Gameboy Advance

ConsoleNameReleaseGenreDeveloperLucca's Notes
GBAAdvance Guardian Heroes2004ActionTreasureSequel to Guardian Heroes, with similar beat-em-up gameplay but more platforming and characters
GBABoktai 2: Solar Boy Django2004ActionKCEJThey done did it again, but now the sunlight also works as a form of currency!
GBABoktai: The Sun Is In Your Hand2003ActionKCEJThat crazy Kojima made an ARPG where you have to use actual UV rays to power your weapons!
GBABomberman Tournament2001ActionAmbleA Bomberman ARPG where you level Pokemon-like creatures that give you abilities
GBABreath of Fire2001Turn-BasedCapcomIt's Ryu, but on a tinier screen!
GBABreath of Fire II2002Turn-BasedCapcomMore polished than the SNES version, but gives up graphically in the process
GBACar Battler Joe2002ActionAncientExactly as the title implies - you level up your car in demolition derby-style matches
GBACastlevania: Aria of Sorrow2003Action-PlatformKCETMetroidvania with the addition of collecting enemy souls to augment abilities
GBACastlevania: Circle of the Moon2001Action-PlatformKCEKMetroidvania with a dual card system to customize abilities
GBACastlevania: Harmony of Dissonance2002Action-PlatformKCETMetroidvania with room decorating and traveling between dimensions to progress
GBACIMA: The Enemy2003ActionNeverlandARPG of sorts- can level up weapons and armor while controlling Lemmings-like civilians
GBADemiKids: Light/Dark2003Monster CollectingMultimedia Intelligence TransferPokemon-like demon collecting and fusion, but each version has a separate plot/protagonist!
GBADokapon: Monster Hunter2001Monster CollectingTycoon/Asmik Ace EntertainmentBattle system is literally rock-paper-scissors, also contains monster collecting elements
GBADragon Ball: Advanced Adventure2005ActionDimpsIncluded due to the story mode, which follows a majority of the original DragonBall arcs, featuring side-scrolling beat-em-up (with findable health/ki/weapon length upgrades), flying, and fighting-game-like stages
JP GBADragon Quest Monsters: Caravan Heart2003Monster CollectingToseStars a young Prince Keifer from DQVII, where you recruit humans and monsters for your growing caravan
GBAFinal Fantasy I & II: Dawn of Souls2004Turn-BasedSquare Enix/ToseAdds dungeons and tweaks the translation of the originals
GBAFinal Fantasy IV Advance2005Turn-BasedSquare Enix/ToseRevised translation and plot polish of the original, as well as graphical improvements
GBAFinal Fantasy Tactics Advance2003StrategySquare EnixFar lighter tone than the original FFT, many battles have tricky restrictions due to judges
GBAFinal Fantasy V Advance2006Turn-BasedSquare Enix/ToseUpdated graphics, new jobs, and a new boss battle compared to the original
GBAFinal Fantasy VI Advance2007Turn-BasedSquare Enix/ToseAdded bonus dungeons, Espers, and some graphical polish
GBAFire Emblem2003StrategyIntelligent SystemsTechnically Fire Emblem: The Blazing Blade, the 7th game in the series (but first brought to the west)
JP GBAFire Emblem: The Binding Blade2002StrategyIntelligent SystemsAKA FE6 - Roy's our boy, and here's where you play as him!
GBAFire Emblem: The Sacred Stones2005StrategyIntelligent SystemsActually FE8, set in a separate continuity to the previous games
GBAGolden Sun2001Turn-BasedCamelotLots of exploration puzzles, character/class customization using creature allocation
GBAGolden Sun: The Lost Age2003Turn-BasedCamelotPlays similar to the first, but from the villain's perspective
JP GBAHagane no Renkinjutsushi: Meisou no Rinbukyoku2004Turn-BasedTom CreateBased on the anime, no real levels to gain, but turn-based combat utilizing alchemy combinations
JP GBAHagane no Renkinjutsushi: Omoide no Sonata2004Turn-BasedTom CreateOriginal story, sequel to Stray Rondo, adds a leveling system but otherwise similar mechanics
GBAHarvest Moon: Friends of Mineral Town2003SimulationMarvelousLevel up your tools and grow your farm (and find a nice girl to settle down with)
GBAHarvest Moon: More Friends of Mineral Town2005SimulationMarvelousFemale protagonist version of Friends of Mineral town with a few added QoL changes
JP GBAKeitai Denjuu Telefang 2: Power2002Monster CollectingSmilesoftOne version of a Pokemon-like clone that features sharing your phone number with monsters to befriend them
GBAKingdom Hearts: Chain of Memories2004Action/Card-BasedJupiterThe first of many, many side stories- takes place between KH I and II, uses a card battling system
JP GBAKlonoa Heroes: Densetsu no Star Medal2002ActionNamcoTop-down ARPG gameplay, and cute to boot!
