JP 3DS | Dragon Quest Monsters: Joker 3 | 2016 | More monsters to scout, synthesize, and ride around the various worlds; turn-based combat with in-depth skill trees.
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JP 3DS | E.X. Troopers | 2012 | See JP PS3, with some bonus AR features |
JP 3DS | Inazuma Eleven GO: Galaxy | 2013 | |
JP 3DS | Labyrinth no Kanata | 2012 | An almost Ico-like presentation of an isekai dungeon crawler, with rock-paper-scissors-like combat and juggling healing to prevent enemies from doing so |
JP 3DS | Puyo Puyo Chronicle | 2016 | Arle (from Madou Monogatari- a deep cut) has to find a way home in an RPG mode complete with leveling, where combat is conducted via Puyo |
JP 3DS | Slime Mori Mori Dragon Quest 3: Daikaizoku to Shippo Dan | 2011 | |
JP 3DS | Dragon Quest Monsters: Terry's Wonderland 3D | 2012 | A remake of Dragon Warrior Monsters, with more monsters to train/breed, a larger party size, and a 3D world to explore |
JP Dreamcast | RUN=DIM as Black Soul | 2001 | Hexagonal turn-based strategy with giant robots fighting |
JP DS | Rockman.EXE: Operate Shooting Star | 2009 | A port of Mega Man Battle Network with some additional Star Force content thrown in |
JP DS | Digimon Story: Lost Evolution | 2010 | Third game in the Digimon Story sub-series, where you can choose your character's gender for the first time, and work to restore Digivolution via archaeology |
JP DS | Zoids Saga DS: Legend of Arcadia | 2005 | Retells the story of the first Zoids Saga game, with updates to gameplay from throughout the series and incorporation of the 2nd/3rd games' protagonists |
JP DS | Tales of the Tempest | 2006 | A short spinoff title from the mainline series, but plays as you've come to expect; a very polarizing game |
JP DS | Super Robot Wars W | 2007 | Generally speaking same gameplay as always, splits the story into 2 timelines (not all storylines are present in both) |
JP DS | Soma Bringer | 2008 | Top-down ARPG, widely acclaimed; lots of text to read and lots of character customization to do |
JP DS | SaGa 3: Jikuu no Hasha - Shadow or Light | 2011 | Given the same treatment as its predecessor from Final Fantasy Legend III |
JP DS | SaGa 2: Hihou Densetsu - Goddess of Destiny | 2009 | A ground-up remake of Final Fantasy Legend II, with more sidequests and the removal of random battles |
JP DS | Tales of Innocence | 2007 | You know what to expect here at this point - in addition, doing sidequests for guilds levels them up |
JP DS | Ore ga Omae o Mamoru | 2009 | A Metroidvania made to entice women to play, but quite difficult in practice; no XP to speak of but stats can be increased through equipment and story events |
JP DS | Luminous Arc 3: Eyes | 2009 | Shenanigans at a magic school with both SRPG gameplay and dating sim elements |
JP DS | Nora to Toki no Koubou: Kiri no Mori no Majo | 2011 | Atlus' attempt at an Atelier-styled game, with anticipatedly adorable results |
JP DS | 7th Dragon | 2009 | Slay some dragons in a traditional turn-based style! |
JP DS | Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu | 2010 | Unlocalized updated version of book 2 of Mystery of the Emblem, adds an avatar character, hard as ever |
JP DS | Blood of Bahamut | 2009 | Giant monster-slaying ARPG with mission-based structure |
JP DS | Metal Max 2: Reloaded | 2011 | Takes gameplay improvements from later entries and applies them to the second game- with an optional female protagonist and free-roaming |
JP DS | Metal Max 3 | 2010 | Return to the wasteland with tanks in tow; non-linear story progression |
JP DS | Mugen no Frontier EXCEED: Super Robot Taisen OG Saga | 2010 | Sequel to SRTOGS: Endless Frontier, plays in the same way, with crossover elements |
JP DS | Ni no Kuni: Shikkoku no Madoushi | 2010 | Same general story as Wrath of the White Witch, but vastly different gameplay - a literal spellbook is a necessity to draw the required runes |
JP FC | Otaku no Seiza: Adventure in the Otaku Galaxy | 1991 | Unbalanced and cheeky |
JP FC | Momotarou Densetsu | 1987 | Standard gameplay, but cute all the same! |
JP FC | Ninja Ra Hoi! | 1990 | A parody game of sorts that takes place in feudal Japan |
JP FC | Niji no Silkroad | 1991 | Increase your rank as a trader by going out and procuring goods (which you can also buy to raise your stats) |
JP FC | Nakayoshi to Issho | 1993 | Precious simplistic RPG ft. Kodansha characters (inc. Sailor Moon!) that may give you diabetes |
JP FC | Musashi no Bōken | 1990 | Standard DQ clone, but corn can be an enemy so that's pretty funny |
JP FC | Mouryou Senki Madara | 1990 | Dark and challenging! Autonomous combat! Anime-based! |
JP FC | Mother | 1989 | Modern-themed turn-based game starring kids with psychic powers |
JP FC | Majou Densetsu II: Dimashikyou Gailous | 1987 | A sidescrolling ARPG with 2 playable characters, XP gain refills life; life bar can be extended via items |
JP FC | Mirai Shinwa Jarvas | 1987 | If it looks like a kusoge, and plays like a kusoge… |
JP FC | Mirai Senshi: Lios | 1989 | A mech-based SRPG, equipment upgrades improve units and are earned in battles |
JP FC | Minelvaton Saga: Ragon no Fukkatsu | 1987 | First of the Silva Saga series, featuring overhead ARPG combat |
JP FC | Metal Max | 1991 | Mad Max: the JRPG! Featuring vehicle combat! |
JP FC | Mashin Eiyuuden Wataru Gaiden | 1990 | Very Zelda II vibes, based off the anime of the same name |
JP FC | Last Armageddon | 1990 | A post-apocalyptic attempt at subverting the traditional fantasy themes of the time- playing as a cast of highly detailed monsters |
