Switch | 13 Sentinels: Aegis Rim | 2022 | Vanillaware | See PS4, but removes some visual effects and adds new weapons |
PS4 | 13 Sentinels: Aegis Rim | 2020 | Vanillaware | A mix of visual novel, RTS, and tower defense gameplay with a Pacific Rim-like flavor; both characters and their mechs can be leveled/upgraded |
Switch | Actraiser Renaissance (DL only) | 2021 | Quintet/Square Enix | Adds onto the original city sim/2D platformer in practically every way, with a new tower defense/RTS mode, a new realm to save, and new buildings to construct |
DS | Advance Wars: Days of Ruin | 2008 | Intelligent Systems | A more post-apocalyptic setting than pervious entries, individual units can level up in combat (though the effect only lasts for one map) |
DS | Advance Wars: Dual Strike | 2005 | Intelligent Systems | Incorporates leveling of commanding officers to the army tactics game |
Switch | Adventure Academia: The Fractured Continent (DL only) | 2022 | Acquire | See PS4 |
PS4 | Adventure Academia: The Fractured Continent (DL only) | 2022 | Acquire | A Class of Heroes spinoff that tries to marry RTS and turn-based strategy gameplay and succeeds at neither |
3DS | Adventure Bar Story (DL only) | 2015 | Rideon | Raise your levels as an adventurer (by eating) and as a barkeep (by bartending and gathering materials)! Localization is lacking in the charm depatment |
PSP | Aedis Eclipse: Generation of Chaos | 2007 | Idea Factory | Sequel to Generation of Chaos, similar SRPG-adjacent gameplay; movement is done in a board game-like fashion and combat plays out automatically |
Vita | Aedis Eclipse: Generation of Chaos (DL only) | 2011 | Idea Factory | See PSP |
PS3 | Aegis of Earth: Protonovus Assault | 2016 | Acquire | Real-time tactical defense, where leveling weaponry and commander units is crucial |
PS4 | Aegis of Earth: Protonovus Assault | 2016 | Acquire | See PS3 |
Vita | Aegis of Earth: Protonovus Assault | 2016 | Acquire | See PS3 |
Switch | Ambition of the Slimes (DL only) | 2018 | Altair Works/Flyhigh Works | See 3DS |
3DS | Ambition of the Slimes (DL only) | 2016 | Altair Works/Flyhigh Works | An SRPG where you play as slimes and use them to control the good guys |
JP GB+GBC | Another Bible | 1995 | Dice | Cute little SRPG, spinoff of the Last Bible series |
Vita | Arc the Lad (PSone Classics) | 2012 | G-Craft/ARC Entertainment | See PSX |
PS3 | Arc the Lad (PSone Classics) | 2010 | G-Craft/ARC Entertainment | See PSX |
PSP | Arc the Lad (PSone Classics) | 2010 | G-Craft/ARC Entertainment | See PSX |
PS2 | Arc the Lad: Twilight of the Spirits | 2003 | Cattle Call | Still tactical, but circular-based movement rather than grids |
PS4 | Arc the Lad: Twilight of the Spirits (DL only) | 2016 | Cattle Call | See PS2 |
PSX | Arc the Lad Collection | 2002 | G-Craft/ARC Entertainment | Collected SRPG series, contains Arc the Lad I, II, III, and Arc Arena |
PSP | Arc the Lad II (PSone Classics) | 2010 | G-Craft/ARC Entertainment | See PSX |
Vita | Arc the Lad II (PSone Classics) | 2012 | G-Craft/ARC Entertainment | See PSX |
PS3 | Arc the Lad II (PSone Classics) | 2010 | G-Craft/ARC Entertainment | See PSX |
PSP | Arc the Lad III (PSone Classics) | 2010 | G-Craft/ARC Entertainment | See PSX |
Vita | Arc the Lad III (PSone Classics) | 2012 | G-Craft/ARC Entertainment | See PSX |
PS3 | Arc the Lad III (PSone Classics) | 2011 | G-Craft/ARC Entertainment | See PSX |
JP PSX | Asuncia: Matsue no Jubaku | 1997 | E.O. Imagination | Randomly generated maps with a score-based objective, sort of an SRPG? |
DS | Atelier Annie: Alchemists of Sera Island | 2009 | Gust | The first traditional Atelier game to come to the States - lots of crafting and time management as expected |
JP SFC | Bahamut Lagoon | 1996 | Square | Square's oft-forgotten SRPG child, divine spritework |
PSX | Battle Hunter | 2001 | Success | SRPG of sorts with card-based movement and attack |
PS3 | Battle Hunter (PSone Classics) | 2015 | Success | See PSX |
Vita | Battle Hunter (PSone Classics) | 2015 | Success | See PSX |
PSP | Battle Hunter (PSone Classics) | 2015 | Success | See PSX |
PS3 | Bladestorm: The Hundred Years' War | 2007 | Omega Force | A RTS/musou with a rock-paper-scissors-like element to squad types (which can each be leveled), takes place in an alt-historical version of France/England |
Xbox 360 | Bladestorm: The Hundred Years' War | 2007 | Omega Force | See PS3 |
Vita | Blazing Souls (DL only) | 2013 | Idea Factory | AKA Blazing Souls: Accelate, see PSP |
PSP | Blazing Souls: Accelate | 2010 | Idea Factory | SPRG; a port of a JP-only PS2 game set after the true ending of Spectral Souls II, a non-linear storyline |
DS | Bleach: The 3rd Phantom | 2009 | Tom Create | An SRPG with relationship-building elements, spinoff story written by Tite Kubo himself |
