PS2 | .hack//G.U. Vol. 1//Rebirth | 2006 | Action | CyberConnect2 | The ARPG/false MMO series continues, with a bit of shmup involved |
PS2 | .hack//G.U. Vol. 2//Reminisce | 2007 | Action | CyberConnect2 | The ARPG/false MMO series continues, with a bit of shmup involved |
PS2 | .hack//G.U. Vol. 3//Redemption | 2007 | Action | CyberConnect2 | The ARPG/false MMO series continues, with a bit of shmup involved |
PS2 | .hack Part 1: Infection | 2003 | Action | CyberConnect2 | ARPG that tries to mimic early MMO features |
PS2 | .hack Part 2: Mutation | 2003 | Action | CyberConnect2 | ARPG that tries to mimic early MMO features |
PS2 | .hack Part 3: Outbreak | 2003 | Action | CyberConnect2 | ARPG that tries to mimic early MMO features |
PS2 | .hack part 4: Quarantine | 2004 | Action | CyberConnect2 | ARPG that tries to mimic early MMO features |
PS2 | Arc the Lad: End of Darkness | 2005 | Action | Cattle Call | Radical shift in gameplay to an ARPG, had online multiplayer, widely panned |
PS2 | Arc the Lad: Twilight of the Spirits | 2003 | Strategy | Cattle Call | Still tactical, but circular-based movement rather than grids |
PS2 | Ar tonelico: Melody of Elemia | 2007 | Turn-Based | Gust | Turn-based battles, platforming dungeons, some VN elements- protect the singers! |
PS2 | Ar tonelico II: Melody of Metafalica | 2009 | Timed Turn-Based | Gust | Battle system different from the first, but the premise remains the same |
PS2 | Atelier Iris 2: The Azoth of Destiny | 2006 | Turn-Based | Gust | More item synthesis, two switchable protagonists |
PS2 | Atelier iris 3: Grand Phantasm | 2007 | Turn-Based | Gust | Fewer party members, but more customizable as a result |
PS2 | Atelier Iris: Eternal Mana | 2005 | Turn-Based | Gust | First localized Atelier game- you know the drill- turn-based combat and loads of item synthesis |
PS2 | Baroque | 2008 | Dungeon Crawler | Sting | Morbid, dark rogue-like, with a 3rd-person 3D perspective as opposed to the original |
PS2 | Beta Bloc (PAL/JP only) | 2008 | Arcade | Tamsoft | Arkanoid/RPG hybrid, if that can be believed |
PS2 | Breath of Fire: Dragon Quarter | 2003 | Turn-Based | Capcom | Heavily criticized for requiring multiple playthroughs |
PS2 | Castlevania: Curse of Darkness | 2005 | Action | Konami | Hacky-slashy-spooky, uses items to increase stats |
PS2 | Chaos Wars | 2008 | Strategy | Idea Factory | SRPG with the best English voice acting known to man |
PS2 | Colosseum: Road to Freedom | 2005 | Action | Goshow | A gladiator simulator is a bit of a strange choice to make an ARPG about, but here we are- |
PS2 | Crimson Sea 2 | 2004 | Action | Koei | Sci-fi musou-like with weapon/magic XP, multiplayer, and a non-linear mission structure |
PS2 | Crimson Tears | 2004 | Action | Dream Factory | 3D beat-em-up/randomized dungeon crawler hybrid |
PS2 | Dark Cloud | 2001 | Action | Level-5 | ARPG with roguelike elements and town building; no traditional XP (though weapons do level) |
PS2 | Dark Cloud 2 | 2003 | Action | Level-5 | Similar to the first but with less playable characters, more involved town-building |
PS2 | Dawn of Mana | 2007 | Action | Square Enix | Does away with many conventions of the series, large focus on item throwing, level gains are reset between areas |
PS2 | Digimon World 4 | 2005 | Action | BEC | Digimon-themed ARPG with a clunky camera and a lack of balance |
PS2 | Digimon World Data Squad | 2007 | Turn-Based | BEC | Turn-based battles and an emphasis on raising your Digimon appropriately |
PS2 | Dirge of Cerberus: Final Fantasy VII | 2006 | Action | Square Enix | An ARPG starring Midgar's favorite brooding gun-toting mutant |
PS2 | Disgaea 2: Cursed Memories | 2006 | Strategy | Nippon Ichi | More SRPG demon shenanigans! |
PS2 | Disgaea: Hour of Darkness | 2003 | Strategy | Nippon Ichi | SRPG with ridiculous party stats, party lifting, and Prinnies! |
PS2 | Dokapon Kingdom | 2008 | Board Game | Sting | Board game/JRPG hybrid, extremely cute with turn-based combat |
