GameCube | Baten Kaitos: Eternal Wings and the Lost Ocean | 2004 | Card-Based | Tri-Crescendo | A curious take on card-based combat, poor quality voice acting |
GameCube | Baten Kaitos Origins | 2006 | Card-Based | Tri-Crescendo/Monolith Soft | Similar card combat, but now all characters draw from the same deck |
GameCube | Cubivore: Survival of the Fittest | 2002 | Action | Saru Brunei/Intelligent Systems | A game about raising cubes like animals and making them fight and mutate |
GameCube | Digimon World 4 | 2005 | Action | BEC | Much maligned for adopting an ARPG format - why would you give Agumon a sword? |
GameCube | Evolution Worlds | 2002 | Dungeon Crawler | Sting | Ports of Evolution 1 and 2, but the former is heavily trimmed down |
GameCube | Final Fantasy Crystal Chronicles | 2004 | Action | Square Enix | Multiplayer ARPG- no traditional leveling, using items instead |
GameCube | Fire Emblem: Path of Radiance | 2005 | Action | Intelligent Systems | The SRPG you know and love, with racial tensions! And Ike! |
GameCube | Harvest Moon: Another Wonderful Life | 2005 | Simulation | Marvelous | Like A Wonderful Life, but with a female player character |
GameCube | Harvest Moon: A Wonderful Life | 2004 | Simulation | Victor Interactive Software | Watch your child grow to adulthood as you grow crops (including hybrid ones!) and farm your heart out (with upgradeable tools)- but don't get divorced! |
GameCube | Lost Kingdoms | 2002 | Card-Based | FromSoftware | Card-based ARPG, another FromSoft jam |
GameCube | Lost Kingdoms II | 2003 | Card-Based | FromSoftware | Pretty much similar to the first, some tweaks to the cards were made |
GameCube | Medabots Infinity | 2003 | Action | Natsume | 3D robutt arena battles! |
GameCube | Mega Man X Command Mission | 2004 | Turn-Based | Capcom | Dungeon Crawler |
GameCube | Mystic Heroes | 2002 | Action | Koei | A more mystical, chibi-styled Dynasty Warriors |
GameCube | Paper Mario: The Thousand-Year Door | 2004 | Turn-Based | Intelligent Systems | Everything that made the first game so great, but more of it! |
GameCube | Phantasy Star Online: Episode I & II | 2002 | Action | Sonic Team | Adds entirely new content for Episode II, AKA Phantasy Star Online: Blue Burst |
GameCube | Phantasy Star Online: Episode I & II Plus | 2003 | Action | Sonic Team | PSO with additional formerly online-only quests and items |
GameCube | Phantasy Star Online Episode III: C.A.R.D. Revolution | 2004 | Turn-Based | Sonic Team | Grid-and-turn-based card battling system, because that was the style at the time |
GameCube | Pokemon Colosseum | 2004 | Turn-Based | Genius Sonority | You're a trainer, go purify some Shadow Pokemon! |
GameCube | Pokemon XD: Gale of Darkness | 2005 | Monster Collecting | Genius Sonority | You're a trainer, go purify more Shadow Pokemon! |
GameCube | Skies of Arcadia Legends | 2003 | Turn-Based | Overworks | The skyfaring adventure with a bit more spit-shine! |
GameCube | Tales of Symphonia | 2004 | Action | Namco Tales Studio | Brought the Tales series into the 3D realm for combat, chibi character models belie a twist-heavy story |
GameCube | Virtua Quest | 2004 | Action | Sega-AM2/Tose | An ARPG starring a lame kid who has to enslave the souls of Virtua Fighter characters to become cool |
GameCube | Yu-Gi-Oh!: The Falsebound Kingdom | 2003 | Card-Based | Konami | It's an RTS/turn-based RPG hybrid with Yu-Gi-Oh characters. I don't make the rules here. |