DS | Blue Dragon Plus | 2009 | Brownie Brown/feelplus | RTSRPG sequel to Blue Dragon, adorable spritework |
JP PSX | Bomberman Wars | 1998 | Metro Corporation | SRPG with Bomberman flair, different types of units have different bomb-placing abilities (which can be increased) |
JP PSX | Brigandine: Grand Edition | 2000 | Hearty Robin | An enhanced, expanded version of Brigandine: The Legend of Forsena |
PSX | Brigandine: The Legend of Forsena | 1998 | Hearty Robin | SRPG with upkeep and semi-RTS elements |
Switch | Brigandine: The Legend of Runersia | 2020 | Matrix Software | SRPG with multiple warring factions to choose from, combat is done in hex grids; managing the overall battle map is important |
PS4 | Brigandine: The Legend of Runersia | 2020 | Matrix Software | See Switch |
PS2 | Chaos Wars | 2008 | Idea Factory | SRPG with the best English voice acting known to man |
JP FC | Chaos World | 1991 | Natsume | Neat auto-battle system |
3DS | Code Name: S.T.E.A.M. | 2015 | Intelligent Systems | A steampunky, comic book-styled game with gameplay similar to Valkyria Chronicles (SRPG with third-person shooting perspective/attacking), lots of public domain characters |
PS3 | Cross Edge | 2009 | Compile Heart | Crossover RPG with characters from Darkstalkers and Disgaea among others, combo-based gameplay, loads of technical issues |
Xbox 360 | Crystal Defenders | 2009 | Square Enix | A Final Fantasy-themed tower defense game where leveling units is crucial to survival |
PS3 | Crystal Defenders | 2009 | Square Enix | Final Fantasy-themed tower defense, cute spritework, unit management and leveling is important |
PSP | Crystal Defenders (DL only) | 2010 | Square Enix | Final Fantasy tower defense game set in Ivalice using classes from FFTA2. strategy involves leveling units |
Game Gear | Crystal Warriors | 1992 | Sega | Pretty standard SRPG for the time |
3DS | Crystal Warriors (VC) | 2013 | Sega | See GG |
JP SFC | Cyber Knight | 1992 | Advance Communication Company | SRPG/turn-based hybrid combat, also: SPAAAAAAAAAAAAAAAACE exploration |
JP SFC | Cyber Knight II: Chikyuu Teikoku no Yabou | 1994 | Atelier Double/Group SNE | Similar gameplay but massive graphical leap over the first |
JP SFC | Dai-3-Ji Super Robot Taisen | 1993 | Winkysoft | First in the series to have a branching storyline |
Sega CD | Dark Wizard | 1994 | H.I.C. | SRPG with night/day, alignment systems |
PSX | Deception III: Dark Delusion | 2000 | Tecmo | Dark story with trap creation |
Vita | Deception IV: Blood Ties | 2014 | Koei Tecmo | See PS3 |
PS3 | Deception IV: Blood Ties | 2014 | Koei Tecmo | More traps to be set in increasingly complex manners |
PS4 | Deception IV: The Nightmare Princess | 2015 | Koei Tecmo | See PS3 |
Vita | Deception IV: The Nightmare Princess (DL only) | 2015 | Koei Tecmo | See PS3 |
PS3 | Deception IV: The Nightmare Princess (DL only) | 2015 | Koei Tecmo | Enhanced version of the original game with an additional playable character and storyline |
JP SFC | Der Langrisser | 1995 | NCS | Remake of Langrisser II, with branching storylines |
Switch | Digimon Survive | 2022 | Hyde | See XBO |
PS4 | Digimon Survive | 2022 | Hyde | See XBO |
Xbox One | Digimon Survive | 2022 | Hyde | Actually exists after much delay! Heavier on visual-novel like gameplay, with darker themes and multiple endings as a result of player choice |
Switch | Disgaea 1: Complete | 2018 | Nippon Ichi | See PS4 |
PS4 | Disgaea 1: Complete | 2018 | Nippon Ichi | Spiffs up the graphics and brings over features from previous iterations; adjusts some classes to be more in line with their counterparts from later games |
PS2 | Disgaea 2: Cursed Memories | 2006 | Nippon Ichi | More SRPG demon shenanigans! |
PS3 | Disgaea 2: Cursed Memories (PS2 Classic) | 2013 | Nippon Ichi | See PS2 |
PSP | Disgaea 2: Dark Hero Days | 2009 | Nippon Ichi | Adds characters from Disgaea 3, a story mode focusing on Axel, and other QoL changes brought over from Disgaea 3 |
Vita | Disgaea 2: Dark Hero Days (DL only) | 2012 | Nippon Ichi | See PSP |
Vita | Disgaea 3: Absence of Detention | 2012 | Nippon Ichi | Adds all DLC, new scenarios/characters, makes tweaks to skills/classes, adds new types of magic |
PS3 | Disgaea 3: Absence of Justice | 2008 | Nippon Ichi | SRPG shenanigans in the netherworld, with weapon proficiencies, monsters changing into weapons, and stacks of Geo blocks |
Switch | Disgaea 4 Complete + | 2019 | Nippon Ichi | See PS4 |
PS4 | Disgaea 4 Complete+ | 2019 | Nippon Ichi | Makes the sprites prettier and adds some QoL changes including adjusting the speed of skills |
Vita | Disgaea 4: A Promise Revisited | 2014 | Nippon Ichi | Adds all DLC, a new level of spells to cast, brings over some QoL features from Disgaea D2, adds new characters and a new scenario |
