GameCube | Baten Kaitos Origins | Tri-Crescendo/Monolith Soft | Similar card combat, but now all characters draw from the same deck |
DS | Dragon Ball Z: Attack of the Saiyans | Monolith Soft | An actual traditional turn-based Dragon Ball Z JRPG? I never thought I would see the day! |
JP DS | Mugen no Frontier EXCEED: Super Robot Taisen OG Saga | Monolith Soft | Sequel to SRTOGS: Endless Frontier, plays in the same way, with crossover elements |
JP PS2 | Namco x Capcom | Monolith Soft | Predecessor to Project X Zone, SRPG with combo-based gameplay |
3DS | Project X Zone | Monolith Soft | Sequel to Namco x Capcom, this time additionally incorporating Sega characters; SRPG maps with combo- and assist-based attacks |
3DS | Project X Zone 2 | Monolith Soft | Plays the same as its predecessor, but Segata Sanshiro is an available character; thereby making this game the best ever- I don't make the rules |
JP DS | Soma Bringer | Monolith Soft | Top-down ARPG, widely acclaimed; lots of text to read and lots of character customization to do |
DS | Super Robot Taisen OG Saga: Endless Frontier | Monolith Soft | Spinoff of the Original Generation series of Super Robot Wars, with turn-based combo combat rather than the regular SRPG format |
Wii | Xenoblade Chronicles | Monolith Soft | I'm really feeling loads of sidequests and ARPG combat! |
Wii U | Xenoblade Chronicles (DL only) | Monolith Soft | See Wii |
Switch | Xenoblade Chronicles 2 | Monolith Soft | A vast, open world with character designs that lean far closer to anime than its predecesor; some gacha mechanics for unlocking new summonable spirits |
Switch | Xenoblade Chronicles 2: Torna - The Golden Country | Monolith Soft | Serves as both a DLC to XC2 as well as a standalone game; set long before the main game; combat is more dynamic than the main game |
Switch | Xenoblade Chronicles 3 | Monolith Soft | Adds a class system to the series' lauded exploration, 6 active party members in combat at once; heavy emphasis on character interaction that works in its favor |
3DS | Xenoblade Chronicles 3D (New 3DS only) | Monolith Soft/Monster Games | More or less the same as the original, but changes the HUD a little bit and adds a few bonus modes like a model viewer and jukebox |
Switch | Xenoblade Chronicles Definitive Edition | Monolith Soft/Monster Games | Adds an entire epilogue section, cleans up the graphics significantly, and has a lot of QoL improvements |
Wii U | Xenoblade Chronicles X | Monolith Soft | Open-world ARPG with a customizable avatar, mechs are available, combat is somewhat complex, story not linked to other Xeno games |
PS2 | Xenosaga Episode I: Der Wille zur Macht | Monolith Soft | Spiritual successor to Xenogears, with similar AP-based combat; has a ton of cutscenes |
PS2 | Xenosaga Episode II: Jenseits von Gut und Bose | Monolith Soft | Made some changes to the combat system that were largely panned at the time, but otherwise more of the same |
PS2 | Xenosaga Episode III: Also Sprach Zarathustra | Monolith Soft | Xenosaga was intended to be a 6-part series- this entry makes it extremely evident |