JP PSX | Baroque | 1999 | Dungeon Crawler | A port of the original Saturn version, with tank controls and a first-person perspective to explore macabre dungeons in roguelike fashion |
Wii | Baroque | 2008 | Dungeon Crawler | Third-person randomized dungeon crawler, eating flesh and hearts restores health and vitality! |
PS2 | Baroque | 2008 | Dungeon Crawler | Morbid, dark rogue-like, with a 3rd-person 3D perspective as opposed to the original |
Wii | Dokapon Kingdom | 2008 | Board Game | No gameplay changes as compared to PS2, but better graphics and easier multiplayer |
PS2 | Dokapon Kingdom | 2008 | Board Game | Board game/JRPG hybrid, extremely cute with turn-based combat |
Switch | Dokapon Kingdom: Connect | 2023 | Board Game | Mostly the same as the original, but with online multiplayer and nicer graphics |
Dreamcast | Evolution 2: Far Off Promise | 2000 | Dungeon Crawler | More of the same as the first, but some random maps |
Neo Geo Pocket | Evolution: Eternal Dungeons (PAL/JP only) | 2000 | Dungeon Crawler | A port of Evolution with a major natural graphical change, an altered translation, and more limited exploration |
Dreamcast | Evolution: The World of Sacred Device | 1999 | Dungeon Crawler | Standard JRPG with dunegon-crawling |
GameCube | Evolution Worlds | 2002 | Dungeon Crawler | Ports of Evolution 1 and 2, but the former is heavily trimmed down |
PS5 | Fairy Fencer F: Refrain Chord | 2023 | Strategy | Requires familiarity with Advent Dark Force and manages to adapt the quirks of gameplay of the original (Fairizing, utilizing sub-fairies) well to its new format |
PS4 | Fairy Fencer F: Refrain Chord | 2023 | Strategy | See PS5 |
Switch | Fairy Fencer F: Refrain Chord | 2023 | Strategy | See PS5 |
Vita | Generation of Chaos: Pandora's Reflection (DL only) | 2012 | Strategy | See PSP |
PSP | Generation of Chaos: Pandora's Reflection (DL only) | 2013 | Strategy | Smaller in battle scale than the previous games, this one is a more one-on-one RTSRPG in terms of unit battling |
PSP | Gungnir | 2012 | Strategy | Episode IX of the Dept. Heaven series, multiple endings, SRPG combat with a time system where points build up that can be used for attack strengthening or turn manipulation |
Vita | Gungnir (DL only) | 2012 | Strategy | See PSP |
PSP | Hexyz Force | 2010 | Turn-Based | Turn-based battle system, multiple protagonists/storylines, items and equipment cannot be bought; rather, they must be created using points earned in combat |
Vita | Hyperdevotion Noire: Goddess Black Heart | 2015 | Strategy | SRPG Neptunia spinoff with a bunch of fun status effects, units can pair up to confer special abilities |
DS | Knights in the Nightmare | 2009 | Strategy | Fourth episode of the Dept. Heaven game series; SRPG/bullet hell hybrid that should be played to be believed |
PSP | Knights in the Nightmare | 2010 | Turn-Based | Very similar to DS version save for resolution and a smoother control scheme |
PSP | Riviera: The Promised Land | 2007 | Turn-Based | Adds full voice acting, more CG images, and more events to the GBA version of the game |
GBA | Riviera: The Promised Land | 2005 | Turn-Based | First in the Dept. Heaven series, with nonconventional dungeon exploration and item-based battles |
PS3 | Tears to Tiara II: Heir of the Overlord | 2014 | Visual Novel | Sequel to a JP-only visual novel; plays more or less like a visual novel with occasional SRPG skirmishes thrown in |
JP SFC | Treasure Hunter G | 1996 | Strategy | Another forgotten Square-published game, action point-based SRPG |
PS4 | Utawarerumono: Prelude to the Fallen | 2018 | Strategy/Visual Novel | See Vita |
Vita | Utawarerumono: Prelude to the Fallen (DL only) | 2020 | Strategy/Visual Novel | A remake of the previously JP-only first game in the series; an SRPG/visual novel hybrid with an emphasis on chaining together attacks with proper timing |
PSP | Yggdra Union: We'll Never Fight Alone | 2008 | Strategy | Adds new characters, redrawn sprites, increased unit capacity, more story sequences, and tweaks skills found in the original |
GBA | Yggdra Union: We'll Never Fight Alone | 2006 | Strategy | Second Dept. Heaven game, an SRPG with card-based movement and skills as well as some real-time elements |