PS3 | Disgaea 4: A Promise Unforgotten | 2011 | Nippon Ichi | Stacks on stacks on stacks of characters, a customizable hub town, and more leveling madness |
Switch | Disgaea 5 Complete | 2017 | Nippon Ichi | Contains the base game and all DLC |
PS4 | Disgaea 5: Alliance of Vengeance | 2015 | Nippon Ichi | New protagonist, more Netherworld SRPG adventures; characters can now equip subclasses and form squads to augment their stats |
PS4 | Disgaea 6 Complete | 2022 | Nippon Ichi | See PS5 |
PS5 | Disgaea 6 Complete | 2022 | Nippon Ichi | See Switch, but with a much better framerate and all DLC included |
Switch | Disgaea 6: Defiance of Destiny | 2021 | Nippon Ichi | The numbers for leveling and damage get even more ridiculous (if that can be believed), change from sprites to 3D models, same approach to humor |
PSP | Disgaea: Afternoon of Darkness | 2007 | Nippon Ichi | Cuts out a few songs from the original, but adds a mode focusing on Etna, some bosses from Disgaea 2, and dual language support |
Vita | Disgaea: Afternoon of Darkness (DL only) | 2012 | Nippon Ichi | See PSP |
PS2 | Disgaea: Hour of Darkness | 2003 | Nippon Ichi | SRPG with ridiculous party stats, party lifting, and Prinnies! |
PS3 | Disgaea: Hour of Darkness (PS2 Classic) | 2013 | Nippon Ichi | See PS2 |
PS3 | Disgaea D2: A Brighter Darkness | 2013 | Nippon Ichi | Actual sequel to Hour of Darkness, adds rideable monsters and an affinity system |
DS | Disgaea DS | 2008 | Nippon Ichi | Port of the PSP version of the classic SRPG with a few additional characters |
Saturn | Dragon Force | 1996 | J-Force/Sega | An RTS JRPG with 8 different factions to play as |
JP Saturn | Dragon Force II: Kamisarishi Daichi Ni | 1998 | Sega | Pretty similar to the first |
DS | Drone Tactics | 2008 | Success | A robo-bug-based SRPG, skews in a simplistic/childlike direction, especially story-wise |
PS2 | Dynasty Tactics | 2002 | Koei | Romance of the Three Kingdoms-themed SRPG |
PS2 | Dynasty Tactics 2 | 2003 | Koei | More of the above |
Vita | Dynasty Warriors: Godseekers (DL only) | 2017 | Omega Force | SRPG Three Kingdoms-style, with characters based on their appearance in Dynasty Warriors 8 |
PS3 | Eiyuu Senki: The World Conquest (DL only) | 2015 | Tenco/5pb. | An SRPG with an alternative historical slant - major world leaders are all portrayed as women; stats are built by completing sidequests and upgrading troops |
JP SFC | Energy Breaker | 1996 | Neverland | SRPG with town exploration and an action point-based economy for combat |
JP PSX | Escaform | 1999 | Emotion/Bandai Visual | Puts a spin on SRPG combat by giving the option to convert unspent action points (used to move/attack) into a sort of health shield, features a wide variety of toilets in a post-apocalyptic setting |
PSX | Eternal Eyes | 2000 | TamTam | SRPG with a monster-collecting theme |
PS2 | Eternal Poison | 2008 | Flight-Plan | Gothic-themed SRPG with demon capturing mechanics |
PS4 | Fairy Fencer F: Refrain Chord | 2023 | Compile Heart/Idea Factory/Sting | See PS5 |
PS5 | Fairy Fencer F: Refrain Chord | 2023 | Compile Heart/Idea Factory/Sting | Requires familiarity with Advent Dark Force and manages to adapt the quirks of gameplay of the original (Fairizing, utilizing sub-fairies) well to its new format |
Switch | Fairy Fencer F: Refrain Chord | 2023 | Compile Heart/Idea Factory/Sting | See PS5 |
Neo Geo Pocket | Faselei! (PAL/JP only) | 2000 | Sacnoth | Tactical mecha combat, where even turning costs a predetermined amount of command points |
JP SFC | FEDA: The Emblem of Justice | 1994 | Max Entertainment | SRPG developed by some of the Shining Force team, features a morality-based system |
Wii | Final Fantasy Crystal Chronicles: My Life as a Darklord (WiiWare) | 2009 | Square Enix | A cute tower defense/light RPG, clearing stages gives you experience used to power up minions |
PSX | Final Fantasy Tactics | 1998 | Square | Often imitated, never duplicated |
PS3 | Final Fantasy Tactics (PSone Classics) | 2009 | Square | See PSX |
PSP | Final Fantasy Tactics (PSone Classics) | 2009 | Square | See PSX |
Vita | Final Fantasy Tactics (PSone Classics) | 2009 | Square | See PSX |
PSP | Final Fantasy Tactics: The War of the Lions | 2007 | Tose/Square Enix | Enhanced port of the original, changes some character/spell names, a LOT of Shakespearean-type English, MAJOR slowdown with spells, lots of QoL changes |
Vita | Final Fantasy Tactics: The War of the Lions (DL only) | 2007 | Tose/Square Enix | See PSP |
DS | Final Fantasy Tactics A2: Grimoire of the Rift | 2008 | Square Enix | Class- and clan-based SRPG, similar to its predecessor in lighthearted tone, but far less strict laws in play |
GBA | Final Fantasy Tactics Advance | 2003 | Square Enix | Far lighter tone than the original FFT, many battles have tricky restrictions due to judges |