JP FC | LaSalle Ishii's Childs Quest | 1989 | IDOL MANAGER JRPG. ENOUGH SAID. |
JP FC | Lagrange Point | 1991 | Banger soundtrack, sci-fi themed |
JP FC | Radia Senki: Reiemeihen | 1991 | 4 AI characters + 1 controllable = fun auto tactics |
JP FC | Outlanders | 1987 | Kooky sci-fi with wonky ARPG combat |
JP FC | Ys | 1988 | Adol bumps into the enemies to slay them |
JP FC | Jajamaru Gekimaden: Maboroshi no Kinmajou | 1990 | Very close to the first Zelda game, but with yoyos for weapons! |
JP FC | Ushio to Tora: Shin'en no Daiyou | 1993 | Based on a manga of a similar name, turn-based combat with super-dramatic cutaways; top-down in exploration, first-person in houses and dungeons |
JP FC | Zoids: Chuuou Tairiku no Tatakai | 1987 | Standard non-combat exploration with shooter-style combat and experience gain behind the scenes |
JP FC | Captain Tsubasa Vol. II: Super Striker | 1990 | More in-depth plot, more visible players on screen, but otherwise similar gameplay/leveling |
JP FC | Zombie Hunter | 1987 | Not the greatest side-scrolling ARPG, but it does have synthesized voices |
JP FC | Ys III: Wanderers From Ys | 1991 | Changes the battles to be side-scrolling rather than top-down and allows Adol to swing his sword/jump |
JP FC | Ys II | 1990 | Adds magic to Adol's repertoire |
JP FC | Kawa no Nushi Tsuri | 1990 | It's a fishing JRPG! |
JP FC | Valkyrie no Bouken: Toki no Kagi Densetsu | 1986 | Minimal text, starring Namco's famous valkyrie |
JP FC | Toujin Makyou Den: Heracles no Eikou | 1987 | First in a long Greek-themed series that Nintendo never bothered to localize (except that one time) |
JP FC | SD Keiji Blader | 1991 | DQ clone set in the far distant future |
JP FC | Tenchi o Kurau II: Shokatsu Koumei Den | 1991 | Plays just like the first, just never localized |
JP FC | Tao | 1989 | Heavily religious-themed, bizarre af (you ride a dinosaur to Moscow), likely kusoge |
JP FC | Sweet Home | 1989 | Without this, Resident Evil doesn't exist; a horror turn-based game with character permadeath |
JP FC | Sukeban Deka III | 1988 | Manga-based ARPG |
JP FC | STED: Iseki Wakusei no Yabou | 1990 | Very Phantasy Star-like |
JP FC | Silva Saga | 1992 | Nice graphics for the time |
JP FC | Shinsenden | 1989 | Another day, another eastern-themed DQ clone |
JP FC | Shadow Brain | 1991 | Futuristic 1st-person dungeon crawler |
JP FC | Kouryuu Densetsu Villgust Gaiden | 1993 | It's got a catgirl. Strange battle system! Side-story to the SNES game |
JP FC | RPG Jinsei Game | 1993 | Make the correct life choices to increase your stats and achieve your career dreams! |
JP FC | Karakuri Kengou Den Musashi Lord: Karakuri Jin Hashiru! | 1991 | ARPG based on the robot anime |
JP FC | Deep Dungeon IV: Kuro no Youjutsushi | 1990 | 1st-person dunegon crawl |
JP FC | Dragon Ball: Dai Maou Fukkatsu | 1988 | Plays kinda like a card-based board game |
JP FC | Dragon Ball Z: Kyoushuu! Saiya Jin | 1993 | CARDS |
JP FC | Dragon Ball Z III: Ressen Jinzou Ningen | 1992 | More card-based combat |
JP FC | Dragon Ball Z II: Gekishin Freeza!! | 1991 | Card-based combat |
JP FC | Downtown Special: Kunio-kun no Jidaigeki Dayo Zen'in Shuugou! | 1991 | Kunio and the bois act out a period play the only way they know how, stats now increase upon defeating certain amounts of enemies |
JP FC | Double Moon Densetsu | 1992 | Multiple endings, multiple classes to choose from, pulls some nasty punches on the player |
JP FC | Doraemon: Giga Zombie no Gyakushuu | 1990 | Featuring playable Doraemon! |
JP FC | Digital Devil Monogatari: Megami Tensei II | 1990 | Considered to be the origin of the series' heavy-handed order vs chaos theme, good old-fashioned demon negotiation and recruitment |
JP FC | Deep Dungeon III: Yuushi e no Tabi | 1988 | 1st-person dunegon crawl |
JP FC | Dream Master | 1992 | Not Little Nemo! More puzzle-based than most games of the era, cool concept |
JP FC | Dark Lord | 1991 | Mix of overhead and turn-based combat |
JP FC | Dai-2-Ji Super Robot Taisen | 1991 | Features original design robots that would become the cornerstone of the Original Generation series |
JP FC | Cosmo Police Galivan | 1988 | Platformer ARPG - Metroidvania before metroidvanias were a thing |
JP FC | Bloody Warriors: Shan-Go no Gyakushuu | 1990 | Even translated, the health counter for enemies makes no sense. Pretty short too. |
JP FC | Chaos World | 1991 | Neat auto-battle system |
JP FC | Kaijuu Monogatari | 1988 | Pretty standard, but also super-hard at the beginning |
JP FC | Chester Field: Ankoku Shin e no Chousen | 1987 | Light on text, hilarious walking animation, very platformy |
JP FC | Columbus: Ougon no Yoake | 1992 | Naval combat and quasi-historical themes! Sketch af! |
JP FC | Dragon Scroll: Yomigaerishi Maryuu | 1987 | *Epilepsy Warning* Otherwise a solid ARPG |
JP FC | Digital Devil Story: Megami Tensei | 1987 | The series had to start somewhere… |
JP FC | Elysion | 1988 | A bit bland of an ARPG, but it has multiple playable characters, so that's neat |
JP FC | GeGeGe no Kitarou 2: Youkai Gundan no Chousen | 1987 | Based off the spooky anime of the same name |
JP FC | Esper Dream 2: Aratanaru Tatakai | 1992 | Cute pastel sprite work and ARPG gameplay |
JP FC | Hydlide 3: Yami Kara no Houmonsha | 1989 | There is no such thing as a good Hydlide game. |
JP FC | Indra no Hikari | 1987 | Enemies are visible on the overworld, but otherwise appears to be yet another Dragon Warrior clone |
