JP PSP | .hack//LINK | 2010 | Action | CyberConnect2 | ARPG, last game chronologically in the series, lots of characters from past series media, often regarded as the worst game |
JP PSP | 7th Dragon 2020 | 2011 | Dungeon Crawler | Imageepoch | Sequel to 7th Dragon, a 3D dungeon crawler set in post-apocalyptic Tokyo, Hatsune Miku herself makes an appearance |
JP PSP | 7th Dragon 2020-II | 2013 | Dungeon Crawler | Imageepoch | Adds a few classes and links to the first game, but otherwise uses a lot of assets and is very similar to its predecessor |
PSP | Adventures to Go! | 2009 | Dungeon Crawler | Global A Entertainment | Isometric turn-based dungeon crawler of sorts where you set the parameters for the adventures you go on; gameplay is not very inventive |
PSP | Aedis Eclipse: Generation of Chaos | 2007 | Strategy | Idea Factory | Sequel to Generation of Chaos, similar SRPG-adjacent gameplay; movement is done in a board game-like fashion and combat plays out automatically |
PSP | Alundra (PSone Classics) | 2010 | Action | Matrix Software | See PSX |
PSP | Ape Quest | 2008 | Turn-Based | Shift | It's a JRPG with the monkeys from Ape Escape- enough said |
PSP | Arc the Lad (PSone Classics) | 2010 | Strategy | G-Craft/ARC Entertainment | See PSX |
PSP | Arc the Lad II (PSone Classics) | 2010 | Strategy | G-Craft/ARC Entertainment | See PSX |
PSP | Arc the Lad III (PSone Classics) | 2010 | Strategy | G-Craft/ARC Entertainment | See PSX |
PSP | Battle Hunter (PSone Classics) | 2015 | Strategy | Success | See PSX |
PSP | Beta Bloc (PAL/JP only) | 2007 | Arcade | Tamsoft | See PS2 |
PSP | Black Rock Shooter: The Game (DL only) | 2013 | Action | Imageepoch | ARPG with a ton of shooting (duh) and a mission-based structure |
PSP | Blade Dancer: Lineage of Light | 2006 | Turn-Based | Hit Maker | Run-of-the-mill turn-based JRPG, equipment management is important, you use the moon's energy to allow you to use powerful combat abilities |
PSP | Blazing Souls: Accelate | 2010 | Strategy | Idea Factory | SPRG; a port of a JP-only PS2 game set after the true ending of Spectral Souls II, a non-linear storyline |
PSP | Brandish: The Dark Revenant (DL only) | 2015 | Dungeon Crawler | Falcom | 3D remake of the original Brandish with an extra storyline from the villain's perspective, punishing but fair gameplay |
PSP | Brave Story: New Traveler | 2007 | Turn-Based | Game Republic | Based on a novel/manga, standard turn-based gameplay, semi-obnoxious onomatopoeia effects during combat |
PSP | Breath of Fire III (DL only) | 2016 | Turn-Based | Capcom | Slightly enhanced port of the original, with improved music and some minor tweaks to graphics and gameplay |
PSP | Breath of Fire IV (PSone Classics) | 2011 | Turn-Based | Capcom | See PSX |
PSP | Castlevania: The Dracula X Chronicles | 2007 | Action-Platform | Konami | Contains a remade version of Rondo of Blood and an unlockable version of Symphony of the Night with dialogue translation closer to the original Japanese |
PSP | Chrono Cross (PSone Classics) | 2011 | Turn-Based | Square | See PSX |
PSP | Chrono Trigger (PSone Classics) | 2011 | Turn-Based | Tose/Square | See PSX |
PSP | Cladun: This is an RPG (DL only) | 2010 | Dungeon Crawler | System Prisma/Nippon Ichi | A top-down randomized dungeon crawler that also acts as a desconstruction of sorts by allowing the player to make their character and the boss |
PSP | ClaDun x2 (DL only) | 2011 | Dungeon Crawler | System Prisma/Nippon Ichi | More dungeon-crawling/RPG Maker hybrid goodness! |
PSP | Class of Heroes | 2009 | Dungeon Crawler | Zerodiv | First-person dungeon-crawler with highly customizable party members, and balancing compatibility between members is important |
PSP | Class of Heroes 2 | 2013 | Dungeon Crawler | Zerodiv | Plays similarly to the first, but adds more character classes |