Wii U | Final Fantasy Tactics Advance (VC) | 2016 | Square Enix | See GBA |
DS | Final Fantasy XII: Revenant Wings | 2007 | Think & Feel/Square Enix | Sequel to FFXII, in RTSRPG form! Strong focus on Esper summoning, US version is more difficult than JP |
GBA | Fire Emblem | 2003 | Intelligent Systems | Technically Fire Emblem: The Blazing Blade, the 7th game in the series (but first brought to the west) |
Wii U | Fire Emblem (VC) | 2014 | Intelligent Systems | See GBA |
JP FC | Fire Emblem: Ankoku Ryu to Hikari no Tsurugi | 1990 | Intelligent Systems/Nintendo | Origins of boy-king Marth, an SRPG featuring permadeath of units |
JP SFC | Fire Emblem: Monshou no Nazo | 1994 | Intelligent Systems | Divided into 2 "books": Book 1 is an abridged remake of FE1, Book 2 is a direct sequel to FE1 |
Wii | Fire Emblem: Radiant Dawn | 2007 | Intelligent Systems | Direct sequel to Path of Radiance, multiple factions to control over the course of the game, also hard |
JP SFC | Fire Emblem: Seisen no Keifu | 1996 | Intelligent Systems | Introduced the marriage/children mechanic that would be seen in later FE entries |
DS | Fire Emblem: Shadow Dragon | 2009 | Intelligent Systems | Remake of the first Fire Emblem game (and the first time Marth's story was told in the west) adding a lot of QoL features |
Wii U | Fire Emblem: Shadow Dragon (VC) | 2016 | Intelligent Systems | See DS |
Switch | Fire Emblem: Shadow Dragon and the Blade of Light (DL only, delisted) | 2020 | Intelligent Systems/Nintendo | First localized appearance of the original version of the first Fire Emblem with some modern UI improvements |
JP DS | Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu | 2010 | Intelligent Systems | Unlocalized updated version of book 2 of Mystery of the Emblem, adds an avatar character, hard as ever |
JP GBA | Fire Emblem: The Binding Blade | 2002 | Intelligent Systems | AKA FE6 - Roy's our boy, and here's where you play as him! |
GBA | Fire Emblem: The Sacred Stones | 2005 | Intelligent Systems | Actually FE8, set in a separate continuity to the previous games |
Wii U | Fire Emblem: The Sacred Stones (VC) | 2015 | Intelligent Systems | See GBA |
JP SFC | Fire Emblem: Thracia 776 | 1999 | Intelligent Systems | Takes place during the middle of FE4, initially distributed as a Nintendo Power ROM cartridge |
Switch | Fire Emblem: Three Houses | 2019 | Intelligent Systems/Koei Tecmo | If Fire Emblem took place at Hogwarts, this would be it; multiple story branches to take depending on which house you side with, very fleshed-out characters |
3DS | Fire Emblem Awakening | 2013 | Intelligent Systems | Brought the series back from the abyss of death, features a casual mode with no permadeath, support conversations can lead to having children who you can recruit |
3DS | Fire Emblem Echoes: Shadows of Valentia | 2017 | Intelligent Systems | A remake of Fire Emblem Gaiden, brings back odd mechanics like a fatigue meter that can severely hamper stats if a unit is used too much |
Switch | Fire Emblem Engage | 2023 | Intelligent Systems | A sort of delayed 30th anniversary title featuring major characters throughout the series, garish character design, and heavy Saturday morning anime vibes |
3DS | Fire Emblem Fates: Birthright/Conquest/Revelation | 2016 | Intelligent Systems | Maligned for its approach, as the story is split into 3 full games each requiring a separate purchase; brings back the child-producing mechanic, very tropey |
JP FC | Fire Emblem Gaiden | 1992 | Intelligent Systems | Introduced elements like a navigable overworld that were then unused for a long time |
Switch | FirstQueen1 NEXT | 2023 | Kure Software Koubou | A remake of the previously JP-only 1st First Queen game, with RTS-like gameplay, new unit types, and the ability to control multiple batallions in combat |
PS3 | First Queen IV (PSone Classics) | 2013 | Kure Software Koubou | Available on NA PSN, but left untranslated - a combination of real-time strategy, ARPG, and SRPG elements |
PSP | First Queen IV (PSone Classics) | 2013 | Kure Software Koubou | See PS3 |
Vita | First Queen IV (PSone Classics) | 2013 | Kure Software Koubou | See PS3 |
DS | Front Mission | 2007 | Square Enix | First appearance of the game on western shores, with all the walking tanks you can handle |
JP SFC | Front Mission | 1995 | G-Craft | Mech-focused SRPG with a ton of units and customizability |
Switch | Front Mission 1st: Remake | 2022 | Square Enix/Forever Entertainment | Called a remake, but more of a remaster of the JP PSX/DS versions |
PS4 | Front Mission 1st: Remake (DL only) | 2023 | Square Enix/Forever Entertainment | See Switch |
PS5 | Front Mission 1st: Remake (DL only) | 2023 | Square Enix/Forever Entertainment | See Switch |
Xbox Series | Front Mission 1st: Remake (DL only) | 2023 | Square Enix/Forever Entertainment | See Switch |
