JP GB+GBC | Another Bible | 1995 | Strategy | Dice | Cute little SRPG, spinoff of the Last Bible series |
JP GB+GBC | Arle no Bouken: Mahou no Jewel | 2000 | Monster Collecting | Compile | A monster-training game; monster-summoning cards can be enhanced |
JP GB+GBC | Ayakashi no Shiro | 1990 | Dungeon Crawler | Seta | First-person dungeon crawler, nothing to write home about |
GB+GBC | Azure Dreams | 2000 | Monster Collecting | KCEN | More dungeons, less town-building and dating than the PSX version |
JP GB+GBC | Cave Noire | 1991 | Dungeon Crawler | Konami | Roguelike - higher level quests start you off with better stats |
GB+GBC | Crystalis | 2000 | Action | Nintendo | A remake of the original, with greater difficulty and story changes |
GB+GBC | Dragon Ball Z: Legendary Super Warriors | 2002 | Card-Based | Flight-Plan | Saiyan-Buu sagas featured, card-based combat, blah blah blah |
GB+GBC | Dragon Warrior I & II | 2000 | Turn-Based | Tose | Keeps the same QoL changes brought by the SFC version, albeit with some naturally downgraded graphics |
GB+GBC | Dragon Warrior III | 2001 | Turn-Based | Tose | Maintains the QoL changes of the SFC version, adds an extra bonus dungeon, downgrades graphics a bit |
GB+GBC | Dragon Warrior Monsters | 2000 | Monster Collecting | Tose | Sort of Dragon Quest's answer to Pokemon, but with fusion as well |
GB+GBC | Dragon Warrior Monsters 2: Cobi's Journey/Tara's Adventure | 2001 | Monster Collecting | Tose | Leans harder into the Pokemon slant with 2 different versions |
GB+GBC | Final Fantasy Adventure | 1991 | Action | Square | Actually the first game in the Mana series, plays rather like Zelda with more RPG elements |
GB+GBC | Final Fantasy Legend II | 1991 | Turn-Based | Square | The second SaGa game, solid character development |
GB+GBC | Final Fantasy Legend III | 1993 | Turn-Based | Square | Third SaGa game, time travel shenanigans |
GB+GBC | Gargoyle's Quest | 1990 | Action-Platform | Capcom | A Ghosts 'n Goblins gaiden, featuring random battles and ability progression via story progression |
JP GB+GBC | God Medicine: Fantasy Sekai no Tanjou | 1993 | Turn-Based | KCEN | It's a standard JRPG that makes fun of standard JRPGs! |
JP GB+GBC | Grandia: Parallel Trippers | 2000 | Turn-Based | Game Arts | Spinoff of Grandia featuring its characters and an attempt at using the same battle system |
GB+GBC | Great Greed | 1993 | Turn-Based | Namco | Everything is named after food, otherwise a slightly weird environmentally-themed JRPG |
JP GB+GBC | Heracles no Eikou: Ugokidashita Kamigami - The Snap-Story | 1992 | Turn-Based | SAS Sakata/Data East | Series spinoff, can be assisted in combat by borrowing gods from Olympus |
JP GB+GBC | Kaeru no Tame ni Kane wa Naru | 1992 | Action | Intelligent Systems | Sort of like Link's Awakening, but with frogs and more stats! |
JP GB+GBC | Kininkou Maroku Oni | 1990 | Turn-Based | Winkysoft | First game in a long untranslated series, very grindy |
GB+GBC | Knight Quest | 1992 | Turn-Based | Lenar | It's not gonna wow you, that's for sure |
GB+GBC | Legend of the River King | 1998 | Fishing | Victor Interactive Software | Made for Game Boy, then remade for GBC- actually the third in the River King series |
GB+GBC | Legend of the River King 2 | 2001 | Fishing | Victor Interactive Software | Actually River King 4 - more fishies = more funsies |
GB+GBC | Lil' Monster | 2000 | Monster Collecting | Kid Corp | Another of the many Poke-clones |
JP GB+GBC | Little Master: Raikuban no Densetsu | 1991 | Strategy | Zener Works | SRPG with some elements of unit fusion |
GB+GBC | Lufia: The Legend Returns | 2001 | Turn-Based | Neverland | Third game in the Lufia series, was almost a PSX game before the original dev went bankrupt |