JP FC | Jajamaru Ninpou Chou | 1989 | Almost came out in the States, but alas… Another DW clone where you can only fight one enemy at a time |
JP FC | Just Breed | 1992 | A very detailed SRPG for the time |
JP FC | Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness | 1991 | A multiplayer board game JRPG? On my Famicom? Lots of randomness involved |
JP FC | Hoshi wo Miru Hito | 1987 | Kusoge of legend, incomplete translation but left up here for lulz |
JP FC | Heracles no Eikou II: Titan no Metsubo | 1989 | Dragon Warrior-styled gameplay with Greek mythological flair |
JP FC | Grand Master | 1991 | Features multiple branching paths, ARPG gameplay, and anime cutscenes between stages |
JP FC | Ganbare Goemon Gaiden: Kieta Ougon Kiseru | 1990 | Humorous turn-based game set in medieval Japan |
JP FC | Juvei Quest | 1991 | Plot divided into chapters, protagonist can recruit helpers to make adventuring easier |
JP FC | Ganbare Goemon Gaiden 2: Tenka no Zaihou | 1992 | Changes the battle perspective to show party members on-screen, has lots of side activities |
JP FC | Fushigi no Umi no Nadia | 1991 | SRPG based on the anime of the same name, plays vastly different to the Mega Drive version |
JP FC | Fire Emblem: Ankoku Ryu to Hikari no Tsurugi | 1990 | Origins of boy-king Marth, an SRPG featuring permadeath of units |
JP FC | Fire Emblem Gaiden | 1992 | Introduced elements like a navigable overworld that were then unused for a long time |
JP FC | Final Fantasy III | 1990 | First Final Fantasy to feature the job-change system |
JP FC | Final Fantasy II | 1988 | Leveling is done via utilizing skills rather than experience- a drastic and much-maligned design choice |
JP FC | Famicom Jump: Eiyuu Retsuden | 1989 | Get isekai'd into a world where heroes and villains from the Jump magazine series converge, XP gain is represented by "effort" |
JP Game Gear | Phantasy Star Gaiden | 1992 | Spinoff story set between Phantasy Star I and II, similar gameplay |
JP Game Gear | Shining Force Gaiden: Final Conflict | 1995 | Typical Shining Force gameplay, takes place after SFCD but before SFII, links SFI and II together |
JP Game Gear | SD Gundam: Winner's History | 1995 | Turn-based SRPG in unit placement, but real-time battles between individual units- with Gundams! |
JP Game Gear | Royal Stone | 1995 | Sequel to Crystal Warriors - this is a standard but pretty SRPG all about revenge |
JP Game Gear | Madou Monogatari II: Arle 16-Sai | 1994 | More Arle doing Arle stuff, but she's 16 now! |
JP Game Gear | Moldorian: Hikari to Yami no Sister | 1994 | Really good artwork, a turn-based battle system that gives you only seconds to input commands |
JP Game Gear | Megami Tensei Gaiden: Last Bible Special | 1995 | Biblical-themed first-person dungeon crawl, with gameplay otherwise similar to the other Last Bibles |
JP Game Gear | Megami Tensei Gaiden: Last Bible | 1994 | Monster collecting with a bit of kiddie MegaTen flair |
JP Game Gear | Mahou Kishi Rayearth | 1994 | A different game than the Saturn and SFC ones - but also turn-based |
JP Game Gear | Madou Monogatari III: Kyuukyoku Joou-sama | 1994 | Did you know that these games have Puyos in them? And that Arle features in the Puyo Puyo series? |
JP Game Gear | Madou Monogatari I: Mitsu no Madouryoku | 1993 | Arle doing Arle stuff - just first-person dungeon crawling with the same unorthodox display of stats |
JP Game Gear | Madou Monogatari A: Doki Doki Vacation | 1995 | Arle stops the bad man from cutting down the forest to build an amusement park! In first-person! |
JP Game Gear | Lunar: Sanposuru Gakuen | 1996 | The actual prequel to The Silver Star, sadly never localized - very girl-power friendly |
JP Game Gear | Eternal Legend | 1991 | One of the first Game Gear JRPGs, plays very standard |
JP GB+GBC | Mahou Kishi Rayearth | 1995 | Another Magic Knight Rayearth-themed Dragon Quest clone, but this one features separate scenarios for each heroine |
JP GB+GBC | Nushi Tsuri Adventure: Kite no Bouken | 2000 | Catch fishies and fight thingies! |
JP GB+GBC | Sylvania Families: Otogi no Kuni no Pendant | 1999 | More of a life-sim featuring overly cutesy characters based on a series of animal figurines |
JP GB+GBC | Super Robot Taisen | 1991 | Origin of the long-running SRPG series |
JP GB+GBC | Shin Megami Tensei Devil Children: Kuro no Sho | 2000 | First game in the Devil Children series (the accompanying other version is untranslated), a monster-collector where demon partners can be used to help traverse the overworld |
JP GB+GBC | Pocket Monsters: Green Version | 1996 | If you've played Red/Blue, do you really need this one? |
JP GB+GBC | Cave Noire | 1991 | Roguelike - higher level quests start you off with better stats |
JP GB+GBC | Megami Tensei Gaiden: Last Bible II | 1993 | Pretty much just like the first, but now you can give your monsters accessories |
JP GB+GBC | Another Bible | 1995 | Cute little SRPG, spinoff of the Last Bible series |
JP GB+GBC | God Medicine: Fantasy Sekai no Tanjou | 1993 | It's a standard JRPG that makes fun of standard JRPGs! |
JP GB+GBC | Ayakashi no Shiro | 1990 | First-person dungeon crawler, nothing to write home about |
JP GB+GBC | Medarot Kabuto/Kuwagata Version | 1997 | First games in the Medarot/bot series, with the standard building and fighting robots |
JP GB+GBC | Arle no Bouken: Mahou no Jewel | 2000 | A monster-training game; monster-summoning cards can be enhanced |