Xbox One | Front Mission 1st: Remake (DL only) | 2023 | Square Enix/Forever Entertainment | See Switch |
JP PSX | Front Mission 2 | 1997 | Square | More mechs, more drama! |
PSX | Front Mission 3 | 2000 | Square | First localized title in the series, greater focus on learning abilities from mech parts |
PS3 | Front Mission 3 (PSone Classics) | 2010 | Square | See PSX |
PSP | Front Mission 3 (PSone Classics) | 2010 | Square | See PSX |
Vita | Front Mission 3 (PSone Classics) | 2012 | Square | See PSX |
PS2 | Front Mission 4 | 2004 | Square Enix | Mecha SRPG with more complex mechanics such as a day/night system |
JP PS2 | Front Mission 5: Scars of the War | 2005 | Square Enix | More tactical Wanzer combat, largely similar to Front Mission 2, with the addition of friendly fire |
JP FC | Fushigi no Umi no Nadia | 1991 | Advance Communication Company | SRPG based on the anime of the same name, plays vastly different to the Mega Drive version |
JP PC Engine | Gai Flame | 1990 | Masaya | Sci-fi turn-based strategy said to be an inspiration for the Langrisser series with giant robots! |
JP SFC | Galaxy Robo | 1994 | Copya Systems | SRPG with mechs |
PSP | Generation of Chaos | 2006 | Idea Factory | Kingdom sim of sorts, with battles decided in army clashes with many soldiers/one commander |
Vita | Generation of Chaos: Pandora's Reflection (DL only) | 2012 | Sting/Idea Factory | See PSP |
PSP | Generation of Chaos: Pandora's Reflection (DL only) | 2013 | Sting/Idea Factory | Smaller in battle scale than the previous games, this one is a more one-on-one RTSRPG in terms of unit battling |
JP PSX | Ginga Ojousama Densetsu Yuna: Final Edition | 1998 | Will/Red Company | An enhanced port of the third Yuna game, features magical girls in tacitcal combat, with visual novel segments in-between (not unlike Sakura Wars) |
Vita | God Wars: Future Past | 2017 | Kadokawa | SRPG with a heavily mythical Japanese coat of paint, lots of character classes available; characters have jobs as well as sub-jobs |
PS4 | God Wars: Future Past | 2017 | Kadokawa | See Vita |
Vita | Grand Kingdom | 2016 | Monochrome | Successor to Grand Knights History with some similar mechanics, gameplay is tactical- arranging formations of troops to attack by expending AP is essential |
PS4 | Grand Kingdom | 2016 | Monochrome | See Vita |
PS2 | GrimGrimoire | 2007 | Vanillaware | RTSRPG, units level up based on progress in the story |
PS2 | Growlanser: Heritage of War | 2007 | Career Soft | Actually Growlanser V, more of an RTS than previous entries in the series |
PS3 | Growlanser: Heritage of War (PS2 Classics) | 2014 | Career Soft | See PS2 |
PSP | Growlanser: Wayfarer of Time | 2012 | Career Soft | Actually Growlanser IV, an SRPG with important life-or-death choices, some dating sim elements, and free-range movement in addition to limit break-type attacks |
Vita | Growlanser: Wayfarer of Time (DL only) | 2012 | Career Soft | See PSP |
PS2 | Growlanser Generations | 2004 | Career Soft | Collection of SRPGs Growlanser II and III, last Working Designs release, include auto-battle systems |
3DO | Guardian War | 1994 | Micro Cabin | SRPG combat with hilarious rudimentary 3D models |
PSP | Gungnir | 2012 | Sting | Episode IX of the Dept. Heaven series, multiple endings, SRPG combat with a time system where points build up that can be used for attack strengthening or turn manipulation |
Vita | Gungnir (DL only) | 2012 | Sting | See PSP |
DS | Hero's Saga Laevatein Tactics | 2009 | GungHo | SRPG; combat between individual map units takes place over 3 rounds with a full squad of troops |
DS | Heroes of Mana | 2007 | Brownie Brown | RTS where better equipment is the key to raising stats; pretty but lacking in substance |
JP SFC | Hiouden: Mamonotachi to no Chikai | 1994 | Wolf Team | Point-and-click style SRPG, made by Team Wolf of Tales of Phantasia fame |
JP PC Engine | Hisou Kaihei X-SERD | 1990 | Masaya | A mech-based SRPG with separate XP bars for attack and evasion |
PSX | Hoshigami: Ruining Blue Earth | 2001 | Max Five | SRPG with interesting battle mechanics but unforgiving difficulty |
DS | Hoshigami: Ruining Blue Earth Remix | 2007 | Barnhouse Effect | Remake of the PSX SRPG with a new localization and endings |
Vita | Hyperdevotion Noire: Goddess Black Heart | 2015 | Compile Heart/Idea Factory/Sting | SRPG Neptunia spinoff with a bunch of fun status effects, units can pair up to confer special abilities |
DS | Infinite Space | 2010 | PlatinumGames/Nude Maker | Space opera with customizable ships and a branching narrative |
SNES | Inindo: Way of the Ninja | 1993 | Koei | Part of the Nobunaga's Ambition series; recruiting party members is crucial |