PS2 | Dragon Ball Z: Budokai 3 | 2004 | Fighting | Dimps | More of a 3D fighter with the Z crew, but there is also a story mode where the main characters can train and level |
PS2 | Dragon Ball Z: Budokai Tenkaichi 2 | 2006 | Fighting | Spike | Uses a different game engine and camera style than the Budokai series, but has a similar story mode with additional "what-if" scenarios |
PS2 | Dragon Ball Z: Budokai Tenkaichi 3 | 2007 | Fighting | Spike | An absolute ton of playable characters, but a bit of meat taken out of the story mode, as well as diminishing the RPG elements |
JP PS2 | Dragon Quest V: Tenkuu no Hanayome | 2004 | Turn-Based | ArtePiazza/Matrix Software | A 3D remake of the Super Famicom classic with an increased party size |
PS2 | Dragon Quest VIII: Journey of the Cursed King | 2005 | Turn-Based | Level-5 | Can you really say no to more slimes? In a fully 3D environment? |
PS2 | Drakengard | 2004 | Action | Cavia | Musou-like RPG with some heavy/dark themes, direct predecessor to the Nier series |
PS2 | Drakengard 2 | 2006 | Action | Cavia | Still guarding and using dragons to fight masses of enemies |
PS2 | Dual Hearts | 2002 | Action-Platform | Matrix Software | Platforming-heavy ARPG - XP goes towards weapons instead of stats |
PS2 | Dynasty Tactics | 2002 | Strategy | Koei | Romance of the Three Kingdoms-themed SRPG |
PS2 | Dynasty Tactics 2 | 2003 | Strategy | Koei | More of the above |
PS2 | Dynasty Warriors: Gundam 2 | 2009 | Action | Omega Force | Mobile suit musou madness |
PS2 | Ephemeral Fantasia | 2001 | Turn-Based | KCEJ | Rhythm mini-games are not enough to save this garbage time-looping game |
PS2 | Eternal Poison | 2008 | Strategy | Flight-Plan | Gothic-themed SRPG with demon capturing mechanics |
PS2 | Eternal Quest (PAL/JP only) | 2004 | Dungeon Crawler | Tamsoft | This randomly-generated roguelike was created as a budget title… and it shows |
PS2 | Eternal Ring | 2000 | Dungeon Crawler | FromSoftware | Another first-person FromSoft dungeon crawl, but this one has customizable magic rings |
PS2 | Evergrace | 2000 | Action | FromSoftware | ARPG with 2 separate protagonists, character parameters are increased via equipment rather than leveling |
PS2 | Final Fantasy X | 2001 | Turn-Based | Square | First Final Fantasy game to feature voice acting, battle system employs manipulation of turn order |
PS2 | Final Fantasy X-2 | 2003 | Turn-Based | Square | Fast-paced Charlie's Angels with banger vocal songs |
PS2 | Final Fantasy XII | 2006 | Turn-Based | Square Enix | Heavy utilization of programming AI tactics in battle, takes place in the same Ivalice as FFT and Vagrant Story |
PS2 | Fishing Fantasy: Buzzrod (PAL only) | 2005 | Fishing | Starfish | Who would have guessed that fishing would be the key to discovering an ancient civilization? |
PS2 | Forever Kingdom | 2002 | Action | FromSoftware | Sequel to Evergrace, similar equipment-focused character growth, ARPG where all characters share damage taken |
PS2 | Front Mission 4 | 2004 | Strategy | Square Enix | Mecha SRPG with more complex mechanics such as a day/night system |
JP PS2 | Front Mission 5: Scars of the War | 2005 | Strategy | Square Enix | More tactical Wanzer combat, largely similar to Front Mission 2, with the addition of friendly fire |
PS2 | Fullmetal Alchemist 2: Curse of the Crimson Elixir | 2005 | Action | Racjin | Prequel to its predecessor with greatly improved visuals |
PS2 | Fullmetal Alchemist and the Broken Angel | 2005 | Action | Racjin | ARPG based on the manga with an original plot |
PS2 | Genji: Dawn of the Samurai | 2005 | Action | Game Republic | Musou-like ARPG loosely based on a Japanese epic tale |
PS2 | Graffiti Kingdom | 2005 | Action | Taito | Draw-your-own-monster ARPG, sequel to Magic Pengel |
PS2 | Grandia II | 2002 | Turn-Based | Game Arts | Avoid this version- it has bad framerate issues- but the game itself is amazing |
PS2 | Grandia III | 2006 | Turn-Based | Game Arts | Same time and distance-based combat as the first two, disproportionate story pacing but solid nonetheless |
