSO) | 2019 | Turn-Based | See SNES |
Wii U | Breath of Fire II (VC) | 2013 | Turn-Based | See SNES |
PSX | Breath of Fire III | 1998 | Turn-Based | More Ryu, but with more dragon forms! Intoduces the Master System and Faerie Town features |
Vita | Breath of Fire III (DL only) | 2016 | Turn-Based | See PSP |
PSP | Breath of Fire III (DL only) | 2016 | Turn-Based | Slightly enhanced port of the original, with improved music and some minor tweaks to graphics and gameplay |
PSX | Breath of Fire IV | 2000 | Turn-Based | Even more Ryu, pretty sprites, and a new combo system |
PSP | Breath of Fire IV (PSone Classics) | 2011 | Turn-Based | See PSX |
PS3 | Breath of Fire IV (PSone Classics) | 2011 | Turn-Based | See PSX |
Vita | Breath of Fire IV (PSone Classics) | 2012 | Turn-Based | See PSX |
Xbox 360 | Dead Rising | 2006 | Action | Smashing hordes of zombies in a chaotic mall with a leveling system, unforgiving game timer, survivors to rescue, and pictures to take |
Xbox Series | Dead Rising (DL only) | 2020 | Action | See PS4 |
PS4 | Dead Rising (DL only) | 2016 | Action | See 360, but with more save slots and graphical upgrades |
Xbox One | Dead Rising (DL only) | 2016 | Action | See PS4 |
Wii | Dead Rising: Chop Till You Drop | 2009 | Action | Replaces the game-spanning countdown clock with timed missions, no free-roaming the mall between missions, and over-the-shoulder gunplay |
SNES | Demon's Crest | 1994 | Action-Platform | A sequel to Gargoyle's Quest, with mild RPG elements (similar abilty progression), but with equippable crests to change abilities and reach otherwise inaccessible areas |
NES | Destiny of an Emperor | 1990 | Turn-Based | Romance of the Three Kingdoms-themed, auto-battle system |
PS3 | Dragon's Dogma | 2012 | Action | Open-world ARPG with some grappling elements and lots of customizability |
Xbox 360 | Dragon's Dogma | 2012 | Action | Western-styled ARPG with monster grappling, a customizable avatar, and additional customizable helper |
Xbox 360 | Dragon's Dogma: Dark Arisen | 2013 | Action | An enhanced and expanded version of the original, with a new dungeon and lots of player feedback incorporated |
Xbox One | Dragon's Dogma: Dark Arisen | 2017 | Action | See PS3 |
PS4 | Dragon's Dogma: Dark Arisen | 2017 | Action | See 360 |
Switch | Dragon's Dogma: Dark Arisen | 2019 | Action | See 360 |
PS3 | Dragon's Dogma: Dark Arisen | 2013 | Action | Spoiler alert: All roads lead to Gran Soren! Enhanced/remastered version of the original with additional content |
JP 3DS | E.X. Troopers | 2012 | Action | See JP PS3, with some bonus AR features |
JP PS3 | E.X. Troopers | 2012 | Action | A manga-styled Lost Planet spinoff, with materials to gather and trecherous terrain to traverse |
GB+GBC | Gargoyle's Quest | 1990 | Action-Platform | A Ghosts 'n Goblins gaiden, featuring random battles and ability progression via story progression |
GBA | Mega Man Battle Network | 2001 | Strategy | Tactical real-time combat, learning skills from enemies, and memeable spritework |
Wii U | Mega Man Battle Network (VC) | 2014 | Strategy | See GBA |
GBA | Mega Man Battle Network 2 | 2002 | Strategy | More or less the same as the first, but a bit more customizable, and no auto-healing after every battle |
Wii U | Mega Man Battle Network 2 (VC) | 2015 | Strategy | See GBA |
GBA | Mega Man Battle Network 3: Blue/White | 2003 | Strategy | More customizable than its predecessors, each version has different chips available |
Wii U | Mega Man Battle Network 3: Blue/White (VC) | 2015 | Strategy | See GBA |
