3DS | Fire Emblem Awakening | Intelligent Systems | Brought the series back from the abyss of death, features a casual mode with no permadeath, support conversations can lead to having children who you can recruit |
3DS | Fire Emblem Echoes: Shadows of Valentia | Intelligent Systems | A remake of Fire Emblem Gaiden, brings back odd mechanics like a fatigue meter that can severely hamper stats if a unit is used too much |
3DS | Fire Emblem Fates: Birthright/Conquest/Revelation | Intelligent Systems | Maligned for its approach, as the story is split into 3 full games each requiring a separate purchase; brings back the child-producing mechanic, very tropey |
3DS | Fire Emblem Warriors (New 3DS only) | Omega Force/Team Ninja | Applies a Fire Emblem coat of paint to the Dynasty Warriors format, still contains support conversations |
DS | Fire Emblem: Shadow Dragon | Intelligent Systems | Remake of the first Fire Emblem game (and the first time Marth's story was told in the west) adding a lot of QoL features |
GameCube | Fire Emblem: Path of Radiance | Intelligent Systems | The SRPG you know and love, with racial tensions! And Ike! |
GBA | Fire Emblem | Intelligent Systems | Technically Fire Emblem: The Blazing Blade, the 7th game in the series (but first brought to the west) |
GBA | Fire Emblem: The Sacred Stones | Intelligent Systems | Actually FE8, set in a separate continuity to the previous games |
JP DS | Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu | Intelligent Systems | Unlocalized updated version of book 2 of Mystery of the Emblem, adds an avatar character, hard as ever |
JP FC | Fire Emblem Gaiden | Intelligent Systems | Introduced elements like a navigable overworld that were then unused for a long time |
JP FC | Fire Emblem: Ankoku Ryu to Hikari no Tsurugi | Intelligent Systems/Nintendo | Origins of boy-king Marth, an SRPG featuring permadeath of units |
JP GBA | Fire Emblem: The Binding Blade | Intelligent Systems | AKA FE6 - Roy's our boy, and here's where you play as him! |
JP SFC | Fire Emblem: Monshou no Nazo | Intelligent Systems | Divided into 2 "books": Book 1 is an abridged remake of FE1, Book 2 is a direct sequel to FE1 |
JP SFC | Fire Emblem: Seisen no Keifu | Intelligent Systems | Introduced the marriage/children mechanic that would be seen in later FE entries |
JP SFC | Fire Emblem: Thracia 776 | Intelligent Systems | Takes place during the middle of FE4, initially distributed as a Nintendo Power ROM cartridge |
Switch | Fire Emblem Warriors | Omega Force/Team Ninja | See 3DS, but runs smoother/can handle more enemies on screen at once |
Switch | Fire Emblem Warriors: Three Hopes | Omega Force/Intelligent Systems | What if Three Houses, but as more of a musou, with not as much of a time skip, and a different plot/protagonist? Don't forget the tea! |
Switch | Fire Emblem: Shadow Dragon and the Blade of Light (DL only, delisted) | Intelligent Systems/Nintendo | First localized appearance of the original version of the first Fire Emblem with some modern UI improvements |
Switch | Fire Emblem: Three Houses | Intelligent Systems/Koei Tecmo | If Fire Emblem took place at Hogwarts, this would be it; multiple story branches to take depending on which house you side with, very fleshed-out characters |
Wii | Fire Emblem: Radiant Dawn | Intelligent Systems | Direct sequel to Path of Radiance, multiple factions to control over the course of the game, also hard |
Wii U | Fire Emblem (VC) | Intelligent Systems | See GBA |
Wii U | Fire Emblem: Shadow Dragon (VC) | Intelligent Systems | See DS |
Wii U | Fire Emblem: The Sacred Stones (VC) | Intelligent Systems | See GBA |