PS2 | Arc the Lad: End of Darkness | 2005 | Action | Radical shift in gameplay to an ARPG, had online multiplayer, widely panned |
PS2 | Arc the Lad: Twilight of the Spirits | 2003 | Strategy | Still tactical, but circular-based movement rather than grids |
PS4 | Arc the Lad: Twilight of the Spirits (DL only) | 2016 | Strategy | See PS2 |
JP DS | Metal Max 3 | 2010 | Turn-Based | Return to the wasteland with tanks in tow; non-linear story progression |
PS4 | Metal Max Xeno | 2018 | Turn-Based | One of only two Metal Max games to be localized; has a similar post-apocalyptic premise and lots of exploring the wastes in linear fashion with tanks |
3DS | The Alliance Alive | 2018 | Turn-Based | Written by the creator of Suikoden; a turn-based game where skills are increased via use and "talent points" are accumulated to improve stats individually |
PS4 | The Alliance Alive HD Remastered | 2019 | Turn-Based | No major differences outside of graphical enhancement and some UI adjustments due to the lack of two screens |
Switch | The Alliance Alive HD Remastered | 2019 | Turn-Based | See PS4 |
3DS | The Legend of Legacy | 2015 | Turn-Based | Developed by an all-star team of developer heavy-hitters; turn-based combat that requires formation selection, elemental manipulation, and gives stat gains as battle spoils |
PS2 | Tsugunai: Atonement | 2001 | Action | Broken up into various quests rather than one fully linear experience- not all quests revolve around combat |