DS | Advance Wars: Days of Ruin | 2008 | Strategy | A more post-apocalyptic setting than pervious entries, individual units can level up in combat (though the effect only lasts for one map) |
DS | Advance Wars: Dual Strike | 2005 | Strategy | Incorporates leveling of commanding officers to the army tactics game |
3DS | Code Name: S.T.E.A.M. | 2015 | Strategy | A steampunky, comic book-styled game with gameplay similar to Valkyria Chronicles (SRPG with third-person shooting perspective/attacking), lots of public domain characters |
GameCube | Cubivore: Survival of the Fittest | 2002 | Action | A game about raising cubes like animals and making them fight and mutate |
GBA | Fire Emblem | 2003 | Strategy | Technically Fire Emblem: The Blazing Blade, the 7th game in the series (but first brought to the west) |
Wii U | Fire Emblem (VC) | 2014 | Strategy | See GBA |
JP FC | Fire Emblem: Ankoku Ryu to Hikari no Tsurugi | 1990 | Strategy | Origins of boy-king Marth, an SRPG featuring permadeath of units |
JP SFC | Fire Emblem: Monshou no Nazo | 1994 | Strategy | Divided into 2 "books": Book 1 is an abridged remake of FE1, Book 2 is a direct sequel to FE1 |
GameCube | Fire Emblem: Path of Radiance | 2005 | Action | The SRPG you know and love, with racial tensions! And Ike! |
Wii | Fire Emblem: Radiant Dawn | 2007 | Strategy | Direct sequel to Path of Radiance, multiple factions to control over the course of the game, also hard |
JP SFC | Fire Emblem: Seisen no Keifu | 1996 | Strategy | Introduced the marriage/children mechanic that would be seen in later FE entries |
DS | Fire Emblem: Shadow Dragon | 2009 | Strategy | Remake of the first Fire Emblem game (and the first time Marth's story was told in the west) adding a lot of QoL features |
Wii U | Fire Emblem: Shadow Dragon (VC) | 2016 | Strategy | See DS |
Switch | Fire Emblem: Shadow Dragon and the Blade of Light (DL only, delisted) | 2020 | Strategy | First localized appearance of the original version of the first Fire Emblem with some modern UI improvements |
JP DS | Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu | 2010 | Strategy | Unlocalized updated version of book 2 of Mystery of the Emblem, adds an avatar character, hard as ever |
JP GBA | Fire Emblem: The Binding Blade | 2002 | Strategy | AKA FE6 - Roy's our boy, and here's where you play as him! |
GBA | Fire Emblem: The Sacred Stones | 2005 | Strategy | Actually FE8, set in a separate continuity to the previous games |
Wii U | Fire Emblem: The Sacred Stones (VC) | 2015 | Strategy | See GBA |
JP SFC | Fire Emblem: Thracia 776 | 1999 | Strategy | Takes place during the middle of FE4, initially distributed as a Nintendo Power ROM cartridge |
Switch | Fire Emblem: Three Houses | 2019 | Strategy | If Fire Emblem took place at Hogwarts, this would be it; multiple story branches to take depending on which house you side with, very fleshed-out characters |
3DS | Fire Emblem Awakening | 2013 | Strategy | Brought the series back from the abyss of death, features a casual mode with no permadeath, support conversations can lead to having children who you can recruit |
3DS | Fire Emblem Echoes: Shadows of Valentia | 2017 | Strategy | A remake of Fire Emblem Gaiden, brings back odd mechanics like a fatigue meter that can severely hamper stats if a unit is used too much |
Switch | Fire Emblem Engage | 2023 | Strategy | A sort of delayed 30th anniversary title featuring major characters throughout the series, garish character design, and heavy Saturday morning anime vibes |
3DS | Fire Emblem Fates: Birthright/Conquest/Revelation | 2016 | Strategy | Maligned for its approach, as the story is split into 3 full games each requiring a separate purchase; brings back the child-producing mechanic, very tropey |
JP FC | Fire Emblem Gaiden | 1992 | Strategy | Introduced elements like a navigable overworld that were then unused for a long time |
Switch | Fire Emblem Warriors: Three Hopes | 2022 | Action | What if Three Houses, but as more of a musou, with not as much of a time skip, and a different plot/protagonist? Don't forget the tea! |
JP GB+GBC | Kaeru no Tame ni Kane wa Naru | 1992 | Action | Sort of like Link's Awakening, but with frogs and more stats! |
N64 | Paper Mario | 2001 | Timed Turn-Based | Continues the timing-based attacks seen in SMRPG |
Wii U | Paper Mario (VC) | 2015 | Turn-Based | See N64 |
Wii U | Paper Mario: Color Splash | 2016 | Action | System based on paint and color, attacks are chosen by cards, story progress and some items confer stat increases |
3DS | Paper Mario: Sticker Star | 2012 | Turn-Based | Eschews the traditional XP-based format in favor of finding items that increase base first attack power and increase HP; attacks can only be made via expendable stickers |
Switch | Paper Mario: The Origami King | 2020 | Timed Turn-Based | Not much in the RPG department yet again (HP is upgraded by collecting hearts), but the turn- and timing-based combat returns with extra complexity |
GameCube | Paper Mario: The Thousand-Year Door | 2004 | Turn-Based | Everything that made the first game so great, but more of it! |
JP SFC | Super Famicom Wars | 1998 | Strategy | Technically a digital-only title (released via Satellaview), units can gather XP in combat that does not carry between maps |
Wii | Super Paper Mario | 2007 | Action-Platform | Multiple playable characters and the ability to switch between 2D/3D for platforming; the last decent Paper Mario game, according to many |