PS2 | Arc the Lad: End of Darkness | Cattle Call | Radical shift in gameplay to an ARPG, had online multiplayer, widely panned |
PS2 | Arc the Lad: Twilight of the Spirits | Cattle Call | Still tactical, but circular-based movement rather than grids |
PS4 | Arc the Lad: Twilight of the Spirits (DL only) | Cattle Call | See PS2 |
JP DS | Metal Max 3 | Cattle Call | Return to the wasteland with tanks in tow; non-linear story progression |
PS4 | Metal Max Xeno | Kadokawa/Cattle Call/24Frame | One of only two Metal Max games to be localized; has a similar post-apocalyptic premise and lots of exploring the wastes in linear fashion with tanks |
3DS | The Alliance Alive | Cattle Call/Grezzo/FuRyu | Written by the creator of Suikoden; a turn-based game where skills are increased via use and "talent points" are accumulated to improve stats individually |
PS4 | The Alliance Alive HD Remastered | Cattle Call | No major differences outside of graphical enhancement and some UI adjustments due to the lack of two screens |
Switch | The Alliance Alive HD Remastered | Cattle Call | See PS4 |
3DS | The Legend of Legacy | Cattle Call/FuRyu | Developed by an all-star team of developer heavy-hitters; turn-based combat that requires formation selection, elemental manipulation, and gives stat gains as battle spoils |
PS2 | Tsugunai: Atonement | Cattle Call | Broken up into various quests rather than one fully linear experience- not all quests revolve around combat |