PSP | Crisis Core: Final Fantasy VII | 2008 | Action | Square Enix | ARPG featuring not-Cloud in a prequel to FFVII, slot machines can affect the tide of battle, mission-based structure |
PSP | Crystal Defenders (DL only) | 2010 | Strategy | Square Enix | Final Fantasy tower defense game set in Ivalice using classes from FFTA2. strategy involves leveling units |
JP PSP | Digimon Adventure | 2013 | Turn-Based | Prope | Tells the story of the first anime series through 3-on-3 Digimon battles, also features a relationship system |
JP PSP | Digimon World Re: Digitize | 2012 | Action | Tri-Crescendo | Plays like the first Digimon World game, but also has an overarching storyline to follow |
PSP | Disgaea 2: Dark Hero Days | 2009 | Strategy | Nippon Ichi | Adds characters from Disgaea 3, a story mode focusing on Axel, and other QoL changes brought over from Disgaea 3 |
PSP | Disgaea: Afternoon of Darkness | 2007 | Strategy | Nippon Ichi | Cuts out a few songs from the original, but adds a mode focusing on Etna, some bosses from Disgaea 2, and dual language support |
PSP | Dissidia 012 [duodecim] Final Fantasy | 2011 | Fighting | Square Enix | Adds more characters and expands the story mode to be party-based, also retells the story from the first game within |
PSP | Dissidia Final Fantasy | 2009 | Fighting | Square Enix | A 3D Final Fantasy fighting game with unconventional mechanics, representatives from most main games in the series, and a story mode with character leveling |
PSP | Dragoneer's Aria | 2007 | Turn-Based | Hit Maker | Turn-based battle system, magic is improved through repeated use, each party member has a unique field skill, elemental combos are encouraged in combat |
PSP | Dungeon Explorer (DL only) | 2007 | Dungeon Crawler | Atlus | See TG16 |
PSP | Dungeon Explorer: Warriors of Ancient Arts | 2008 | Dungeon Crawler | Hudson Soft | Isometric ARPG dungeon-crawler with a job system, some levels of the dungeons have strict requirements on the party |
PSP | Dungeon Maker: Hunting Ground | 2007 | Dungeon Crawler | Global A Entertainment | Spend the days digging a dungeon to protect your town, then eliminating the monsters you trapped! Stat growth comes in the form of meals made from defeated foes |
PSP | Dungeon Maker II: The Hidden War | 2008 | Sandbox/Dungeon Crawler | Global A Entertainment | Plays similarly to the first, with an additional monster-raising system and more fine-tuning of dungeon-building elements |
JP PSP | Eiyuu Densetsu: Ao no Kiseki | 2011 | Turn-Based | Falcom | Second half of the "Crossbell arc," leads into Trails of Cold Steel II, turn-based combat like other Trails games |
PSP | Elminage: Original (DL only) | 2012 | Dungeon Crawler | Starfish SD | Basically the Japanese answer to Wizardry - first-person dungeon delving and party customization |
PSP | End of Serenity (DL only) | 2014 | Turn-Based | Kemco | It's Kemco. That's all that needs to be said. |
PSP | Fate/Extra | 2011 | Dungeon Crawler | Type-Moon/Imageepoch | Third-person dungeon crawl, a parallel universe story to Fate/stay night, combat consists of rock-paper-scissors-type commands paired off |
PSP | Favorite Dear: Enkan no Monogatari (PSone Classics) | 2013 | Simulation | NEC Interchannel | See PS3 |
PSP | Favorite Dear: Jyunpaku no Yogensha (PSone Classics) | 2013 | Simulation | NEC Interchannel | See PS3 |
PSP | Final Fantasy | 2007 | Turn-Based | Tose/Square Enix | Uses bonus dungeon and translation from Dawn of Souls (GBA), has updated 2D graphics, FMVs and soundtrack, arguably the definitive version of the game |
PSP | Final Fantasy II | 2007 | Turn-Based | Tose/Square Enix | See above |
PSP | Final Fantasy III (DL only) | 2012 | Turn-Based | Matrix Software/Square Enix | Port of the DS version of the game |
PSP | Final Fantasy IV: The Complete Collection | 2011 | Turn-Based | Bullets/Square Enix | Contains both FFIV (which skews closer to the original than the DS version) and The After Years (with updated polish), and a bonus interlude game that takes place in-between |