GBA | Mega Man Battle Network 4: Blue Moon/Red Sun | 2004 | Strategy | Now emotions must be controlled during battle, and fusion (like traditional MM) is available |
Wii U | Mega Man Battle Network 4: Blue Moon/Red Sun (VC) | 2015 | Strategy | See GBA |
DS | Mega Man Battle Network 5: Double Team DS | 2005 | Strategy | Has content from both versions of MMBN 5 as well as additional content |
GBA | Mega Man Battle Network 5: Team Colonel/Team Protoman | 2005 | Strategy | You've seen it before, but now there are powerful Dark Chips! |
Wii U | Mega Man Battle Network 5: Team Colonel/Team Protoman (VC) | 2015 | Strategy | See GBA |
GBA | Mega Man Battle Network 6: Cybeast Falzar/Cybeast Gregar | 2006 | Strategy | Final game in the series, a bit more limitations on chip arrangement, stronger fusions |
Wii U | Mega Man Battle Network 6: Cybeast Falzar/Cybeast Gregar (VC) | 2016 | Strategy | See GBA |
Switch | Mega Man Battle Network Legacy Collection | 2023 | Strategy | A collection of all 10 MMBN games (including each version of 3-6) enhanced with QoL features and online play |
PS4 | Mega Man Battle Network Legacy Collection | 2023 | Strategy | See Switch |
DS | Mega Man Star Force 2: Zerker X Ninja/Zerker X Saurian | 2008 | Strategy | See above, but with a few more transformations |
DS | Mega Man Star Force 3: Black Ace/Red Joker | 2009 | Strategy | See above, with version-specific transformations, more customizable commands, and the ability to become Mega Man at any time |
DS | Mega Man Star Force: Dragon/Leo/Pegasus | 2007 | Strategy | Separate from but plays in a similar manner to the MMBN series, except with a vertical grid and more limited dodging |
PS2 | Mega Man X: Command Mission | 2004 | Turn-Based | It's Mega Man X, but it's also turn-based? Now I've seen everything! |
GameCube | Mega Man X Command Mission | 2004 | Turn-Based | Dungeon Crawler |
GB+GBC | Metal Walker | 2001 | Monster Collecting | Pokemon + robots + billiards = Metal Walker |
PS2 | Monster Hunter | 2004 | Action | These monsters aren't gonna hunt themselves! Origin of the popular series |
JP PS2 | Monster Hunter 2 (Dos) | 2006 | Action | Added a day/night cycle, seasons, gem slotting, and marks the first appearance of the hunting horn weapon |
Wii U | Monster Hunter 3 Ultimate | 2011 | Action | Similar to Monster Hunter Portable 3rd, but adds in underwater combat and has local multiplayer |
3DS | Monster Hunter 3 Ultimate | 2013 | Action | An expanded version of Monster Hunter Tri (Wii), improving weapons and armor; was the first game to incorporate the Circle Pad Pro accessory |
3DS | Monster Hunter 4 Ultimate | 2015 | Action | Gets rid of underwater combat, adds the ability to scale both walls and monsters, adds Exploration Missions and new weapon types |
PSP | Monster Hunter: Freedom | 2007 | Action | An enhanced/expanded handheld port of the first Monster Hunter game |
PSP | Monster Hunter: Freedom 2 | 2006 | Action | An enhanced/expanded handheld port of the second Monster Hunter game (which was previously Japan-only) |
PS4 | Monster Hunter: World | 2018 | Action | See XBO |
Xbox One | Monster Hunter: World | 2018 | Action | Does away with the zones of previous entries in favor of a connecting, evolving, and reactive ecosystem with more monsters to slay and scavenge! |
PSP | Monster Hunter Freedom Unite | 2009 | Action | A further enhanced verion of Freedom 2, with more monsters, missions, pieces of equipment, and the addition of Felyne fighters to provide assistance |