GBALufia: The Ruins of Lore2003Turn-BasedAtelier Double/TaitoSide story to the main series, has a basic job system, characters can fuse with monsters in battle
GBALunar Legend2002Turn-BasedJapan Art MediaTranslation closer to the intended Japanese than the previous versions, but lacks cinematic feel
JP GBAMagical Vacation2001Turn-BasedBrownie BrownTurn-based combat, gorgeous sprites; love/heart isn't just an element in Captain Planet anymore!
GBAMario & Luigi: Superstar Saga2003Timed Turn-BasedAlphaDreamComedic RPG with exploration puzzles and a timing-based combat system
GBAMario Golf: Advance Tour2004SportsCamelotStory mode and leveling, now with even more strange human characters to beat Mario's crew in golf!
GBAMario Tennis: Power Tour2005SportsCamelotAnother jaunt through tennis school with Mario and friends, with EXP to gain and stats to improve!
GBAMedabots AX: Metabee/Rokusho2003FightingNatsumeMuch more of a fighting game, but you do level your robots to fight them in real-time
GBAMega Man Battle Network2001StrategyCapcomTactical real-time combat, learning skills from enemies, and memeable spritework
GBAMega Man Battle Network 22002StrategyCapcomMore or less the same as the first, but a bit more customizable, and no auto-healing after every battle
GBAMega Man Battle Network 3: Blue/White2003StrategyCapcomMore customizable than its predecessors, each version has different chips available
GBAMega Man Battle Network 4: Blue Moon/Red Sun2004StrategyCapcomNow emotions must be controlled during battle, and fusion (like traditional MM) is available
GBAMega Man Battle Network 5: Team Colonel/Team Protoman2005StrategyCapcomYou've seen it before, but now there are powerful Dark Chips!
GBAMega Man Battle Network 6: Cybeast Falzar/Cybeast Gregar2006StrategyCapcomFinal game in the series, a bit more limitations on chip arrangement, stronger fusions
GBAMonster Rancher Advance2001Monster CollectingTecmoSimilar to the PSX games, but using words to summon monsters rather than CDs
GBAMonster Rancher Advance 22002Monster CollectingTecmo/Graphic ResearchSee above!