JP GB+GBC | Grandia: Parallel Trippers | 2000 | Spinoff of Grandia featuring its characters and an attempt at using the same battle system |
JP GB+GBC | Little Master: Raikuban no Densetsu | 1991 | SRPG with some elements of unit fusion |
JP GB+GBC | Kininkou Maroku Oni | 1990 | First game in a long untranslated series, very grindy |
JP GB+GBC | Kaeru no Tame ni Kane wa Naru | 1992 | Sort of like Link's Awakening, but with frogs and more stats! |
JP GB+GBC | Heracles no Eikou: Ugokidashita Kamigami - The Snap-Story | 1992 | Series spinoff, can be assisted in combat by borrowing gods from Olympus |
JP GBA | Fire Emblem: The Binding Blade | 2002 | AKA FE6 - Roy's our boy, and here's where you play as him! |
JP GBA | Shin Megami Tensei | 2003 | Keeps the visuals from the Playstation version, makes a few balance changes and adds some unlockable story scenes |
JP GBA | Dragon Quest Monsters: Caravan Heart | 2003 | Stars a young Prince Keifer from DQVII, where you recruit humans and monsters for your growing caravan |
JP GBA | Tomato Adventure | 2002 | You say "tomato," I say "a silly RPG with toy-based gimmicks in combat, humor throughout, and lots of lycopene!" |
JP GBA | Super Robot Taisen J | 2005 | Contains licensed mechs, which is why localization didn't otherwise occur |
JP GBA | Rockman EXE 4.5: Real Operation | 2004 | Not part of the MMBN story, gives you the ability to control multiple Navis |
JP GBA | Hagane no Renkinjutsushi: Meisou no Rinbukyoku | 2004 | Based on the anime, no real levels to gain, but turn-based combat utilizing alchemy combinations |
JP GBA | Oriental Blue: Ao no Tengai | 2003 | A gaiden of the Tengai Makyo series, has a free scenario system influenced by real-time passage |
JP GBA | Napoleon | 2001 | RTSRPG starring Napoleon Bonaparte doing some very not-historically-accurate things |
JP GBA | Mother 3 | 2006 | (LOCALIZE IT NINTENDO) Musical combo system in combat, still as offbeat as ever |
JP GBA | Magical Vacation | 2001 | Turn-based combat, gorgeous sprites; love/heart isn't just an element in Captain Planet anymore! |
JP GBA | Klonoa Heroes: Densetsu no Star Medal | 2002 | Top-down ARPG gameplay, and cute to boot! |
JP GBA | Keitai Denjuu Telefang 2: Power | 2002 | One version of a Pokemon-like clone that features sharing your phone number with monsters to befriend them |
JP GBA | Hagane no Renkinjutsushi: Omoide no Sonata | 2004 | Original story, sequel to Stray Rondo, adds a leveling system but otherwise similar mechanics |
JP GBA | Mother 1 + 2 | 2003 | Ports of Mother 1 and 2, with an extended ending for the former |
JP Mega Drive | Vixen 357 | 1992 | Mechy SRPG with permadeath, an official localization was planned in 2019 but abandoned |
JP Mega Drive | Langrisser II | 1994 | SRPG that plays very similarly to its predecessor, albeit with some class rebalancing |
JP Mega Drive | Tougi-Ou: King Colossus | 1992 | Another Ys wannabe |
JP Mega Drive | Bahamut Senki | 1991 | A fantasy war simulator with 8 different armies to choose from; units can rank up and become stronger, combat is both turn-based and real-time |
JP Mega Drive | Battle Golfer Yui | 1991 | Tee off against other battle golfers, raise your level to make more trick shots, and stop a mad scientist from destroying the world! With golf! |
JP Mega Drive | Madou Monogatari I | 1996 | ADORABLE AF, monster capturing mechanic, non-traditional stats/xp gain |
JP Mega Drive | Monster World IV | 1994 | A far different protagonist from the rest of the series and toned-down RPG elements (purchasing equipment is still possible), but enhanced platforming |
JP Mega Drive | Rent-A-Hero | 1991 | Do errands for the local populace to upgrade your super suit! Fighting game-like battles, very tongue-in-cheek |
JP Mega Drive | Surging Aura | 1995 | Each action in combat takes time to do - and can be interrupted! It's also really pretty too |
JP N64 | Custom Robo | 1999 | First game in the robot customizing (hah) and fighting series; upgrades to robots are bought rather than earned |
JP N64 | Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! | 2000 | Shiren's second roguelike dungeon-delving adventure, with monster collecting and castle building as major gameplay mechanics |
JP PC Engine | Ys IV: The Dawn of Ys (CD) | 1993 | Technically different from the Ys IV on SFC/other consoles |
JP PC Engine | Out Live | 1989 | First-person dungeon crawler, but in a mech! |
JP PC Engine | The Tower of Druaga | 1992 | Plays a lot like the classic arcade dungeon crawler, but stats can be increased between floors or after finding items |
JP PC Engine | Shiryou Sensen: War of the Dead | 1989 | Badass cover art, plays a lot like Zelda II |
JP PC Engine | Makai Hakkenden: Shada | 1989 | Run-of-the-mill Ys clone |
JP PC Engine | Madou Monogatari I: Honoo no Sotsuenji | 1996 | Cute af first-person dungeon crawl; unconventional experience counter, adds voice acting, new monsters and cutscenes/events to the original |
JP PC Engine | Lady Sword: Ryakudatsu Sareta 10 Nin no Otome | 1992 | First-person dungeon crawler with no visible XP and monsters that attack in your sleep |
JP PC Engine | Hisou Kaihei X-SERD | 1990 | A mech-based SRPG with separate XP bars for attack and evasion |
JP PC Engine | Gai Flame | 1990 | Sci-fi turn-based strategy said to be an inspiration for the Langrisser series with giant robots! |
JP PS2 | Zill O'll Infinite | 2005 | A remake of the JP PSX-only Zill O'll, featuring character creation, major plot-altering decisions (that can even result in NPS permadeath), and 48 endings |