PS2 | Grandia Xtreme | 2002 | Turn-Based | Game Arts | The combat you know and love with an increase in dungeon delving, English voice cast is oddly celeb-filled |
PS2 | GrimGrimoire | 2007 | Strategy | Vanillaware | RTSRPG, units level up based on progress in the story |
PS2 | Growlanser: Heritage of War | 2007 | Strategy | Career Soft | Actually Growlanser V, more of an RTS than previous entries in the series |
PS2 | Growlanser Generations | 2004 | Strategy | Career Soft | Collection of SRPGs Growlanser II and III, last Working Designs release, include auto-battle systems |
PS2 | Harvest Moon: A Wonderful Life Special Edition | 2005 | Simulation | Marucome | Goes back to a male player character and adds gameplay updates such as dog training, a new marriage candidate, and free-play after the game concludes |
PS2 | Innocent Life: A Futuristic Harvest Moon Special Edition | 2008 | Simulation | ArtePiazza | Harvest Moon gameplay with more of a focused quest |
PS2 | Inuyasha: The Secret of the Cursed Mask | 2004 | Turn-Based | Kamui | Based on the anime, laughable graphics, minor dating sim elements - only play if you're a shojo-loving masochist |
PS2 | Jade Cocoon 2 | 2001 | Turn-Based | Genki | More bug-minion raising and fusion, combat is highly dependent on minion placement |
PS2 | King's Field: The Ancient City | 2002 | Dungeon Crawler | FromSoftware | FromSoft coming through again with first-person dungeon action |
PS2 | Kingdom Hearts | 2002 | Action | Square | The OG FF/Disney mashup, before the story started to overcomplicate itself |
PS2 | Kingdom Hearts II | 2006 | Action | Square Enix | Do you like pressing the triangle button? |
PS2 | Kingdom Hearts Re:Chain of Memories | 2008 | Action | Square Enix | Still card-based, but with voice acting, new cutscenes, and 3D combat |
PS2 | La Pucelle: Tactics | 2004 | Strategy | Nippon Ichi | SRPG that has some crossover with Disgaea; can purify enemies on maps to recruit them |
PS2 | Legaia 2: Duel Saga | 2002 | Turn-Based | Prokion | Turn-based button combo combat system like its predecessor, adds item combination to the mix |
PS2 | Magic Pengel: The Quest for Color | 2003 | Monster Collecting | Garakuta Studio/Taito | Think Pokemon, but if you as the player drew them instead to bring them to life |
PS2 | Makai Kingdom: Chronicles of the Sacred Tome | 2005 | Strategy | Nippon Ichi | Disgaea-adjacent SRPG with vehicular combat and an assortment of weapon types for each class |
PS2 | Mana Khemia 2: Fall of Alchemy | 2009 | Turn-Based | Gust | Direct sequel to Mana Khemia, with a similar character growth system- lots of pre-planning in synthesis encouraged |
PS2 | Mana Khemia: Alchemists of Al-Revis | 2008 | Turn-Based | Gust | Go to school, learn some alchemy, and use action points instead of XP to grow your characters! |
JP PS2 | Marie to Elie no Atelier: Salburg no Renkinjutsushi 1-2 | 2005 | Turn-Based | Gust | Remakes of the first games in the Atelier series, with all the expected alchemy present |
PS2 | Mega Man X: Command Mission | 2004 | Turn-Based | Capcom | It's Mega Man X, but it's also turn-based? Now I've seen everything! |
PS2 | Metal Saga | 2006 | Turn-Based | Success | First Metal Max series game to be localized, post-apocalyptic setting with some vehicle combat |
PS2 | Monster Hunter | 2004 | Action | Capcom | These monsters aren't gonna hunt themselves! Origin of the popular series |
JP PS2 | Monster Hunter 2 (Dos) | 2006 | Action | Capcom | Added a day/night cycle, seasons, gem slotting, and marks the first appearance of the hunting horn weapon |
PS2 | Monster Rancher 3 | 2001 | Monster Collecting | Tecmo | More monster raising, but now you can trade monsters with friends/can use past data rather than disc-digging for old monsters! |
PS2 | Monster Rancher 4 | 2003 | Monster Collecting | Tecmo | Allows for more customization of your training facilities and adds a major exploration/adventure mode |