PSP | Jeanne d'Arc | 2007 | Level-5 | An SRPG loosely based on the story of the famed French heroine; unit facing is important, as is a rock-paper-scissors-type affinity system |
JP FC | Just Breed | 1992 | Random House | A very detailed SRPG for the time |
JP SFC | Jutei Senki | 1993 | TamTam | SRPG with circle-limited movement and neat cutaway battle animations, high difficulty |
PSX | Kagero: Deception II | 1998 | Tecmo | String together traps to make your own Rube Goldberg of death! |
PSX | Kartia: The Word of Fate | 1998 | Atlus | SRPG initially localized as a Blockbuster Video rental exclusive, uses cards to manipulate battle |
JP SFC | Kidou Senshi Gundam: Cross Dimension 0079 | 1995 | Bandai | SRPG based on OG Mobile Suit Gundam, utilizes button combos to use attacks |
DS | Knights in the Nightmare | 2009 | Sting | Fourth episode of the Dept. Heaven game series; SRPG/bullet hell hybrid that should be played to be believed |
PS4 | Langrisser I & II | 2020 | Chara-ani/Extreme | Remakes of the first two Langrisser games with some notable story/translation changes from their original versions; SRPG gameplay remains intact |
Switch | Langrisser I & II | 2020 | Chara-ani/Extreme | See PS4 |
JP Mega Drive | Langrisser II | 1994 | NCS | SRPG that plays very similarly to its predecessor, albeit with some class rebalancing |
JP PSX | Langrisser IV | 1999 | NCS | Mostly similar to the others, features an uneven turn system; remake of the Saturn version |
3DS | Langrisser Re:Incarnation Tensei | 2016 | extreme Co. | A very sluggish SRPG with three branching storylines to switch from that lacks a lot of the charm its predecessors had, with a lot of unpolished features in its wake |
PS2 | La Pucelle: Tactics | 2004 | Nippon Ichi | SRPG that has some crossover with Disgaea; can purify enemies on maps to recruit them |
PS3 | La Pucelle: Tactics (PS2 Classics) | 2012 | Nippon Ichi | See PS2 |
JP PSP | La Pucelle Ragnarok | 2009 | Nippon Ichi | Adds characters from the Disgaea series, QoL improvements, and extra bonus episodes |
Xbox Series | Legend of Ixtona (DL only) | 2022 | WorldWideSoftware | See Switch |
PS4 | Legend of Ixtona (DL only) | 2022 | WorldWideSoftware | See Switch |
PS5 | Legend of Ixtona (DL only) | 2022 | WorldWideSoftware | See Switch |
Switch | Legend of Ixtona (DL only) | 2022 | WorldWideSoftware | It's a Kemco SRPG, with nicely detailed sprites and gameplay that will by no means astound you |
Xbox One | Legend of Ixtona (DL only) | 2022 | WorldWideSoftware | See Switch |
3DS | Legna Tactica (DL only) | 2017 | Hit-Point | It's Kemco, so it won't rewrite the book on SRPGs, but it's there |
JP GB+GBC | Little Master: Raikuban no Densetsu | 1991 | Zener Works | SRPG with some elements of unit fusion |
JP SFC | Lodoss Tou Senki | 1995 | Thinking Rabbit | Plot-wise is more of a side story to the main novels, tactical combat engine |
3DS | Lord of Magna: Maiden Heaven | 2015 | Marvelous | A tad unfinished, due to the developer going bankrupt midway through production, but a solid overhead free-roaming position-based SRPG nonetheless |
Vita | Lost Dimension | 2015 | Lancarse | See PS3 |
PS3 | Lost Dimension | 2015 | Lancarse | RPG/visual novel hybrid with lots of party betrayal, replayability, and a tactical style of combat |
DS | LostMagic | 2006 | Taito | RTSRPG that revolves around drawing various runes to use powerful magic and monster capturing |
DS | Luminous Arc | 2007 | Imageepoch | SRPG; relationship-building between characters takes place between battles |
DS | Luminous Arc 2 | 2008 | Imageepoch | Not terribly different from the first, can be quite difficult, endings are determined by pre-battle dialouge choices |
JP DS | Luminous Arc 3: Eyes | 2009 | Imageepoch | Shenanigans at a magic school with both SRPG gameplay and dating sim elements |
Switch | Magic Scroll Tactics (DL only) | 2019 | Otori Denshi | An SRPG that utilizes a side-scrolling-horizontal field of battle rather than an isometric grid |
JP SFC | Majin Tensei | 1994 | Atlus | SRPG SMT spinoff with (naturally) demon recruitment and fusion |
JP SFC | Majin Tensei II: Spiral Nemesis | 1995 | Atlus | More or less the same as the first, but with an isometric battle view as opposed to top-down |
PS2 | Makai Kingdom: Chronicles of the Sacred Tome | 2005 | Nippon Ichi | Disgaea-adjacent SRPG with vehicular combat and an assortment of weapon types for each class |
Genesis | Master of Monsters | 1991 | SystemSoft | SRPG with different monster types and hex-based grid movement |
PSX | Master Of Monsters: Disciples of Gaia | 1998 | SystemSoft | Slow-paced SRPG, remake of Master of Monsters (GEN), critically panned |
GBA | Mega Man Battle Network | 2001 | Capcom | Tactical real-time combat, learning skills from enemies, and memeable spritework |
Wii U | Mega Man Battle Network (VC) | 2014 | Capcom | See GBA |