JP PS2 | Rogue Hearts Dungeon | 2007 | Roguelike dungeon crawl with randomized dungeons, not part of the Mystery Dungeon series though |
JP PS2 | Tear Ring Saga Series: Berwick Saga - Lazberia Chronicle Chapter 174 | 2005 | SRPG with a heavy Fire Emblem influence (made by the same creator) with a hexagonal-based battle grid |
JP PS2 | Marie to Elie no Atelier: Salburg no Renkinjutsushi 1-2 | 2005 | Remakes of the first games in the Atelier series, with all the expected alchemy present |
JP PS2 | Super Robot Taisen OG: Original Generations | 2007 | Combined retcon/remake of the two GBA SRT games; additionally incorporates battle systems/bots from other games in the series |
JP PS2 | Namco x Capcom | 2005 | Predecessor to Project X Zone, SRPG with combo-based gameplay |
JP PS2 | Shadow Tower: Abyss | 2003 | Another first-person FromSoft jam and sequel to Shadow Tower, this one features soul harvesting and independent NPC schedules |
JP PS2 | Front Mission 5: Scars of the War | 2005 | More tactical Wanzer combat, largely similar to Front Mission 2, with the addition of friendly fire |
JP PS2 | Dragon Quest V: Tenkuu no Hanayome | 2004 | A 3D remake of the Super Famicom classic with an increased party size |
JP PS3 | Tales of Berseria | 2016 | See PS4 - last Tales game developed for PS3 |
JP PS3 | Nier Replicant | 2010 | The version of Nier not released in the West (until 2021), featuring Nier as a brother rather than a father |
JP PS3 | E.X. Troopers | 2012 | A manga-styled Lost Planet spinoff, with materials to gather and trecherous terrain to traverse |
JP PSP | Phantom Kingdom Portable | 2011 | Adds new scenarios and battles with characters from later Disgaea games |
JP PSP | Yuusha 30 Second | 2011 | All episodes play like Hero 30 of the original game, but adds more QoL features like leveling outside missions |
JP PSP | Ys vs. Sora no Kiseki: Alternative Saga | 2010 | A 3D arena fighting game- very Power Stone-like, where characters from Ys and Trails collide (and level while doing so) |
JP PSP | Valkyria Chronicles 3 | 2011 | Runs parallel to the first game, dark in tone but very anime-like characters, plays like the other games in the series |
JP PSP | Super Robot Taisen A Portable | 2008 | It's more SRW, with branching storylines and super evasive enemies! Remake of the GBA game Super Robot Wars A |
JP PSP | SD Gundam G Generation Overworld | 2012 | SRPG that contains Gundam designs from 35 different iterations of the series, plays like Super Robot Wars |
JP PSP | R-Type Tactics II: Operation Bitter Chocolate | 2009 | Continues the same style of gameplay as the first game; three campaigns to choose from; stats can be improved with leveling |
JP PSP | Phantasy Star Portable 2 Infinity | 2011 | An upgrade to PSP2; adds new story content, races, bosses, skills, and QoL changes/balancing |
JP PSP | Eiyuu Densetsu: Ao no Kiseki | 2011 | Second half of the "Crossbell arc," leads into Trails of Cold Steel II, turn-based combat like other Trails games |
JP PSP | .hack//LINK | 2010 | ARPG, last game chronologically in the series, lots of characters from past series media, often regarded as the worst game |
JP PSP | Monster Hunter Portable 3rd | 2010 | Takes elements from Freedom Unite and Tri but is its own game, now multiple Felynes can assist in combat |
JP PSP | La Pucelle Ragnarok | 2009 | Adds characters from the Disgaea series, QoL improvements, and extra bonus episodes |
JP PSP | Kingdom Hearts: Birth By Sleep Final Mix | 2011 | Adds new playable episodes and way more story content to the original |
JP PSP | Grand Knights History | 2011 | Absolutely gorgeous Vanillaware-developed turn-based game with multiple factions to represent and customizable characters |
JP PSP | Genso Suikoden Tsumugareshi Hyakunen no Toki | 2012 | A Suikoden side story outside of regular series continuity, with some time travel plot elemnets and a class system |
JP PSP | Fushigi no Dungeon: Fuurai no Shiren 3 Portable | 2010 | Mostly the same as the Wii version but with some balance adjustments |
JP PSP | Final Fantasy Type-0 | 2011 | ARPG with mission structure like Crisis Core, some RTS battles on overworld map, a large variety of playable characters |
JP PSP | Nayuta no Kiseki | 2012 | ARPG with platforming elements |
JP PSP | Digimon World Re: Digitize | 2012 | Plays like the first Digimon World game, but also has an overarching storyline to follow |
JP PSP | Digimon Adventure | 2013 | Tells the story of the first anime series through 3-on-3 Digimon battles, also features a relationship system |
JP PSP | 7th Dragon 2020-II | 2013 | Adds a few classes and links to the first game, but otherwise uses a lot of assets and is very similar to its predecessor |
JP PSP | 7th Dragon 2020 | 2011 | Sequel to 7th Dragon, a 3D dungeon crawler set in post-apocalyptic Tokyo, Hatsune Miku herself makes an appearance |
JP PSX | Tales of Phantasia | 1998 | Arguably the best way to play the game, despite lack of official translation |
JP PSX | PoPoLoCrois Monogatari | 1996 | Based off an anime adaptation of a manga with super cute characters and semi-SRPG grid based combat |
JP PSX | Tear Ring Saga: Yutona Eiyuu Senki | 2001 | It's pretty much Fire Emblem, down to the creator of the series |
JP PSX | Choro Q Wonderful! | 1999 | A Car-PG in which you upgrade your stats (parts) via exploration and quests |
JP PSX | Shin Megami Tensei | 2001 | Visually overhauls the SFC version, but is otherwise no different than the original |
