Cattle Call

ConsoleNameDeveloperLucca's Observations
PS2Arc the Lad: End of DarknessCattle CallRadical shift in gameplay to an ARPG, had online multiplayer, widely panned
PS2Arc the Lad: Twilight of the SpiritsCattle CallStill tactical, but circular-based movement rather than grids
PS4Arc the Lad: Twilight of the Spirits (DL only)Cattle CallSee PS2
JP DSMetal Max 3Cattle CallReturn to the wasteland with tanks in tow; non-linear story progression
PS4Metal Max XenoKadokawa/Cattle Call/24FrameOne of only two Metal Max games to be localized; has a similar post-apocalyptic premise and lots of exploring the wastes in linear fashion with tanks
3DSThe Alliance AliveCattle Call/Grezzo/FuRyuWritten by the creator of Suikoden; a turn-based game where skills are increased via use and "talent points" are accumulated to improve stats individually
PS4The Alliance Alive HD RemasteredCattle CallNo major differences outside of graphical enhancement and some UI adjustments due to the lack of two screens
SwitchThe Alliance Alive HD RemasteredCattle CallSee PS4
3DSThe Legend of LegacyCattle Call/FuRyuDeveloped by an all-star team of developer heavy-hitters; turn-based combat that requires formation selection, elemental manipulation, and gives stat gains as battle spoils
PS2Tsugunai: AtonementCattle CallBroken up into various quests rather than one fully linear experience- not all quests revolve around combat