JP Mega Drive | Bahamut Senki | 1991 | Simulation | Sega | A fantasy war simulator with 8 different armies to choose from; units can rank up and become stronger, combat is both turn-based and real-time |
JP Mega Drive | Battle Golfer Yui | 1991 | Sports | Santos | Tee off against other battle golfers, raise your level to make more trick shots, and stop a mad scientist from destroying the world! With golf! |
Genesis | Beyond Oasis | 1995 | Action | Ancient | Top-down ARPG, level/rank is based on the number of hearts you collect |
Genesis | Cadash | 1992 | Action | Taito | Side-scrolling ARPG with multiplayer potential |
Genesis | Exile | 1992 | Action | Telenet | Top-down when exploring, sidescrolling ARPG in dungeons - featuring real-world locations and censored themes! |
Genesis | Fatal Labyrinth | 1991 | Dungeon Crawler | Sega | Semi-roguelike ARPG, levels are shown as "ranks," items found can either greatly help or hinder you |
Genesis | Landstalker: The Treasures of King Nole | 1993 | Action | Climax Entertainment | Isometric and very Zelda-like, gathering items increases both life and strength |
JP Mega Drive | Langrisser II | 1994 | Strategy | NCS | SRPG that plays very similarly to its predecessor, albeit with some class rebalancing |
Genesis | Light Crusader | 1995 | Action | Treasure | Yet another isometric Zelda-like with understandably bad jumping, items that upgrade stats, and elemental combos to customize magic |
JP Mega Drive | Madou Monogatari I | 1996 | Monster Collecting | Compile | ADORABLE AF, monster capturing mechanic, non-traditional stats/xp gain |
Genesis | Master of Monsters | 1991 | Strategy | SystemSoft | SRPG with different monster types and hex-based grid movement |
JP Mega Drive | Monster World IV | 1994 | Action-Platform | Westone | A far different protagonist from the rest of the series and toned-down RPG elements (purchasing equipment is still possible), but enhanced platforming |
Genesis | New Horizons | 1994 | Simulation | Koei | AKA Uncharted Waters: New Horizons; hope you like boats! Better sound on SNES than this version |
Genesis | Phantasy Star II | 1990 | Turn-Based | Sega | The Sci-fi JRPG, text-based adventures featuring characters from the game also exist |
Genesis | Phantasy Star III: Generations of Doom | 1991 | Turn-Based | Sega | Went for a more traditional fantasy slant as opposed to the sci-fi seen in the rest of the series |
Genesis | Phantasy Star IV: The End of the Millennium | 1995 | Turn-Based | Sega | If you liked the other games in the series, you'll love this one! |
JP Mega Drive | Rent-A-Hero | 1991 | Fighting | Sega | Do errands for the local populace to upgrade your super suit! Fighting game-like battles, very tongue-in-cheek |
Genesis | Shining Force | 1993 | Strategy | Climax/Sonic Software Planning | Epic SRPG with unit promotion |
Genesis | Shining Force II | 1994 | Strategy | Sonic Software Planning | Similar to the first, with hidden characters and potentially branching promotion |
Genesis | Shining in the Darkness | 1991 | Dungeon Crawler | Climax/Sonic Software Planning | First-person dungeon crawl, first game released in the Shining series (but not first chronologically in story) |
Genesis | Sorcerer's Kingdom | 1993 | Strategy | NCS | SRPG where each character's individual move phase leads to the entire enemy's movephase, stat leveling is FFII-like |
Genesis | Star Odyssey | 2011 | Turn-Based | Hot-B | Localized 20 years after initial release in Japan (as Blue Almanac), enemy level scales to player |
Genesis | Super Hydlide | 1990 | Action | T&E Soft | Remake of Hydlide 3, with a morality, encumbrance, hunger, and day/night system. IT'S NOT ALL THAT GOOD. |
JP Mega Drive | Surging Aura | 1995 | Turn-Based | Japan Media Programming | Each action in combat takes time to do - and can be interrupted! It's also really pretty too |
Genesis | Sword of Vermilion | 1991 | Action | Sega | Overworld traversal in first and third-person, combat is done ARPG-style |
JP Mega Drive | Tougi-Ou: King Colossus | 1992 | Action | Sega | Another Ys wannabe |
Genesis | Traysia | 1992 | Strategy | Telenet | Fairly standard, grid-based combat |
Genesis | Uncharted Waters | 1992 | Simulation | Koei | Historical JRPG |
JP Mega Drive | Vixen 357 | 1992 | Strategy | NCS | Mechy SRPG with permadeath, an official localization was planned in 2019 but abandoned |
Genesis | Warsong | 1991 | Strategy | NCS | AKA Langrisser I |
Genesis | Wonder Boy in Monster World | 1992 | Action-Platform | Westone Bit Entertainment | No forms to change into, but gives you a familiar and the ability to actually learn spells along with multiple towns to visit, the core gameplay remains the same |
Genesis | Ys III | 1991 | Action | Telenet/Falcom | Plays like the other releases, but with arguably better music and game balance |