JP GBAMother 1 + 22003Turn-BasedApe/HAL Laboratory/NintendoPorts of Mother 1 and 2, with an extended ending for the former
JP GBAMother 32006Turn-BasedBrownie Brown/HAL Laboratory(LOCALIZE IT NINTENDO) Musical combo system in combat, still as offbeat as ever
JP GBANapoleon2001StrategyGenkiRTSRPG starring Napoleon Bonaparte doing some very not-historically-accurate things
GBAOnimusha Tactics2003StrategyCapcomTechnically an SRPG side story to the main series, but has a similar plot
JP GBAOriental Blue: Ao no Tengai2003Turn-BasedHudson Soft/RED EntertainmentA gaiden of the Tengai Makyo series, has a free scenario system influenced by real-time passage
GBAPhantasy Star Collection2002Turn-BasedDigital Eclipse/SegaPorts of the first 3 Phantasy Star games
GBAPokemon Emerald2005Monster CollectingGame FreakSuperior third version of Pokemon Gen 3
GBAPokemon FireRed/LeafGreen2004Monster CollectingGame FreakRemakes of Red/Green versions
GBAPokemon Mystery Dungeon: Red Rescue Team2006Dungeon CrawlerChunsoftThird-person randomized dungeon crawler with Pokemon, sister Blue version was a DS game
GBAPokemon Ruby/Sapphire2003Monster CollectingGame Freak7/10, too much water; not possible to collect all Pokemon in these versions
GBARiver City Ransom EX2004ActionMillionRemoves co-op and replaces it with an AI partner and more game customizability
GBARiviera: The Promised Land2005Turn-BasedStingFirst in the Dept. Heaven series, with nonconventional dungeon exploration and item-based battles
GBARobopon 2: Cross/Ring Version2002Monster CollectingRED EntertainmentIntroduces 4-on-4 battles, but otherwise is more of the same robot collecting and customizing
JP GBARockman EXE 4.5: Real Operation2004StrategyCapcomNot part of the MMBN story, gives you the ability to control multiple Navis
GBAShaman King: Legacy of the Spirits Soaring Hawk/Sprinting Wolf2002Monster CollectingKCEJBased on the manga, basically Pokemon-type battles with spirits
GBAShaman King: Master of Spirits2004Action-PlatformKCEJMetroidvania based on the anime
GBAShaman King: Master of Spirits II2005Action-PlatformKCEJAnother Metroidvania based on the anime but with more attacks and abilities
GBAShining Force: Resurrection of the Dark Dragon2004StrategyAmusement VisionRemake of the first Shining Force with new plot and characters
GBAShining Soul2003ActionNextech/Grasshopper ManufactureIsometric ARPG that serves as a reboot of sorts to the Shining series
GBAShining Soul II2004ActionNextech/Grasshopper ManufactureSimilar to the first, with more classes to choose from
JP GBAShin Megami Tensei2003Turn-BasedAtlusKeeps the visuals from the Playstation version, makes a few balance changes and adds some unlockable story scenes
GBASummon Night: Swordcraft Story2006ActionFlight-PlanCombat reminiscent of earlier Tales games, but with weapon swapping available
GBASummon Night: Swordcraft Story 22006ActionFlight-PlanLike the first, but with more crafting
GBASuper Robot Taisen: Original Generation2006StrategyBanprestoContains only original characters (no licensed mechs), gameplay is otherwise SRPG as always
GBASuper Robot Taisen: Original Generation 22006StrategyBanprestoDiffers from the first game by featuring a branching storyline
JP GBASuper Robot Taisen J2005StrategyBanprestoContains licensed mechs, which is why localization didn't otherwise occur
GBASword of Mana2003ActionBrownie BrownIncorporates elements from later games and 2 story paths
GBATactics Ogre: The Knight of Lodis2002StrategyQuestPlays like Tactics Ogre- SRPG format, set before both Ogre Battle games
GBATales of Phantasia2006ActionNamco Tales StudioFirst time released in English, with lots of slowdown and heavily compressed voice clips
JP GBATomato Adventure2002Turn-BasedAlphaDreamYou say "tomato," I say "a silly RPG with toy-based gimmicks in combat, humor throughout, and lots of lycopene!"
GBAYggdra Union: We'll Never Fight Alone2006StrategyStingSecond Dept. Heaven game, an SRPG with card-based movement and skills as well as some real-time elements
GBAYu-Gi-Oh!: Reshef of Destruction2004Card-BasedKonamiYou will be judged by many for playing this game and even more for enjoying it- be warned
GBAYu-Gi-Oh!: The Sacred Cards2003Card-BasedKonamiSurprisingly, there's a story surrounding the gameplay of a children's card game. You level by dueling. Shrug.
GBAYu-Gi-Oh! GX Duel Academy2006Card-BasedKonamiWant to be the King of Games? Then you better study up on your dueling skills and card knowledge! Both successful duels and passing exams help to increase your duelist rank
GBAZelda II: The Adventure of Link2004ActionNintendoSee NES
GBAZoids: Legacy2004Turn-BasedAmedioIn Japan, known as Zoids Saga II; standard turn-based combat, based on the anime
GBAZone of the Enders: The Fist of Mars2002StrategyWinkysoftMecha SRPG with some first-person elements in targeting enemies and attack dodging