PSP | Final Fantasy IX (PSone Classics) | 2010 | Turn-Based | Square | See PSX |
PSP | Final Fantasy Origins (PSone Classics) | 2012 | Turn-Based | Tose/Square | See PSX |
PSP | Final Fantasy Tactics (PSone Classics) | 2009 | Strategy | Square | See PSX |
PSP | Final Fantasy Tactics: The War of the Lions | 2007 | Strategy | Tose/Square Enix | Enhanced port of the original, changes some character/spell names, a LOT of Shakespearean-type English, MAJOR slowdown with spells, lots of QoL changes |
JP PSP | Final Fantasy Type-0 | 2011 | Action | Square Enix | ARPG with mission structure like Crisis Core, some RTS battles on overworld map, a large variety of playable characters |
PSP | Final Fantasy V (PSone Classics) | 2011 | Turn-Based | Tose/Square | See PSX |
PSP | Final Fantasy VI (PSone Classics) | 2011 | Turn-Based | Tose/Square | See PSX |
PSP | Final Fantasy VII (PSone Classics) | 2011 | Turn-Based | Square | See PSX |
PSP | Final Fantasy VIII (PSone Classics) | 2009 | Turn-Based | Square | See PSX |
PSP | First Queen IV (PSone Classics) | 2013 | Strategy | Kure Software Koubou | See PS3 |
PSP | Front Mission 3 (PSone Classics) | 2010 | Strategy | Square | See PSX |
JP PSP | Fushigi no Dungeon: Fuurai no Shiren 3 Portable | 2010 | Dungeon Crawler | Chunsoft | Mostly the same as the Wii version but with some balance adjustments |
PSP | Generation of Chaos | 2006 | Strategy | Idea Factory | Kingdom sim of sorts, with battles decided in army clashes with many soldiers/one commander |
PSP | Generation of Chaos: Pandora's Reflection (DL only) | 2013 | Strategy | Sting/Idea Factory | Smaller in battle scale than the previous games, this one is a more one-on-one RTSRPG in terms of unit battling |
JP PSP | Genso Suikoden Tsumugareshi Hyakunen no Toki | 2012 | Turn-Based | Konami | A Suikoden side story outside of regular series continuity, with some time travel plot elemnets and a class system |
PSP | Gladiator Begins | 2010 | Fighting | Goshow | Prequel to Colosseum: Road to Freedom (PS2), where you similarly make a come-up as a gladiator in combat and tweak your stats to become even more deadly |
PSP | Gods Eater Burst | 2011 | Action | Shift | A post-apocalyptic monster-hunting ARPG; stat upgrades come through equipment; multiplayer supported |
PSP | Grandia (PSone Classics) | 2010 | Turn-Based | Game Arts | See PSX |
JP PSP | Grand Knights History | 2011 | Turn-Based | Vanillaware | Absolutely gorgeous Vanillaware-developed turn-based game with multiple factions to represent and customizable characters |
PSP | Growlanser: Wayfarer of Time | 2012 | Strategy | Career Soft | Actually Growlanser IV, an SRPG with important life-or-death choices, some dating sim elements, and free-range movement in addition to limit break-type attacks |
PSP | Gungnir | 2012 | Strategy | Sting | Episode IX of the Dept. Heaven series, multiple endings, SRPG combat with a time system where points build up that can be used for attack strengthening or turn manipulation |
PSP | Gurumin: A Monstrous Adventure | 2007 | Action | Falcom | A cutesy ARPG, fun hats confer stat upgrades and can be leveled in and of themselves |
PSP | Half-Minute Hero | 2009 | Action | Opus | You have 30 seconds to save the world! What are you waiting for? A variety of fast-paced and humorous game modes and stories to complete |
PSP | Harvest Moon: Back to Nature (PSone Classics) | 2011 | Simulation | Victor Interactive Software | See PSX |
PSP | Harvest Moon: Boy & Girl | 2007 | Simulation | Marvelous Entertainment | Combines the original version of Back to Nature with the previously JP-only female protagonist version |
PSP | Hexyz Force | 2010 | Turn-Based | Sting | Turn-based battle system, multiple protagonists/storylines, items and equipment cannot be bought; rather, they must be created using points earned in combat |