PS2 | Monster Rancher EVO | 2006 | Monster Collecting | Tecmo | Leans more into traditional RPG mechanics than the rest of the series, dumbs some regular Monster Rancher ones down in the process |
PS2 | MS Saga: A New Dawn | 2006 | Turn-Based | BEC | Gundam-themed, but accessible to those unfamiliar with the universe, includes mobile suit part mixing and matching |
PS2 | Musashi: Samurai Legend | 2005 | Action | Square Enix | Sequel of sorts to Brave Fencer Musashi with similar ARPG gameplay |
PS2 | Mystic Heroes | 2002 | Action | Koei | Cutesy Dynasty Warriors-like with magic, more characters than the GameCube version |
JP PS2 | Namco x Capcom | 2005 | Strategy | Monolith Soft | Predecessor to Project X Zone, SRPG with combo-based gameplay |
PS2 | Nobunaga's Ambition: Iron Triangle | 2009 | Strategy | Koei Tecmo | Battles happen on a far grander scale than in the previous series entries- individual officers gain experience and tactics by being utilized |
PS2 | Odin Sphere | 2007 | Action | Vanillaware | Side-scrolling beat-em-up ARPG with a gorgeous art style |
PS2 | Okage: Shadow King | 2001 | Turn-Based | Zener Works/SCE | Cute spooky-themed JRPG |
PS2 | Orphen: Scion of Sorcery | 2000 | Action | Shade | ARPG with a strange turn-based/real-time combat hybrid, limited amount of battles overall prevent grinding |
PS2 | Phantasy Star Universe | 2006 | Action | Sonic Team | ARPG with a PSO-like combat style, had both online and offline modes (only offline persists to this day) |
PS2 | Phantasy Star Universe: Ambition of the Illuminus | 2007 | Action | Sonic Team | Standalone expansion to Phantasy Star Universe |
PS2 | Phantom Brave | 2004 | Strategy | Nippon Ichi | Another Disgaea-adjacent SRPG; gridless system and borderless maps (characters and objects can fall off) |
PS2 | Radiata Stories | 2005 | Action | Tri-Ace | ARPG with a majorly branching storyline, tons of recruitable characters (all with their own schedules), and lots to kick! |
PS2 | Ring of Red | 2001 | Strategy | Konami | Alternate-history military turn-based strategy game with cool mechs |
PS2 | River King: A Wonderful Journey | 2006 | Fishing | Marvelous | The truest form of JRPG- loads of fishing |
PS2 | Rogue Galaxy | 2007 | Action | Level-5 | Space pirate ARPG with AI party members and a nontradional stat increasing system |
JP PS2 | Rogue Hearts Dungeon | 2007 | Dungeon Crawler | Compile Heart | Roguelike dungeon crawl with randomized dungeons, not part of the Mystery Dungeon series though |
PS2 | Romancing SaGa | 2005 | Turn-Based | Square Enix | Remake of the sandboxy JRPG with gameplay elements taken from other games in the series |
PS2 | Rygar: The Legendary Adventure | 2002 | Action | Tecmo | Diskarmor shenanigans galore, but now in 3D; gorgeous soundtrack; points enhance player characteristics and strengthen weapons |
PS2 | Sakura Wars: So Long, My Love | 2010 | Strategy | Sega/RED Entertainment | Mech SRPG/dating sim goodness in 1920s New York, the first of the series to be localized |
PS2 | Shadow Hearts | 2001 | Turn-Based/Horror | Sacnoth | Takes place after Koudelka's bad ending, incorporates cosmic horror, alternate history, and a timing-based disc that affects success |
PS2 | Shadow Hearts: Covenant | 2004 | Turn-Based/Horror | Nautilus | More of the above, but it has a vampire wrestler, so it's immediately 5203487203 times better |
PS2 | Shadow Hearts: From the New World | 2006 | Turn-Based/Horror | Nautilus | Simliar gameplay to the previous entries, but more of a comedic tone and weaker dungeon design |
JP PS2 | Shadow Tower: Abyss | 2003 | Action | FromSoftware | Another first-person FromSoft jam and sequel to Shadow Tower, this one features soul harvesting and independent NPC schedules |
PS2 | Shaman King: Power of Spirit | 2004 | Strategy | WinkySoft | SRPG of sorts, but individual fights between units are settled in a 3D fighting game format |
PS2 | Shepherd's Crossing | 2008 | Simulation | Success | A game much like Harvest Moon in terms of farming, RPG elements are present in the raising and skill-learning of hunting dogs |