JP PSX | Racing Lagoon | 1999 | THE street racing/JRPG hybrid, stylish and jazzy |
JP PSX | Persona 2: Innocent Sin | 1999 | The missing half of Persona 2 in the Americas |
JP PSX | Front Mission 2 | 1997 | More mechs, more drama! |
JP PSX | Asuncia: Matsue no Jubaku | 1997 | Randomly generated maps with a score-based objective, sort of an SRPG? |
JP PSX | Medarot R | 1999 | It's a Medabots game! Destroy the enemy's parts to make them useless! |
JP PSX | Bomberman Wars | 1998 | SRPG with Bomberman flair, different types of units have different bomb-placing abilities (which can be increased) |
JP PSX | Brave Prove | 1998 | Generic ARPG, but anything translated is a plus |
JP PSX | Brigandine: Grand Edition | 2000 | An enhanced, expanded version of Brigandine: The Legend of Forsena |
JP PSX | Chocobo no Fushigi na Dungeon | 1997 | Chocobo's first roguelike experience with some town-building elements; spells are leveled with repeated use |
JP PSX | Community Pom | 1997 | The cutest Zelda clone ever, with XP and little fuzzy buddies to raise to help you |
JP PSX | Baroque | 1999 | A port of the original Saturn version, with tank controls and a first-person perspective to explore macabre dungeons in roguelike fashion |
JP PSX | King's Field | 1994 | The actual King's Field I - still in first-person |
JP PSX | Langrisser IV | 1999 | Mostly similar to the others, features an uneven turn system; remake of the Saturn version |
JP PSX | Ganbare Goemon: Uchuu Kaizoku Akogingu | 1996 | More Goemon ARPG action, XP serves to level weapons |
JP Saturn | Dragon Force II: Kamisarishi Daichi Ni | 1998 | Pretty similar to the first |
JP Saturn | Valhollian | 1998 | SRPG with 3D scenes to show attacking, combination attacks are possible and can lead to bonding conversations |
JP Saturn | Tactics Ogre: Let Us Cling Together | 1996 | See PSX, with improved music, more visible combat area, and some voice acting |
JP Saturn | Sakura Taisen | 1996 | First in the long-running SPRG series, where managing your troupe of girls gives them better stats! |
JP Saturn | Grandia | 1997 | See PSX |
JP Saturn | Linkle Liver Story | 1996 | Cute ARPG, combine elemental seeds to strengthen your weapon |
JP Saturn | Ogre Battle: The March of the Black Queen | 1996 | See PSX, but with five additional scenarios unique to this version |
JP Saturn | Vandal Hearts | 1997 | A spiffed up version of the PSX game, with new maps/spells/music/items |
JP SFC | Shin Megami Tensei | 1992 | 1st-person dungeon crawl with demon recruitment/fusion, only localized on mobile |
JP SFC | Romancing Saga | 1992 | A very sandboxy JRPG; multiple playable characters, non-linear in fashion |
JP SFC | Shiki Eiyuuden | 1995 | A brutally hard turn-based historical JRPG set in the Warring States period of China; puzzles and quizzes found throughout |
JP SFC | Shin Megami Tensei II | 1994 | Similar to but easier than the first game |
JP SFC | Seiken Densetsu 3 | 1995 | The character you choose at the start determines your storyline, otherwise plays like SoM |
JP SFC | Ryuuki Heidan: Danzarb | 1993 | Epic sci-fi story marred by lackluster graphical presentation |
JP SFC | Rudra no Hihou | 1996 | Create your own spells! Ultra-pretty sprites! |
JP SFC | Romancing Saga 3 | 1995 | No complete English translation on this console, sandboxy, gorgeous spritework, but difficult |
JP SFC | Romancing Saga 2 | 1993 | No complete English translation on this console, sandobxy multi-generation spanning story |
JP SFC | Mystic Ark | 1995 | A cousin to The 7th Saga, super grindy |
JP SFC | Ranma 1/2: Akanekodan Teki Hihou | 1993 | Based on the anime/manga, otherwise pretty standard |
JP SFC | Princess Minerva | 1995 | GIRL POWER ANIME-BASED ROAD TRIP! |
JP SFC | Power of the Hired | 1994 | SRPG where the party can summon monsters to help in battle; monster selection determines the party's available spells |
JP SFC | Neugier: Umi to Kaze no Koudou | 1993 | An almost-localized ARPG with attacks that can level up, a rather short game overall |
JP SFC | Nekketsu Tairiku Burning Heroes | 1995 | 8 scenarios to beat for the true ending, characters other than the protagonist are AI in battle |
JP SFC | Monstania | 1996 | SRPG featuring puzzles, a party size of two, and a progress-based leveling system |
JP SFC | Metal Max Returns | 1995 | Remake of Metal Max, naturally much prettier but more difficult |
JP SFC | Majin Tensei II: Spiral Nemesis | 1995 | More or less the same as the first, but with an isometric battle view as opposed to top-down |
JP SFC | Majin Tensei | 1994 | SRPG SMT spinoff with (naturally) demon recruitment and fusion |
JP SFC | Mahou Kishi Rayearth | 1995 | Plays vastly differently than the Saturn version! Beginner-level JRPG, follows the OG story closely |
JP SFC | Shin Megami Tensei if… | 1994 | Like regular SMT, but in a centralized high school setting. This is Persona's daddy! |
JP SFC | Treasure Conflix | 1996 | A Satellaview-only game with soft RPG elements (upgrading your airship's parts to use in dogfights) where you hunt for treasure and sell it at auction |
JP SFC | Shin Seikoku: La Wares | 1995 | Based off a Japanese TTRPG, featuring mech combat |
JP SFC | Tengai Makyou Zero | 1995 | Utilized special technology to allow for a real-time clock, more dialogue |
JP SFC | Madou Monogatari: Hanamaru Daiyouchi Enji | 1996 | Extremely unconventional attack and leveling system, but cookies are currency and it's cute! |
JP SFC | Yume Meikyuu: Kigurumi Daibouken | 1994 | First-person dungeon crawl; kill the enemies and take their costumes! |