PSP | Innocent Life: A Futuristic Harvest Moon | 2007 | Simulation | ArtePiazza | Has more of a centralized storyline than other Harvest Moons, no marriage system, more adventuring elements (though farming is still a thing to do) |
PSP | Jeanne d'Arc | 2007 | Strategy | Level-5 | An SRPG loosely based on the story of the famed French heroine; unit facing is important, as is a rock-paper-scissors-type affinity system |
PSP | Jikandia: The Timeless Land | 2010 | Action | Opus/Idea Factory | Side-scrolling ARPG with a pixel art look, equipping crystals found in dungeons gives stat boots, multiple playable characters and the ability to choose dungeon time limits |
PSP | Kingdom Hearts: Birth By Sleep | 2010 | Action | Square Enix | Prequel to the main series, with three playable characters and generally similar ARPG gameplay, albeit with the ability to customize commands available in battle |
JP PSP | Kingdom Hearts: Birth By Sleep Final Mix | 2011 | Action | Square Enix | Adds new playable episodes and way more story content to the original |
PSP | Kingdom of Paradise | 2005 | Action | Climax Entertainment | ARPG with lots of references to Chinese culture, customization of martial arts moves in combat, stat allocation when leveling up is determined by favored battle actions |
PSP | Knights in the Nightmare | 2010 | Turn-Based | Sting | Very similar to DS version save for resolution and a smoother control scheme |
JP PSP | La Pucelle Ragnarok | 2009 | Strategy | Nippon Ichi | Adds characters from the Disgaea series, QoL improvements, and extra bonus episodes |
PSP | Legend of Mana (PSone Classics) | 2011 | Action | Square | See PSX |
PSP | Lord of Arcana | 2011 | Action | Access Games | A Monster Hunter clone featuring monsters designed by famous illustrators and some Square Enix cameos |
PSP | Lunar: Silver Star Harmony | 2010 | Turn-Based | Japan Art Media/Game Arts | Arguably the closest in tone to the intended translation, but with less charm; adds a playable prologue, battles are extremely easy in comparison to other versions |
PSP | Mana Khemia: Student Alliance | 2009 | Turn-Based | Gust | Mostly the same as the PS2 version, but with added multiplayer battles and more items to synthesize in exchange for longer load times |
PSP | Metal Gear Acid | 2005 | Strategy | KCEJ | An SRPG using cards (that can be leveled) to determine actions taken by an alt-canon Solid Snake |
PSP | Metal Gear Acid 2 | 2006 | Strategy | Kojima Productions | Much like the first, with a massive change in graphical style and some improvements to card management and acquisition |
PSP | Mimana: Iyar Chronicle | 2010 | Action | Kogado/Premium Agency | ARPG with poor hit detection, a generally unlikeable cast, and a weak story overall |
PSP | Monster Hunter: Freedom | 2007 | Action | Capcom | An enhanced/expanded handheld port of the first Monster Hunter game |
PSP | Monster Hunter: Freedom 2 | 2006 | Action | Capcom | An enhanced/expanded handheld port of the second Monster Hunter game (which was previously Japan-only) |
PSP | Monster Hunter Freedom Unite | 2009 | Action | Capcom | A further enhanced verion of Freedom 2, with more monsters, missions, pieces of equipment, and the addition of Felyne fighters to provide assistance |
JP PSP | Monster Hunter Portable 3rd | 2010 | Action | Capcom | Takes elements from Freedom Unite and Tri but is its own game, now multiple Felynes can assist in combat |
PSP | Monster Kingdom: Jewel Summoner | 2007 | Monster Collecting | Gaia | A monster collector/battler game made by the co-creator of the SMT series, item fusion can influence the monsters' stats |
PSP | Mystic Chronicles (DL only) | 2013 | Turn-Based | Hit-Point | Another good ol' Kemco jam, this one won't blow anyone out of the water with its cliches |
JP PSP | Nayuta no Kiseki | 2012 | Action | Falcom | ARPG with platforming elements |
