PS3 | Dark Souls | 2011 | Action | FromSoftware | Prepare to die! A lot! Super-challenging ARPG combat and dungeon delving, successor to Demon's Souls |
PS3 | Dark Souls II | 2014 | Action | FromSoftware | More Dark Souls = more death |
PS3 | Dark Souls II: Scholar of the First Sin | 2015 | Action | FromSoftware | Enhanced/remastered version of Dark Souls II with better AI |
PS3 | Demon's Souls | 2009 | Action | FromSoftware | Punishing ARPG gameplay, loads of dying, learning, and dying again - collective actions online shift the difficulty of the game as a whole |
PS4 | Dark Souls II: Scholar of the First Sin | 2015 | Action | FromSoftware | See PS3 |
PS4 | Dark Souls III | 2016 | Action | FromSoftware | See XBO |
PS4 | Dark Souls: Remastered | 2018 | Action | FromSoftware/QLOC | See XBO |
PS5 | Demon's Souls | 2020 | Action | FromSoftware/Bluepoint | Revitalizes the original Souls game, adding some handy item management QoL features; just as difficult as the original |
Switch | Dark Souls: Remastered | 2018 | Action | FromSoftware | See XBO |
Xbox 360 | Dark Souls | 2011 | Action | FromSoftware | Spiritual successor to Demon's Souls, where multitudes learned to die and die again |
Xbox 360 | Dark Souls II | 2014 | Action | FromSoftware | Set in the same universe as the first game, with similarly punishing 3rd-person ARPG gameplay |
Xbox 360 | Dark Souls II: Scholar of the First Sin | 2015 | Action | FromSoftware | The definitive edition of Dark Souls II |
Xbox One | Dark Souls II: Scholar of the First Sin | 2015 | Action | FromSoftware | See PS3 |
Xbox One | Dark Souls III | 2016 | Action | FromSoftware | More ways to die and keep dying; combat is overall more fluid than previous games, an MP-like system is introduced |
Xbox One | Dark Souls: Remastered | 2018 | Action | FromSoftware/QLOC | Includes all DLC and some QoL improvements, but otherwise largely unchanged (besides visually) |