PS2 | Shining Force EXA | 2007 | Action | Neverland | Isometric ARPG with two protagonists and some town-building, recycles many assets from Shining Force Neo |
PS2 | Shining Force Neo | 2005 | Action | Neverland | More realistically proportioned models than Shining Tears, but overall plays similarly |
PS2 | Shining Tears | 2005 | Action | NexTech/Amusement Vision | Plays vastly different to the rest of the Shining Force games- is an isometric ARPG rather than turn-based |
PS2 | Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon | 2009 | Action | Atlus | Very similar to its predecessor, but uses demon negotiation rather than capture elements |
PS2 | Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army | 2006 | Action | Atlus | Deviates from series norms by being more of an ARPG and taking place in the past, demon assistance is always present |
PS2 | Shin Megami Tensei: Digital Devil Saga | 2005 | Turn-Based | Atlus | Straightforward turn-based JRPG, characters transform into demons in battle, lots of turn manipulation in combat |
PS2 | Shin Megami Tensei: Digital Devil Saga 2 | 2005 | Turn-Based | Atlus | See above - direct sequel to Digital Devil Saga |
PS2 | Shin Megami Tensei: Nocturne | 2004 | Turn-Based | Atlus | AKA Shin Megami Tensei 3 - has all the expected demon recruitment, does not feature a Law/Chaos branching system |
PS2 | Shin Megami Tensei: Persona 3 | 2007 | Turn-Based | Atlus | Where the Persona series really began to pick up steam in mainstream consciousness; introduced the Social Link element used by future entries |
PS2 | Shin Megami Tensei: Persona 3 FES | 2008 | Turn-Based | Atlus | Adds an additional epilogue scenario to the original game, debatably the definitive edition |
PS2 | Shin Megami Tensei: Persona 4 | 2008 | Simulation | Atlus | The RPG/life sim (of sorts) series continues, this time with a murder mystery theme and an obsession with the color yellow |
PS2 | Sonic Unleashed | 2008 | Action-Platform | Sonic Team/Dimps | See Wii |
PS2 | Soul Nomad & The World Eaters | 2007 | Strategy | Nippon Ichi | Yet another Disgaea-adjacent SRPG, this one has more NPC interaction and a branching storyline |
PS2 | Star Ocean: Till the End of Time | 2004 | Action | Tri-Ace | AKA Star Ocean 3 - losing all HP or MP will knock a character out in battle, very complicated Private Action scoring system to determine ending |
PS2 | Steambot Chronicles | 2006 | Action | Irem | Mech-based ARPG, characters are named after food, eschews leveling system for highly customizable mech parts |
PS2 | Stella Deus: The Gate of Eternity | 2005 | Strategy | Pinegrow/Atlus | SRPG with a similar position-heavy system to Hoshigami: Ruining Blue Earth |
PS2 | Suikoden III | 2002 | Turn-Based | KCET | The turn-based epic saga continues, a variety of protagonists, can import data from the PSX games for bonuses |
PS2 | Suikoden IV | 2005 | Turn-Based | KCET | Takes place long before other games in the series, smaller party size, looooooooooooooooooooooooooads of slow sailing |
PS2 | Suikoden Tactics | 2005 | Strategy | Konami | An SRPG with a heavy focus on elements and support characters; takes place both before and after Suikoden IV |
PS2 | Suikoden V | 2006 | Turn-Based | Konami/Hudson Soft | Last game in the series before being abandoned by Konami, a return to 6-person parties, lots of story connections to I-III |
JP PS2 | Super Robot Taisen OG: Original Generations | 2007 | Strategy | Banpresto | Combined retcon/remake of the two GBA SRT games; additionally incorporates battle systems/bots from other games in the series |
PS2 | Tales of Legendia | 2006 | Action | Namco | Reverts back to the linear combat of earlier entries, about half of the game takes place after the final boss is defeated |
PS2 | Tales of the Abyss | 2006 | Action | Namco Tales Studio | Back to the 3D combat that Symphonia popularized, a shining example of protagonist character development |
