Master System | Dragon Crystal (PAL/JP only) | 1991 | Dungeon Crawler | Sega | Similar to Fatal Labyrinth, gain levels by fighting monsters (but no XP) |
Master System | Golvellius: Valley of Doom | 1988 | Action | Compile | Blends both Zelda I and II gameplay (both overhead and side-view), with items to obtain to increase parameters |
Master System | Miracle Warriors: Seal of the Dark Lord | 1988 | Dungeon Crawler | Kogado | Extremely sparse story, strange overworld movement |
Master System | Phantasy Star | 1988 | Turn-Based | Sega | Sci-fi JRPG great-grandpappy |
Master System | SpellCaster | 1989 | Action | Sega | ARPG in combat (plays much like Shinobi), point-and-click-like in towns, story progression increases stats |
Master System | Wonder Boy III: The Dragon's Trap | 1989 | Action-Platform | Westone Bit Entertainment | A nonlinear game where transforming into different monster forms (and buying better statted equipment) is key to progression |
Master System | Wonder Boy in Monster Land | 1988 | Action-Platform | Westone Bit Entertainment/Sega | A side-scrolling ARPG where score serves as XP of sorts and there is purchasable equipment to increase stats |
Master System | Ys: The Vanished Omens | 1989 | Action | Falcom/Sega | Some dungeon areas are horizontally flipped, but is otherwise generally similar to the original release |