Wii | Arc Rise Fantasia | 2010 | Turn-Based | Imageepoch | Lazy English voice acting, but a decent turn-based RPG otherwise |
Wii | Baroque | 2008 | Dungeon Crawler | Sting | Third-person randomized dungeon crawler, eating flesh and hearts restores health and vitality! |
Wii | Dead Rising: Chop Till You Drop | 2009 | Action | Tose/Capcom | Replaces the game-spanning countdown clock with timed missions, no free-roaming the mall between missions, and over-the-shoulder gunplay |
Wii | Dokapon Kingdom | 2008 | Board Game | Sting | No gameplay changes as compared to PS2, but better graphics and easier multiplayer |
Wii | Dragon Ball Z: Budokai Tenkaichi 2 | 2006 | Fighting | Spike | See PS2, but with motion controls optional |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 | 2007 | Fighting | Spike | See PS2, but with motion controls optional |
Wii | Dragon Quest Swords: The Masked Queen and the Tower of Mirrors | 2008 | Action | Genius Sonority/Eighting | An on-rails hack-and-slash RPG utilizing the Wii's motion controls |
JP Wii | Earth Seeker | 2011 | Action | Crafts & Meister/Kadokawa | Post-apocalyptic ARPG with a mission-based structure and small minions that follow you around (can also connect to a DSiWare game for bonus items!) |
Wii | Final Fantasy Crystal Chronicles: Echoes of Time | 2009 | Action | Square Enix | ARPG with a customizable avatar character and the ability to cross-play with the DS version |
Wii | Final Fantasy Crystal Chronicles: My Life as a Darklord (WiiWare) | 2009 | Strategy | Square Enix | A cute tower defense/light RPG, clearing stages gives you experience used to power up minions |
Wii | Final Fantasy Crystal Chronicles: My Life as a King (WiiWare) | 2009 | Simulation | Square Enix | A cute town-building simulator/RPG with the Final Fantasy trappings |
Wii | Final Fantasy Crystal Chronicles: The Crystal Bearers | 2009 | Action | Square Enix | ARPG; there is no party system, equipment and thorough exploration are the only ways to upgrade stats |
Wii | Final Fantasy Fables: Chocobo's Dungeon | 2008 | Dungeon Crawler | h.a.n.d. Inc. | Another Mystery Dungeon game starring Chocobo, this time with the addition of jobs (and subsequently adorable outfits) |
Wii | Final Fantasy IV: The After Years (WiiWare) | 2009 | Turn-Based | Matrix Software | An episodic sequel to Final Fantasy IV that many felt was unnecessary, adds new gameplay systems |
Wii | Fire Emblem: Radiant Dawn | 2007 | Strategy | Intelligent Systems | Direct sequel to Path of Radiance, multiple factions to control over the course of the game, also hard |
Wii | Fragile Dreams: Farewell Ruins of the Moon | 2010 | Action/Horror | Tri-Crescendo/Namco Bandai | A lonely post-apocalyptic ARPG/slight horror hybrid where you fight off ghosts and discover remnants of civilization |
Wii | Harvest Moon: Animal Parade | 2009 | Simulation | Marvelous Entertainment | All the farming you'd expect, but with a bigger variety of animals (many of them rideable)! |
Wii | Harvest Moon: Tree of Tranquility | 2008 | Simulation | Marvelous Entertainment | Level your tools, grow your crops, and restore a nature deity- all in a day's work! |
Wii | Little King's Story | 2009 | Simulation | Cing/Townfactory | Combination RTSRPG/town builder/management sim; explore and expand your rapidly growing reign as king |
Wii | Lost in Blue: Shipwrecked | 2008 | Survival | Hudson Soft | Whoops, you're trapped on an island and have to do minigames in order to craft tools/hunt to survive |
Wii | Monster Hunter Tri | 2010 | Action | Capcom | Adds an underwater ecosystem to the tried-and-true monster-slaying formula |
Wii | Muramasa: The Demon Blade | 2009 | Action | Vanillaware | Gorgeous side-scrolling ARPG with a Japanese folklore twist |
Wii | One Piece: Unlimited Adventure | 2008 | Fighting | Ganbarion | ARPG in which the Straw Hat Pirates are stuck on an island and need to forage for survival; crafted food increases statistics |