PSP | No Heroes Allowed! (DL only) | 2010 | Strategy | Acquire | Third game in the Badman series, adds aquatic creatures to the array of upgradable defenses against unwanted heroes |
PSP | Parasite Eve (PSone Classics) | 2011 | Action | Square | See PSX |
PSP | Parasite Eve II (PSone Classics) | 2011 | Action | Square | See PSX |
PSP | Persona 2: Eternal Punishment (PSone Classics) | 2013 | Turn-Based | Atlus | See PSX |
PSP | Phantasy Star Portable | 2009 | Action | Alfa System/Sonic Team | Sequel to Phantasy Star Universe, plays in a similar ARPG style, customizable player character, mission-based structure |
PSP | Phantasy Star Portable 2 | 2010 | Action | Alfa System | Direct sequel to the first game, can import character from first game, some fairly minor differences but otherwise plays the same as the first |
JP PSP | Phantasy Star Portable 2 Infinity | 2011 | Action | Alfa System | An upgrade to PSP2; adds new story content, races, bosses, skills, and QoL changes/balancing |
PSP | Phantom Brave: The Hermuda Triangle | 2011 | Turn-Based | Nippon Ichi | Adds even more characters to the improved Wii version of the game |
JP PSP | Phantom Kingdom Portable | 2011 | Strategy | Nippon Ichi | Adds new scenarios and battles with characters from later Disgaea games |
PSP | PoPoLoCrois | 2005 | Turn-Based | G-Artists | Adorable characters, wholesome setting, turn-based combat with some grid elements, a combined enhanced version of two previously Japan-only PSX games |
PSP | R-Type Command | 2008 | Strategy | Irem | An SRPG spinoff of the space shmup; two separate campaigns available; pilots can gain experience during missions, making their ships better in combat |
JP PSP | R-Type Tactics II: Operation Bitter Chocolate | 2009 | Strategy | Irem | Continues the same style of gameplay as the first game; three campaigns to choose from; stats can be improved with leveling |
PSP | Ragnarok Tactics | 2012 | Strategy | Apollosoft | SRPG with a lot of customizability in characters, two separate scenarios and multiple endings |
PSP | Rengoku: The Tower of Purgatory | 2006 | Action | Neverland | A sci-fi ARPG with cumbersome gameplay mechanics and an almost nonexistent story, encourages weapon scavenging from enemies |
PSP | Rengoku II: The Stairway to H.E.A.V.E.N. | 2005 | Action | Neverland/Hudson Soft | Makes very minimal changes to the gameplay loop from the first game, culminating in another lackluster experience |
PSP | Riviera: The Promised Land | 2007 | Turn-Based | Sting | Adds full voice acting, more CG images, and more events to the GBA version of the game |
PSP | Saiyuki: Journey West (PSone Classics) | 2011 | Strategy | Koei | See PSX |
PSP | Sarara's Little Shop (PSone Classics) | 2014 | Simulation | Kinotrope/Siesta | See PS3 |
JP PSP | SD Gundam G Generation Overworld | 2012 | Strategy | Bandai Namco | SRPG that contains Gundam designs from 35 different iterations of the series, plays like Super Robot Wars |
PSP | Shadow Tower (PSone Classics) | 2015 | Action | FromSoftware | See PSX |
PSP | Shepherd's Crossing | 2010 | Simulation | Success | Adds a few QoL changes but otherwise spiffs up the visuals of the original |
PSP | Shin Megami Tensei: Persona | 2009 | Turn-Based | Atlus | Adds the previously excluded Snow Queen Quest, readjusts difficulty levels and encounter rates, and reworks the dialogue to be more modern |
PSP | Shin Megami Tensei: Persona 2: Innocent Sin | 2011 | Turn-Based | Atlus | Previously never localized in North America, the direct predecessor to Eternal Punishment; contains demon recruitment and rumor-spreading |
PSP | Shin Megami Tensei: Persona 3 Portable | 2010 | Turn-Based | Atlus | Adds a female main character to Persona 3, alters Social Links accordingly, does not contain "The Answer" scenario, gives control over other party members in combat |