JP PS2 | Tear Ring Saga Series: Berwick Saga - Lazberia Chronicle Chapter 174 | 2005 | Strategy | Enterbrain | SRPG with a heavy Fire Emblem influence (made by the same creator) with a hexagonal-based battle grid |
PS2 | The Bouncer | 2001 | Action | Dream Factory | Cult-classic 3D beat-em-up with RPG elements |
PS2 | The Nightmare of Druaga: Fushigino Dungeon | 2004 | Dungeon Crawler | Arika/Matrix Software/Chunsoft | Actually a title in the Mystery Dungeon series, sequel to The Tower of Druaga |
PS2 | The Sword of Etheria (PAL/JP only) | 2006 | Action | KCET | 3D beat-em-up with a Wizard of Oz theme, heavy emphasis on combo/team-up attacks |
PS2 | Trapt | 2005 | Strategy | Paon Corporation | Unofficially part of the Deception series, with all the trap-placing gameplay intact |
PS2 | Tsugunai: Atonement | 2001 | Action | Cattle Call | Broken up into various quests rather than one fully linear experience- not all quests revolve around combat |
PS2 | Unlimited Saga | 2003 | Turn-Based | Square | Much-maligned game with 7 different protagonists, a board-game style of exploration, and an obtuse combat system |
PS2 | Valkyrie Profile 2: Silmeria | 2006 | Action | Tri-Ace | Similar combat and dungeon exploration as the first game, but with no time limits or pressure to release Einherjar |
PS2 | Virtua Quest | 2005 | Action | Sega-AM2/Tose | ARPG with a main character so lame, he has to capture the souls of the Virtua Fighter characters to become cool |
PS2 | Wild Arms 3 | 2002 | Turn-Based | Media.Vision | Wild West-themed, turn-based, town discovery requires utilizing a GPS-like system, frequent encounters |
PS2 | Wild Arms 4 | 2006 | Turn-Based | Media.Vision | Abandons the Wild West theme of the previous games; actions in combat affect targeted areas rather than allies/enemies |
PS2 | Wild Arms 5 | 2007 | Turn-Based | Media.Vision | Back to Filgaia's Wild West theme, but maintains the hex system from WA4 |
PS2 | Wild Arms Alter Code: F | 2005 | Turn-Based | Media.Vision | 3D remake of Wild Arms, adding 5 playable characters and some QoL improvements |
PS2 | Wizardry: Tale of the Forsaken Land | 2001 | Dungeon Crawler | Racjin | Surprise! This is actually a JRPG! First-person dungeon-crawler like its parent WRPG series |
PS2 | Xenosaga Episode I: Der Wille zur Macht | 2003 | Turn-Based | Monolith Soft | Spiritual successor to Xenogears, with similar AP-based combat; has a ton of cutscenes |
PS2 | Xenosaga Episode II: Jenseits von Gut und Bose | 2005 | Turn-Based | Monolith Soft | Made some changes to the combat system that were largely panned at the time, but otherwise more of the same |
PS2 | Xenosaga Episode III: Also Sprach Zarathustra | 2006 | Turn-Based | Monolith Soft | Xenosaga was intended to be a 6-part series- this entry makes it extremely evident |
PS2 | Yakuza | 2006 | Action | Amusement Vision | Tons of minigames, ARPG combat, and a badass protagonist; lots of major Hollywood actors in the English voice cast |
PS2 | Yakuza 2 | 2008 | Action | Amusement Vision | Kazuma Kiryu's Kamurocho shenanigans continue with a JP-only voice cast |
PS2 | Ys: The Ark of Napishtim | 2005 | Action | Falcom | Technically Ys VI; Adol can jump now, so that's cool |
PS2 | Yu-Gi-Oh!: Capsule Monster Coliseum | 2004 | Strategy | WinkySoft/KCEJ | SRPG featuring the Capsule Monsters before they got their own spinoff anime |
PS2 | Yu-Gi-Oh!: The Duelists of the Roses | 2003 | Card-Based | KCEJ | Something something loose adaptation of War of the Roses in a children's card game with grids to place monsters (that can rank up) on |
PS2 | Yu-Gi-Oh! GX: The Beginning of Destiny | 2008 | Card-Based | KCEJ | Adds more duels to the the PSP Tag Force game, also allows for connectivity with Tag Force 2 to obtain more cards |
JP PS2 | Zill O'll Infinite | 2005 | Turn-Based | Koei | A remake of the JP PSX-only Zill O'll, featuring character creation, major plot-altering decisions (that can even result in NPS permadeath), and 48 endings |