Wii | Opoona | 2008 | Action | ArtePiazza | Cutesy semi-sci-fi game where combat is done by throwing a sphere at enemies |
Wii | Pandora's Tower | 2013 | Action | Ganbarion | ARPG with a focus on environmental puzzle-solving and a time-based curse mechanic |
Wii | Phantom Brave: We Meet Again | 2009 | Strategy | Nippon Ichi | Adds a new campaign and characters to the PS2 version of the SRPG |
JP Wii | Pokemon Fushigi no Dungeon - Ikuzo! Arashi no Boukendan | 2009 | Dungeon Crawler | Chunsoft | Stack water Pokemon in a WiiWare-exclusive Mystery Dungeon adventure! |
JP Wii | Pokemon Fushigi no Dungeon - Mezase! Hikari no Boukendan | 2009 | Dungeon Crawler | Chunsoft | See above, but electric Pokemon |
JP Wii | Pokemon Fushigi no Dungeon - Susume! Honou no Boukendan | 2009 | Dungeon Crawler | Chunsoft | See above, but fire Pokemon |
Wii | Rune Factory: Frontier | 2009 | Simulation | Neverland | Harvest and dungeon delve, all while trying to prevent a whale island from crashing to the ground! |
Wii | Rune Factory: Tides of Destiny | 2011 | Simulation | Neverland | More farming and fighting, with some seafaring sprinkled in! |
Wii | Rygar: The Battle of Argus | 2009 | Action | Team Tachyon | See PS2, but with motion controls for the diskarmor and a massive change in Rygar's appearance |
Wii | Sakura Wars: So Long, My Love | 2010 | Strategy | Sega/RED Entertainment/Idea Factory | No major changes from the PS2 version save for a lack of JP voices |
Wii | Shiren the Wanderer | 2010 | Dungeon Crawler | Chunsoft | Actually the third game in the Shiren the Wanderer sub-series of Mystery Dungeon roguelike games |
Wii | Sonic and the Black Knight | 2009 | Action-Platform | Sonic Team | Sonic meets King Arthur this time, with even worse controls and a looser form of experience in the form of followers, which raise your knight rank which lets you access more skills |
Wii | Sonic and the Secret Rings | 2007 | Action-Platform | Sonic Team | Sonic meets Arabian Nights with results of dubious quality, but experience to be gained and applied to skills based on stage performance |
Wii | Sonic Unleashed | 2008 | Action-Platform | Sonic Team/Dimps | Hope you like werehogs! More night levels than 360/PS3, a non-explorable hub world by comparison, and only the werehog can be leveled |
Wii | Spectrobes: Origins | 2009 | Monster Collecting | Genki | ARPG/monster collector with utilization of motion controls to switch between Spectrobes in combat |
Wii | Super Paper Mario | 2007 | Action-Platform | Intelligent Systems | Multiple playable characters and the ability to switch between 2D/3D for platforming; the last decent Paper Mario game, according to many |
JP Wii | Takt of Magic | 2009 | Strategy | Taito | Successor to LostMagic (DS); a ARPGRTS focused on using motion controls to cast spells |
Wii | Tales of Symphonia: Dawn of the New World | 2008 | Action | Namco Tales Studio | Lots of elemental affinity manipulation and some monster recruitment mechanics in addition to normal Tales gameplay |
Wii | The Last Story | 2012 | Action | Artoon/Mistwalker | ARPG with tactical and stealth elements including a cover system and issuing orders to AI party members in real-time |
Wii | Valhalla Knights: Eldar Saga | 2009 | Action | K2 | ARPG with a lot of similarities to Monster Hunter and a job system |
Wii | Xenoblade Chronicles | 2012 | Action | Monolith Soft | I'm really feeling loads of sidequests and ARPG combat! |
Wii | Yu-Gi-Oh! 5D's: Dual Transer | 2010 | Card-Based | Konami | There's Norse mythology, there's XP to gain by winning card games, there's mysterious duelists, there's a lot of cards- par for the course |
JP Wii | Zangeki no Reginleiv | 2010 | Action | Sandlot | Mission-based structure; free-running in stages and lots of emphasis on motion controls to attack, enemies drop mana that can be used to level up various weapons |