Vita | Chaos Rings (delisted, DL only) | 2013 | Turn-Based | Turn-based combat is done in two-person parties where they can attack separately or together (and take potential damage likewise) |
PS4 | Digimon Story: Cyber Sleuth | 2016 | Turn-Based | See Vita |
Vita | Digimon Story: Cyber Sleuth | 2016 | Turn-Based | Turn-based Digimon collectathon with a story somewhat reminisent of .hack |
PS4 | Digimon Story: Cyber Sleuth - Hacker's Memory | 2018 | Turn-Based | See Vita |
Vita | Digimon Story: Cyber Sleuth - Hacker's Memory | 2018 | Turn-Based | Continues the story from the first game with more Digimon to collect (with similar gameplay) |
Switch | Digimon Story Cyber Sleuth: Complete Edition | 2019 | Turn-Based | Combined versions of Digimon Story: Cyber Sleuth and Hacker's Memory; gives extra Digimon, balancing, and evolution trees to the first game |
Xbox One | Shining Resonance Refrain | 2018 | Action | See PS4 |
PS4 | Shining Resonance Refrain | 2018 | Action | Enhanced port of a previously JP-only PS3 game with added storylines; a serviceable ARPG with some dating sim elements |
Switch | Shining Resonance Refrain | 2018 | Action | See PS4 |
Vita | Summon Night 6: Lost Borders | 2017 | Strategy | SRPG that basically acts as general fanservice for the series, featuring characters from all previously numbered entries |
PS4 | Summon Night 6: Lost Borders | 2016 | Turn-Based | See Vita |
JP PSP | Valkyria Chronicles 3 | 2011 | Strategy | Runs parallel to the first game, dark in tone but very anime-like characters, plays like the other games in the series |
Xbox One | Valkyria Chronicles 4 | 2018 | Strategy | See PS4 |
PS4 | Valkyria Chronicles 4 | 2018 | Strategy | Plays much like the other numbered entries with the grit of the first game; adds a new class and assist options in the thick of battle |
Switch | Valkyria Chronicles 4 | 2018 | Strategy | See PS4 |
Xbox One | Valkyria Revolution | 2017 | Strategy | See Vita |
PS4 | Valkyria Revolution | 2017 | Strategy | See Vita |
Vita | Valkyria Revolution (DL only) | 2017 | Action | Abandons the previously established canon of the series and tries to adopt a more action-based format with some tactical elements still in play |
PSX | Wild Arms | 1997 | Turn-Based | Amazing theme song, standard turn-based combat, tool-focused dungeon exploration |
PS4 | Wild Arms (DL only) | 2022 | Turn-Based | See PSX |
PS5 | Wild Arms (DL only) | 2022 | Turn-Based | See PSX |
Vita | Wild Arms (PSone Classics) | 2012 | Turn-Based | See PSX |
PSP | Wild Arms (PSone Classics) | 2007 | Turn-Based | See PSX |
PSX | Wild Arms 2 | 2000 | Turn-Based | Old Western setting, plays similarly to the first |
PS4 | Wild Arms 2 (DL only) | 2023 | Turn-Based | See PS5 |
PS5 | Wild Arms 2 (DL only) | 2023 | Turn-Based | See PSX, but with modern QoL features like rewind and quick save |
Vita | Wild Arms 2 (PSone Classics) | 2012 | Turn-Based | See PSX |
PSP | Wild Arms 2 (PSone Classics) | 2009 | Turn-Based | See PSX |
PS2 | Wild Arms 3 | 2002 | Turn-Based | Wild West-themed, turn-based, town discovery requires utilizing a GPS-like system, frequent encounters |
PS4 | Wild Arms 3 (DL only) | 2016 | Turn-Based | See PS2 |
PS2 | Wild Arms 4 | 2006 | Turn-Based | Abandons the Wild West theme of the previous games; actions in combat affect targeted areas rather than allies/enemies |
PS2 | Wild Arms 5 | 2007 | Turn-Based | Back to Filgaia's Wild West theme, but maintains the hex system from WA4 |
PS2 | Wild Arms Alter Code: F | 2005 | Turn-Based | 3D remake of Wild Arms, adding 5 playable characters and some QoL improvements |
PSP | Wild Arms XF | 2008 | Strategy | Takes the hex grid system seen in later series entries and makes an SRPG out of them, a vitality points system adds an additional time limit to regular battles |
Vita | Wild Arms XF (DL only) | 2012 | Strategy | See PSP |