PSP | Spectral Souls: Resurrection of the Ethereal Empires | 2006 | Strategy | Idea Factory | An enhanced port of the previously Japan-only Spectral Souls II, an SRPG with multiple storylines to choose, an AP-based combat system |
PSP | Star Ocean: First Departure | 2008 | Action | Tose/Tri-Ace | Adds new playable characters and animated cutscenes, gives the game a different engine, expands on some NPCs storyline-wise, first western localization of the game |
PSP | Star Ocean: Second Evolution | 2009 | Action | Tose/Tri-Ace | Adds new playable characters, reworked skills, new cutscenes, and even more endings to The Second Story |
PSP | Suikoden (PSone Classics) | 2008 | Turn-Based | Konami | See PSX |
PSP | Suikoden II (Psone Classics) | 2014 | Turn-Based | Konami | See PSX |
PSP | Summon Night 5 | 2015 | Strategy | Felistella | First game in the main series to be localized, an SRPG with morale elements (having a lot after battle can help increase character skills) |
JP PSP | Super Robot Taisen A Portable | 2008 | Strategy | Banpresto | It's more SRW, with branching storylines and super evasive enemies! Remake of the GBA game Super Robot Wars A |
PSP | Tactics Ogre: Let Us Cling Together | 2011 | Strategy | Square Enix/Quest | Allows for revisiting of plot points to see how alternate major decisions would have changed the story |
PSP | Tales of Eternia (PAL/AU/JP only) | 2006 | Action | Namco Tales Studio | A port of what NA territories knew as Tales of Destiny II, with vastly improved load times |
PSP | Tales of the World: Radiant Mythology | 2007 | Action | Alfa System | A crossover Tales game with a customizable main character, the ability to recruit other major characters from the series, and a quest-based format |
PSP | The 3rd Birthday | 2011 | Action | HexaDrive | Third game in the Parasite Eve series, more like a third-person shooter than previous games, mission-based gameplay and lots of NPC possession! |
PSP | The Legend of Dragoon (PSone Classics) | 2012 | Timed Turn-Based | Sony Computer Entertainment Japan | See PSX |
PSP | The Legend of Heroes: A Tear of Vermillion | 2005 | Turn-Based | Microvision/Falcom | Second game in the Gagharv trilogy, despite western release order; run-of-the-mill turn-based gameplay and an arbitrary pet system |
PSP | The Legend of Heroes: Trails in the Sky | 2011 | Turn-Based | Falcom | The 6th Legend of Heroes game/first Trails game, starts an interweaving storyline, combat is turn-based but offers lots of attack options, NPCs react to the story dynamically |
PSP | The Legend of Heroes: Trails in the Sky SC (DL only) | 2015 | Turn-Based | Falcom | Immediate sequel to the first game, plot-heavy with compelling characters, gameplay similar to the first but adds combination attacks |
PSP | The Legend of Heroes II: Prophecy of the Moonlight Witch | 2006 | Turn-Based | Microvision/Falcom | First game in the Gagharv trilogy, despite western release order; gameplay is still very traditional, arguably bland, continues the pet system from the previous game |
PSP | The Legend of Heroes III: Song of the Ocean | 2007 | Turn-Based | Microvision/Falcom | Last in the Gagharv trilogy, but chronologically between the other two; still linear but allows for importing of data from the previous two games |
PSP | Threads of Fate (PSone Classics) | 2011 | Action | Square | See PSX |
PSP | Unchained Blades (DL only) | 2012 | Dungeon Crawler | FuRyu | First-person dungeon crawler with monster recruitment, customizable party members; made by a large number of industry veterans |
PSP | Vagrant Story (Psone Classics) | 2011 | Dungeon Crawler | Square | See PSX |
PSP | Valhalla Knights | 2007 | Action | K2 | Combat takes place in real-time with instant character switching but is a tad clunky, job system/subclassing confers abilities onto party members |
PSP | Valhalla Knights 2 | 2008 | Action | K2 | Not much different from the first at all, cumbersome spell systems and mission structure with bland environments |
