3DS | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | 2019 | Timed Turn-Based | AlphaDream | Reworks special moves, upgrades aesthetics, and adds a new side story based on Bowser Jr.'s doings during the game |
3DS | Mario & Luigi: Dream Team | 2013 | Timed Turn-Based | AlphaDream | Overworld platforming and timing-affected turn-based combat with a heavy emphasis on Green Mario and the crazy things his dreams can do |
3DS | Mario & Luigi: Paper Jam | 2016 | Timed Turn-Based | AlphaDream | Crossover between Mario & Luigi and Paper Mario, thankfully taking game features more from the former than the latter |
3DS | Mario & Luigi: Superstar Saga + Bowser's Minions | 2017 | Timed Turn-Based | AlphaDream | Improves aesthetics, adds an RTS mode featuring Bowser's minions, features QoL improvements from the original |
3DS | Paper Mario: Sticker Star | 2012 | Turn-Based | Intelligent Systems | Eschews the traditional XP-based format in favor of finding items that increase base first attack power and increase HP; attacks can only be made via expendable stickers |
DS | Mario & Luigi: Bowser's Inside Story | 2005 | Timed Turn-Based | AlphaDream | More fun with the Mario Bros., as well as exploration of Bowser's innards! |
DS | Mario & Luigi: Partners in Time | 2009 | Timed Turn-Based | AlphaDream | Related to Superstar Saga by time travel, still turn-based with timing elements; introduces baby Mario and Luigi as playable |
GameCube | Paper Mario: The Thousand-Year Door | 2004 | Turn-Based | Intelligent Systems | Everything that made the first game so great, but more of it! |
GBA | Mario & Luigi: Superstar Saga | 2003 | Timed Turn-Based | AlphaDream | Comedic RPG with exploration puzzles and a timing-based combat system |
N64 | Paper Mario | 2001 | Timed Turn-Based | Intelligent Systems | Continues the timing-based attacks seen in SMRPG |
SNES | Super Mario RPG: Legend of the Seven Stars | 1996 | Timed Turn-Based | Square | Fun little turn-based game with a cute artstyle and rhythmic button pressing to maximize damage |
Switch | Paper Mario: The Origami King | 2020 | Timed Turn-Based | Intelligent Systems | Not much in the RPG department yet again (HP is upgraded by collecting hearts), but the turn- and timing-based combat returns with extra complexity |
Wii | Super Paper Mario | 2007 | Action-Platform | Intelligent Systems | Multiple playable characters and the ability to switch between 2D/3D for platforming; the last decent Paper Mario game, according to many |
Wii U | Mario & Luigi: Partners in Time (VC) | 2015 | Timed Turn-Based | AlphaDream | See DS |
Wii U | Mario & Luigi: Superstar Saga (VC) | 2014 | Timed Turn-Based | AlphaDream | See GBA |
Wii U | Paper Mario (VC) | 2015 | Turn-Based | Intelligent Systems | See N64 |
Wii U | Paper Mario: Color Splash | 2016 | Action | Intelligent Systems | System based on paint and color, attacks are chosen by cards, story progress and some items confer stat increases |
Wii U | Super Mario RPG: Legend of the Seven Stars (VC) | 2016 | Turn-Based | Square | See SNES |