GBA | Mega Man Battle Network 2 | 2002 | Capcom | More or less the same as the first, but a bit more customizable, and no auto-healing after every battle |
Wii U | Mega Man Battle Network 2 (VC) | 2015 | Capcom | See GBA |
GBA | Mega Man Battle Network 3: Blue/White | 2003 | Capcom | More customizable than its predecessors, each version has different chips available |
Wii U | Mega Man Battle Network 3: Blue/White (VC) | 2015 | Capcom | See GBA |
GBA | Mega Man Battle Network 4: Blue Moon/Red Sun | 2004 | Capcom | Now emotions must be controlled during battle, and fusion (like traditional MM) is available |
Wii U | Mega Man Battle Network 4: Blue Moon/Red Sun (VC) | 2015 | Capcom | See GBA |
DS | Mega Man Battle Network 5: Double Team DS | 2005 | Capcom | Has content from both versions of MMBN 5 as well as additional content |
GBA | Mega Man Battle Network 5: Team Colonel/Team Protoman | 2005 | Capcom | You've seen it before, but now there are powerful Dark Chips! |
Wii U | Mega Man Battle Network 5: Team Colonel/Team Protoman (VC) | 2015 | Capcom | See GBA |
GBA | Mega Man Battle Network 6: Cybeast Falzar/Cybeast Gregar | 2006 | Capcom | Final game in the series, a bit more limitations on chip arrangement, stronger fusions |
Wii U | Mega Man Battle Network 6: Cybeast Falzar/Cybeast Gregar (VC) | 2016 | Capcom | See GBA |
Switch | Mega Man Battle Network Legacy Collection | 2023 | Capcom | A collection of all 10 MMBN games (including each version of 3-6) enhanced with QoL features and online play |
PS4 | Mega Man Battle Network Legacy Collection | 2023 | Capcom | See Switch |
DS | Mega Man Star Force 2: Zerker X Ninja/Zerker X Saurian | 2008 | Capcom | See above, but with a few more transformations |
DS | Mega Man Star Force 3: Black Ace/Red Joker | 2009 | Capcom | See above, with version-specific transformations, more customizable commands, and the ability to become Mega Man at any time |
DS | Mega Man Star Force: Dragon/Leo/Pegasus | 2007 | Capcom | Separate from but plays in a similar manner to the MMBN series, except with a vertical grid and more limited dodging |
PS4 | Mercenaries Blaze: Dawn of the Twin Dragons | 2021 | Rideon | See Switch |
Switch | Mercenaries Blaze: Dawn of the Twin Dragons (DL only) | 2020 | Rideon | Standard SRPG gameplay; takes a bit of a ham-handed approach to modern sensitive topics plotwise |
Switch | Mercenaries Lament: Requiem of the Silver Wolf (DL only) | 2023 | Rideon | Not far removed gameplay-wise from its predecessors, with a story definitely influenced by real-world pandemics |
Switch | Mercenaries Rebirth: Call of the Wild Lynx (DL only) | 2021 | Rideon | A better translation than previous entries, aggro factors into enemy attack choice, but generally more of the same |
PS4 | Mercenaries Rebirth: Call of the Wild Lynx (DL only) | 2022 | Rideon | See Switch |
3DS | Mercenaries Saga 2: Order of the Silver Eagle (DL only) | 2015 | Rideon | Sequel to a JP mobile-only SRPG, follows a band of mercenaries (duh) through their trevails in a standard SRPG format |
3DS | Mercenaries Saga 3: Gray Wolves of War (DL only) | 2016 | Rideon | Quite similar to the game that came before it- a straightforward SRPG |
Switch | Mercenaries Saga: Chronicles | 2018 | Rideon | A collection of the first 3 Mercenaries Saga games; all are SRPGs where MP is low and is slowly gained per turn; directional facing makes a difference |
PS4 | Mercenaries Wings: The False Phoenix | 2018 | Rideon | A jump in quality from the previous titles; still an SRPG focusing on a band of mercenaries with a class system; story can take one of two major branches early on |
Switch | Mercenaries Wings: The False Phoenix | 2018 | Rideon | See PS4 |
PSP | Metal Gear Acid | 2005 | KCEJ | An SRPG using cards (that can be leveled) to determine actions taken by an alt-canon Solid Snake |
PSP | Metal Gear Acid 2 | 2006 | Kojima Productions | Much like the first, with a massive change in graphical style and some improvements to card management and acquisition |
JP FC | Mirai Senshi: Lios | 1989 | Pack-In-Video | A mech-based SRPG, equipment upgrades improve units and are earned in battles |
PS5 | Monark | 2022 | FuRyu | Created by some of the original SMT staff with a heavy emphasis on psychology, featuring turn-based gridless tactical combat |
PS4 | Monark | 2022 | FuRyu | See PS5 |
JP SFC | Monstania | 1996 | Amccus/Bits Laboratory | SRPG featuring puzzles, a party size of two, and a progress-based leveling system |
3DS | Monster Combine TD (DL only) | 2015 | Collavier | Essentially a Plants vs. Zombies clone, but the monsters you can use for defense are randomly selected from a deck; XP can be earned to hold more monsters in said deck |
PSX | Monster Seed | 1999 | NK System | Monster-raising and battling SRPG, where the monsters have a limited lifespan |