PSP | Valhalla Knights 2: Battle Stance (DL only) | 2010 | Action | K2 | Adds handy warp points, more customization options, more quests, more monsters, and cuts the maximum party size down from 6 to 4 |
PSP | Valkyria Chronicles 2 | 2010 | Strategy | Sega | Plays a lot like the first, but with a more school-like setting compared to the first game |
JP PSP | Valkyria Chronicles 3 | 2011 | Strategy | Sega/Media.Vision | Runs parallel to the first game, dark in tone but very anime-like characters, plays like the other games in the series |
PSP | Valkyrie Profile: Lenneth | 2006 | Turn-Based | Tose/Tri-Ace | An English port of the Japanese PSX version, not too different overall but does spiff up the localization a bit and adds a few cutscenes |
PSP | Vanguard Bandits (PSone Classics) | 2011 | Strategy | Human Entertainment | See PSX |
PSP | Warriors of the Lost Empire | 2007 | Action | Platinum Egg | A fairly mindless hack-and-slash ARPG with some very questionable enemy AI |
PSP | What Did I Do To Deserve This, My Lord!? (DL only) | 2009 | Dungeon Crawler | Acquire/Rideon | You're the bad guy who has to build the dungeons and buff up your monsters to kill off the good guys! |
PSP | What Did I Do To Deserve This, My Lord!? 2 | 2010 | Dungeon Crawler | Acquire | Make more dungeons, be more dastardly, and use your newfound ability to mutate monsters as you increase their stats! |
PSP | Wild Arms (PSone Classics) | 2007 | Turn-Based | Media.Vision | See PSX |
PSP | Wild Arms 2 (PSone Classics) | 2009 | Turn-Based | Media.Vision | See PSX |
PSP | Wild Arms XF | 2008 | Strategy | Media.Vision | Takes the hex grid system seen in later series entries and makes an SRPG out of them, a vitality points system adds an additional time limit to regular battles |
PSP | Xenogears (PSone Classics) | 2011 | Turn-Based | Square | See PSX |
PSP | Yggdra Union: We'll Never Fight Alone | 2008 | Strategy | Sting | Adds new characters, redrawn sprites, increased unit capacity, more story sequences, and tweaks skills found in the original |
PSP | Ys: The Ark of Napishtim | 2006 | Action | Falcom | Closer to the original PC Japanese version than the PS2 version was; also adds some extra quests; very long and frequent loading |
PSP | Ys: The Oath in Felghana | 2010 | Action | Falcom | Remastered version of Ys III, taking gameplay elements from Ys VI and expanding the storyline with extra scenes |
PSP | Ys I & II Chronicles | 2011 | Action | Falcom | Mostly the same as previous versions, but with a new soundtrack option as well as newly done character portraits |
PSP | Ys Seven | 2010 | Action | Falcom | Adds party members to the regular Ys formula, in addition to making weapon types (slashing, blunt) determine an enemy's susceptibility to them |
JP PSP | Ys vs. Sora no Kiseki: Alternative Saga | 2010 | Fighting | Falcom | A 3D arena fighting game- very Power Stone-like, where characters from Ys and Trails collide (and level while doing so) |
PSP | Yu-Gi-Oh! 5D's Tag Force 4 | 2009 | Card-Based | Konami | See above, with some differenct characters |
PSP | Yu-Gi-Oh! GX Tag Force | 2006 | Card-Based | Konami | Something something children's card game, beating rivals levels you up and makes you eligible to buy better booster packs |
PSP | Yu-Gi-Oh! GX Tag Force 2 | 2007 | Card-Based | Konami | If you played the first one, you've played this one; playing the previous game can unlock extra cards |
JP PSP | Yuusha 30 Second | 2011 | Action | Marvelous | All episodes play like Hero 30 of the original game, but adds more QoL features like leveling outside missions |
PSP | Z.H.P. Unlosing Ranger vs. Darkdeath Evilman | 2010 | Dungeon Crawler | Nippon Ichi | Mostly a roguelike, completing dungeons adds to your stats; mandatory boss battles take place in a more traditional turn-based format, highly customizable main character |