JP GB+GBC | Mahou Kishi Rayearth | 1995 | Turn-Based | Pandora Box | Another Magic Knight Rayearth-themed Dragon Quest clone, but this one features separate scenarios for each heroine |
GB+GBC | Mario Golf | 1999 | Sports | Camelot | Conquer the golf circuit and level up your attributes as or against Mario |
GB+GBC | Mario Tennis | 2001 | Sports | Camelot | Grab your racket, go to tennis school, and level up your skills with Mario and company |
JP GB+GBC | Medarot Kabuto/Kuwagata Version | 1997 | Fighting | Natsume | First games in the Medarot/bot series, with the standard building and fighting robots |
JP GB+GBC | Megami Tensei Gaiden: Last Bible II | 1993 | Turn-Based | Multimedia Intelligence Transfer | Pretty much just like the first, but now you can give your monsters accessories |
GB+GBC | Metal Walker | 2001 | Monster Collecting | Capcom | Pokemon + robots + billiards = Metal Walker |
GB+GBC | Ninja Boy II | 1993 | Action | Culture Brain | RPG with beat-em-up elements similar to Super Ninja Boy |
GB+GBC | Ninja Taro | 1992 | Action | NMK | Collect items to raise your stats in an ARPG with painfully slow walking speed |
JP GB+GBC | Nushi Tsuri Adventure: Kite no Bouken | 2000 | Fishing | Marvelous/Victor Interactive Software | Catch fishies and fight thingies! |
JP GB+GBC | Pocket Monsters: Green Version | 1996 | Monster Collecting | Game Freak | If you've played Red/Blue, do you really need this one? |
GB+GBC | Pokemon Crystal | 2001 | Monster Collecting | Game Freak | An attempt to add story to Gold/Silver, but does add a female protagonist! |
GB+GBC | Pokemon Gold/Silver | 2000 | Monster Collecting | Game Freak | More mons, a day/night system, and the ability to revisit the entire previous region |
GB+GBC | Pokemon Red/Blue | 1998 | Monster Collecting | Game Freak | Called Red/Green versions in Japan, definitely the origin of the popularity of monster-collecting video games |
GB+GBC | Pokemon Yellow | 1999 | Monster Collecting | Game Freak | More of the same, with bonus Pikachu following you |
GB+GBC | Power Quest | 1998 | Fighting | Japan System Supply | Model robot combat in a fighting game format, parts are upgradeable to increase stats |
GB+GBC | Quest: Brian's Journey | 2000 | Action | Atelier Double | A demake of the N64 game… if you considered Quest 64 a game to begin with. Taking actions builds stats |
GB+GBC | Revelations: The Demon Slayer/Megami Tensei Gaiden: Last Bible | 1999 | Monster Collecting | Multimedia Intelligence Transfer | Megami Tensei for kids, more medieval-themed than its mother series |
GB+GBC | Robopon: Sun Version | 2000 | Monster Collecting | Hudson Soft/Red Company Corporation | A robot-making and collecting Poke-clone, only one of the three versions was released in the Americas |
JP GB+GBC | Shin Megami Tensei Devil Children: Kuro no Sho | 2000 | Monster Collecting | Multimedia Intelligence Transfer | First game in the Devil Children series (the accompanying other version is untranslated), a monster-collector where demon partners can be used to help traverse the overworld |
JP GB+GBC | Super Robot Taisen | 1991 | Strategy | Winkysoft | Origin of the long-running SRPG series |
JP GB+GBC | Sylvania Families: Otogi no Kuni no Pendant | 1999 | Simulation | Epoch | More of a life-sim featuring overly cutesy characters based on a series of animal figurines |
GB+GBC | The Final Fantasy Legend | 1990 | Turn-Based | Square | Actually the first game in the SaGa series, has many different playable races and monsters |
GB+GBC | The Sword of Hope | 1991 | Turn-Based | Kemco | First-person RPG, good luck seeing it on the tiny screen! |
GB+GBC | The Sword of Hope II | 1996 | Turn-Based | Kemco | It's slow and repetitive, much like the first. Then again, it is Kemco… |