JP SFC | Ys V: Ushinawareta Suna no Miyako Kefin | 1995 | Only game in the series to have never been localized (hopefully this will change?) |
JP SFC | Ys IV: Mask of the Sun | 1993 | Non-canonical to the Ys series after the release of Memories of Celceta |
JP SFC | Xak: The Art of Visual Stage | 1993 | Ys' cousin, but the story only covers the first half of the first game on MSX |
JP SFC | Wonder Project J: Kikai no Shounen Pino | 1994 | Raise your robo-boy to follow commands, improve his stats, and rescue his creator (Think Pac-Man 2) |
JP SFC | Treasure Hunter G | 1996 | Another forgotten Square-published game, action point-based SRPG |
JP SFC | Torneko no Daibouken: Fushigi no Dungeon | 1993 | First game in the Mystery Dungeon series, with a Dragon Quest coat of paint |
JP SFC | Tenshi no Uta: Shiroki Tsubasa no Inori | 1994 | Not only can you negotiate with monsters, you get special experience points for doing so! |
JP SFC | Tenchi Muyo!: Game Hen | 1995 | Isometric turn and grid-based combat, based off the anime! |
JP SFC | Shodai Nekketsu Kouha Kunio-kun | 1992 | More or less River City Ransom 2, but you gain actual XP instead of using cash to buy stat upgrades (for better or worse) |
JP SFC | Tales of Phantasia | 1995 | Mind-bogglingly pretty, a technological marvel for the time |
JP SFC | Tactics Ogre | 1995 | Epic storyline, lots of important choices to make - even at the very beginning of the game! |
JP SFC | Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental | 1996 | SRPG, focuses on one of the original characters in the series, directional damage |
JP SFC | Super Robot Taisen EX | 1994 | SRPG, branching storyline, uses the SRW3 engine |
JP SFC | Super Famicom Wars | 1998 | Technically a digital-only title (released via Satellaview), units can gather XP in combat that does not carry between maps |
JP SFC | Super Chinese World 3 - Chou Jigen Daisakusen | 1995 | Two different battle modes to choose from: ARPG or turn-based, each with their own storylines |
JP SFC | Super Chinese World 2 | 1993 | Super Ninja Boy sequel, has ARPG battles instead of its predecessor's turn-based combat |
JP SFC | Star Ocean | 1996 | Look at that spritework! |
JP SFC | Slayers | 1994 | Based on the anime of the same name, plays typically for the era |
JP SFC | Silva Saga II: The Legend of Light and Darkness | 1993 | Hire mercenaries to help in combat! |
JP SFC | Magna Braban: Henreki no Yuusha | 1994 | Gambits and auto-combat long before FFXII was even a thing |
JP SFC | Fushigi no Dungeon 2: Fuurai no Shiren | 1995 | Follow-up to Torneko no Daibouken, a roguelike before they were cool |
JP SFC | Lodoss Tou Senki | 1995 | Plot-wise is more of a side story to the main novels, tactical combat engine |
JP SFC | Cyber Knight | 1992 | SRPG/turn-based hybrid combat, also: SPAAAAAAAAAAAAAAAACE exploration |
JP SFC | Dragon Quest V: Tenkuu no Hanayome | 1992 | Monster capture and marriage/children ahoy! |
JP SFC | Dragon Quest III | 1996 | Arguably the definitive version of the game |
JP SFC | Dragon Quest I + II | 1993 | Combined, debatably definitive version of DQ I and II |
JP SFC | Live A Live | 1994 | 7 different scenarios in different time periods, shared action bar amongst party in combat |
JP SFC | Dokapon Gaiden - Honoo no Audition | 1995 | Leans more heavily into comedy than previous games in the series, with greater board variety |
JP SFC | Der Langrisser | 1995 | Remake of Langrisser II, with branching storylines |
JP SFC | Dark Law: Meaning of Death | 1997 | Super duper hard! Also featuring rudimentary 3D! |
JP SFC | Dark Half | 1996 | Item-based leveling system; also, spoiler alert (not really): You play the antagonist! |
JP SFC | Daikaijuu Monogatari | 1994 | Hidden characters and adorable sprites! |
JP SFC | Dai-3-Ji Super Robot Taisen | 1993 | First in the series to have a branching storyline |
JP SFC | Cyber Knight II: Chikyuu Teikoku no Yabou | 1994 | Similar gameplay but massive graphical leap over the first |
JP SFC | Crystal Beans: From Dungeon Explorer | 1995 | Straightforward ARPG gameplay, hidden playable characters, leveling stats through gems |
JP SFC | Dual Orb II | 1994 | Ultra-high encounter rate, a difficult game without grind dedication |
JP SFC | Chou-Mahou Tairiku Wozz | 1995 | 8 playable characters, branching storylines, invention systems- this game truly tries to do it all! |
JP SFC | Chaos Seed: Fuusui Kairouki | 1996 | Lots of resource management! Multiple endings! |
JP SFC | Bushi Seiryuuden: Futari no Yuusha | 1997 | Zelda-like exploration; combat is 2D platformer-like, but still turn-based (enemies only act when you do); pretty spritework |
JP SFC | Brandish 2: The Planet Buster | 1995 | Similar top-down dungeon crawling as the first |
JP SFC | Bishoujo Senshi Sailor Moon: Another Story | 1995 | Adorable digitized voices, Senshi combo attacks, what's not to love? |
JP SFC | Bahamut Lagoon | 1996 | Square's oft-forgotten SRPG child, divine spritework |
JP SFC | Aretha II - Ariel no Fushigi na Tabi | 1994 | Pretty similar to the first |
JP SFC | Aretha | 1993 | A sequel to the Game Boy trilogy of the same name, neat multidirectional turn-based combat |
JP SFC | Arabian Nights: Sabaku no Seirei-o | 1996 | Apparently rushed toward the end of development |
JP SFC | Ancient Magic: Bazoo! Mahou Sekai | 1993 | Generic turn-based affair with male/female protagonists with an emphasis on magic |