3DS | Monster Hunter Generations | 2016 | Action | New features include upgrading armor using scavenged materials, mutated monster forms, different attack stypes for each weapon, and special moves to charge during hunting |
Switch | Monster Hunter Generations Ultimate | 2018 | Action | Adds new monsters, new hunting styles, changes the control scheme (for obvious reasons), and spiffs up the graphics from the original |
JP PSP | Monster Hunter Portable 3rd | 2010 | Action | Takes elements from Freedom Unite and Tri but is its own game, now multiple Felynes can assist in combat |
Switch | Monster Hunter Rise | 2021 | Action | Monster hunting, now with doggo pals and many more combat options; iterates on ideas from both World and previous games |
Xbox One | Monster Hunter Rise (DL only) | 2023 | Action | See Switch |
PS5 | Monster Hunter Rise (DL only) | 2023 | Action | See Switch |
Xbox Series | Monster Hunter Rise (DL only) | 2023 | Action | See Switch |
PS4 | Monster Hunter Rise (DL only) | 2023 | Action | See Switch |
3DS | Monster Hunter Stories | 2017 | Turn-Based | A far more traditional turn-based RPG than other entries, with strong monster collecting and raising elements |
Switch | Monster Hunter Stories 2: Wings of Ruin | 2021 | Monster Collecting | Same fun monster hatching and turn-based training gameplay loop as its predecessor, improved battle mechanics and lots of open areas to explore |
Wii | Monster Hunter Tri | 2010 | Action | Adds an underwater ecosystem to the tried-and-true monster-slaying formula |
GBA | Onimusha Tactics | 2003 | Strategy | Technically an SRPG side story to the main series, but has a similar plot |
3DS | Resident Evil: The Mercenaries 3D | 2011 | Action | Bioweapon slaying gives skill points, and skill points give better combat stats/abiilties! |
Xbox 360 | Resident Evil Revelations | 2013 | Action | See XBO |
Switch | Resident Evil Revelations | 2017 | Action | See XBO |
PS4 | Resident Evil Revelations | 2017 | Action | See XBO |
Xbox One | Resident Evil Revelations | 2017 | Action | See 3DS, but with some tweaks and added characters for Raid Mode |
PS3 | Resident Evil Revelations | 2013 | Action | See XBO |
3DS | Resident Evil Revelations | 2012 | Action | Included due to the presence of Raid Mode, in which you kill bioweapons as a character from the main game and gain XP to level, which gives you better stats |
Wii U | Resident Evil Revelations | 2013 | Action | See XBO |
Xbox One | Resident Evil Revelations 2 | 2015 | Action | Included due to the presence of Raid Mode, in which you kill bioweapons as a classic RE character and gain XP to level and upgrade skills |
Vita | Resident Evil Revelations 2 | 2015 | Action | See XBO |
Xbox 360 | Resident Evil Revelations 2 | 2015 | Action | See XBO |
PS3 | Resident Evil Revelations 2 | 2015 | Action | See XBO |
PS4 | Resident Evil Revelations 2 | 2015 | Action | See XBO |
Switch | Resident Evil Revelations 2 | 2017 | Action | See XBO |
JP DS | Rockman.EXE: Operate Shooting Star | 2009 | Action | A port of Mega Man Battle Network with some additional Star Force content thrown in |
JP GBA | Rockman EXE 4.5: Real Operation | 2004 | Strategy | Not part of the MMBN story, gives you the ability to control multiple Navis |
JP FC | Sweet Home | 1989 | Turn-Based/Horror | Without this, Resident Evil doesn't exist; a horror turn-based game with character permadeath |
JP FC | Tenchi o Kurau II: Shokatsu Koumei Den | 1991 | Turn-Based | Plays just like the first, just never localized |
NES | Willow | 1989 | Action | Yes, based off the 80's movie with Warwick Davis and Val Kilmer. Solid ARPG gameplay! |