JP SFC | Alcahest | 1993 | ARPG featuring item-based stat growth and a password system rather than traditional saves |
JP SFC | Dragon Quest VI: Maboroshi no Daichi | 1995 | Third game in the Zenithian trilogy, return of the class system |
JP SFC | Dragon Ball Z: Super Saiya Densetsu | 1992 | Combo of two of the FC DBZ games, still with card-based battles |
JP SFC | Emerald Dragon | 1995 | Breath of Fire's cousin with a unique battle system |
JP SFC | Holy Umbrella: Dondera no Mubou!! | 1995 | More of a sidescrolling platformer, but does have some stat increases via items, very cheeky tone |
JP SFC | Lennus II: Fuuin no Shito | 1996 | Superior sequel to Paladin's Quest, more risque themes, loads of recruitable characters |
JP SFC | Last Bible III | 1995 | Sequel to the Game Boy games, featuring monster recruitment and customization |
JP SFC | Laplace no Ma | 1995 | Lovecraftian spooky JRPG |
JP SFC | Kyuuyaku Megami Tensei | 1995 | Enhanced remake of Megami Tensei 1 and 2 |
JP SFC | Kuusou Kagaku Sekai Gulliver Boy | 1996 | Very short ARPG with ungodly levels of hair spikiness on the protagonist |
JP SFC | Kouryuu Densetsu Villgust: Kieta Shoujo | 1992 | Based on an anime of the same name, ridiculous stat levels before Disgaea made it cool |
JP SFC | Kidou Senshi Gundam: Cross Dimension 0079 | 1995 | SRPG based on OG Mobile Suit Gundam, utilizes button combos to use attacks |
JP SFC | Jutei Senki | 1993 | SRPG with circle-limited movement and neat cutaway battle animations, high difficulty |
JP SFC | Jojo no Kimyou na Bouken | 1993 | RPG adaptation of Part 3, quite abridged; a very short game overall, point-and-click elements |
JP SFC | Energy Breaker | 1996 | SRPG with town exploration and an action point-based economy for combat |
JP SFC | Hourai Gakuen no Bouken!: Tenkousei Scramble | 1996 | High school: the JRPG! Join clubs to gain abilities! |
JP SFC | Captain Tsubasa III: Koutei no Chousen | 1992 | Continues the alternate universe plot of the second game, otherwise an incremental/generational improvement over its predecessor |
JP SFC | Hiouden: Mamonotachi to no Chikai | 1994 | Point-and-click style SRPG, made by Team Wolf of Tales of Phantasia fame |
JP SFC | Galaxy Robo | 1994 | SRPG with mechs |
JP SFC | Heracles no Eikou IV: Kamigami Kara no Okurimono | 1994 | A multitude of different avatars to play as, each with its own attributes and perspectives on storyline events |
JP SFC | FEDA: The Emblem of Justice | 1994 | SRPG developed by some of the Shining Force team, features a morality-based system |
JP SFC | Heracles no Eikou III: Kamigami no Chinmoku | 1992 | Standard turn-based combat like the rest of the series, but also has a day/night cycle for NPCs to follow |
JP SFC | Final Fantasy V | 1992 | So many jobs- |
JP SFC | Fire Emblem: Monshou no Nazo | 1994 | Divided into 2 "books": Book 1 is an abridged remake of FE1, Book 2 is a direct sequel to FE1 |
JP SFC | Fire Emblem: Seisen no Keifu | 1996 | Introduced the marriage/children mechanic that would be seen in later FE entries |
JP SFC | Fire Emblem: Thracia 776 | 1999 | Takes place during the middle of FE4, initially distributed as a Nintendo Power ROM cartridge |
JP SFC | Front Mission | 1995 | Mech-focused SRPG with a ton of units and customizability |
JP SFC | Front Mission: Gun Hazard | 1996 | Side-scrolling ARPG with incredible graphics, separate universe from mainline series |
JP SFC | Hero Senki: Project Olympus | 1992 | A bit of Gundam, a bit of Kamen Rider, a bit of Ultraman, a bit of traditional JRPG! |
JP SFC | G.O.D.: Mezameyo to Yobu Koe ga Kikoe | 1996 | If Earthbound had a child with Phantasy Star IV's battle system, this would be it |
JP Vita | The Legend of Heroes: Sora no Kiseki the 3rd - Evolution | 2016 | Final game in the Liberl arc albeit with a different protagonist; plays like the previous games; Evolution version adds new artwork/scenarios |
JP Wii | Pokemon Fushigi no Dungeon - Ikuzo! Arashi no Boukendan | 2009 | Stack water Pokemon in a WiiWare-exclusive Mystery Dungeon adventure! |
JP Wii | Zangeki no Reginleiv | 2010 | Mission-based structure; free-running in stages and lots of emphasis on motion controls to attack, enemies drop mana that can be used to level up various weapons |
JP Wii | Takt of Magic | 2009 | Successor to LostMagic (DS); a ARPGRTS focused on using motion controls to cast spells |
JP Wii | Pokemon Fushigi no Dungeon - Susume! Honou no Boukendan | 2009 | See above, but fire Pokemon |
JP Wii | Pokemon Fushigi no Dungeon - Mezase! Hikari no Boukendan | 2009 | See above, but electric Pokemon |
JP Wii | Earth Seeker | 2011 | Post-apocalyptic ARPG with a mission-based structure and small minions that follow you around (can also connect to a DSiWare game for bonus items!) |
JP Wonderswan | Makai Toushi SaGa | 2002 | A remake of the first SaGa game (Final Fantasy Legend), upped the graphics and added features like a bestiary and the ability to re-target enemies to not waste attacks once defeated |
JP Wonderswan | Digimon Adventure 02: Tag Tamers | 2000 | Turn-based digital monster collecting, fighting, and fusing gameplay, elaborates on a very important plot point in the anime |
JP Wonderswan | Dicing Knight. | 2004 | A roguelike with hectic gameplay, dice literally fly out of enemies when you attack them to determine damage done |
JP Wonderswan | Chocobo no Fushigi na Dungeon | 1999 | See JP PSX, but without color |
JP Wonderswan | Digimon Adventure 02: D1 Tamers | 2000 | Direct sequel to Tag Tamers, mostly the same, but utilizes the Wonderswan Color's palette |