Saturn | Mystaria: The Realms of Lore | 1995 | Micro Cabin | SRPG rereleased as Blazing Heroes in NA for the same console, non-linear party recruitment |
JP PS2 | Namco x Capcom | 2005 | Monolith Soft | Predecessor to Project X Zone, SRPG with combo-based gameplay |
JP GBA | Napoleon | 2001 | Genki | RTSRPG starring Napoleon Bonaparte doing some very not-historically-accurate things |
PS4 | Natural Doctrine | 2014 | Kadokawa | Adds a bonus extra hard mission, otherwise see PS3 |
Vita | Natural Doctrine | 2014 | Kadokawa | See PS3 |
PS3 | Natural Doctrine | 2014 | Kadokawa | SRPG with elements of cover/positioning, lots of unfortunate corridor/funnel-type maps, overall too complex for many players |
PS2 | Nobunaga's Ambition: Iron Triangle | 2009 | Koei Tecmo | Battles happen on a far grander scale than in the previous series entries- individual officers gain experience and tactics by being utilized |
PS3 | Nobunaga's Ambition: Iron Triangle (DL only) | 2013 | Koei Tecmo | See PS2 |
PS4 | Nobunaga's Ambition: Sphere of Influence | 2015 | Koei Tecmo | See PS3 |
PS3 | Nobunaga's Ambition: Sphere of Influence (DL only) | 2015 | Koei Tecmo | Grand strategy in the Sengoku era, with menuing galore and officers that can gain XP, levels, and abilities by participating in various politicking/warmongering activities |
PS4 | Nobunaga's Ambition: Taishi | 2017 | Koei Tecmo | Generally similar to Sphere of Influence, but with a revamped menu system and far more accessible with tutorials, along with a "Resolve" mechanic to see what makes each daimyo tick |
PSP | No Heroes Allowed! (DL only) | 2010 | Acquire | Third game in the Badman series, adds aquatic creatures to the array of upgradable defenses against unwanted heroes |
N64 | Ogre Battle 64: Person of Lordly Caliber | 2000 | Quest | Plays like Ogre Battle, RTS elements and political story |
Wii U | Ogre Battle 64: Person of Lordly Caliber (VC) | 2017 | Quest | See N64 |
PSX | Ogre Battle: Limited Edition | 1997 | Quest | Enhanced port of Ogre Battle: The March of the Black Queen (SNES) |
JP Saturn | Ogre Battle: The March of the Black Queen | 1996 | Riverhillsoft/Quest | See PSX, but with five additional scenarios unique to this version |
SNES | Ogre Battle: The March of the Black Queen | 1995 | Quest | Epic overarching story with RTS elements |
GBA | Onimusha Tactics | 2003 | Capcom | Technically an SRPG side story to the main series, but has a similar plot |
Xbox 360 | Operation Darkness | 2008 | Success | An SRPG featuring permadeath and a heavily alternate history WWII - think Nazi zombies and dragons |
PS2 | Phantom Brave | 2004 | Nippon Ichi | Another Disgaea-adjacent SRPG; gridless system and borderless maps (characters and objects can fall off) |
Wii | Phantom Brave: We Meet Again | 2009 | Nippon Ichi | Adds a new campaign and characters to the PS2 version of the SRPG |
JP PSP | Phantom Kingdom Portable | 2011 | Nippon Ichi | Adds new scenarios and battles with characters from later Disgaea games |
DS | Pokemon Conquest | 2012 | Koei | Pokemon meets Nobunaga's Ambition - a fun SRPG with levels gained through bonding with your trainer |
JP SFC | Power of the Hired | 1994 | Masaya | SRPG where the party can summon monsters to help in battle; monster selection determines the party's available spells |
Switch | Prinny Presents NIS Classics Volume 1 | 2021 | Nippon Ichi | Contains Phantom Brave: The Hermuda Triangle and Soul Nomad & the World Eaters in remastered fashion |
Switch | Prinny Presents NIS Classics Volume 2 | 2022 | Nippon Ichi | Contains ports of Z.H.P. Unlosing Ranger VS Darkdeath Evilman and Makai Kingdom (the latter with previously JP-only content) |
Switch | Prinny Presents NIS Classics Volume 3 | 2022 | Nippon Ichi | Contains La Pucelle: Ragnarok (available for the first time in the west) and Rhapsody: A Musical Adventure (PSX) with QoL features |
3DS | Project X Zone | 2013 | Monolith Soft | Sequel to Namco x Capcom, this time additionally incorporating Sega characters; SRPG maps with combo- and assist-based attacks |
3DS | Project X Zone 2 | 2016 | Monolith Soft | Plays the same as its predecessor, but Segata Sanshiro is an available character; thereby making this game the best ever- I don't make the rules |
PSP | R-Type Command | 2008 | Irem | An SRPG spinoff of the space shmup; two separate campaigns available; pilots can gain experience during missions, making their ships better in combat |
JP PSP | R-Type Tactics II: Operation Bitter Chocolate | 2009 | Irem | Continues the same style of gameplay as the first game; three campaigns to choose from; stats can be improved with leveling |
PSP | Ragnarok Tactics | 2012 | Apollosoft | SRPG with a lot of customizability in characters, two separate scenarios and multiple endings |
Vita | Ragnarok Tactics (DL only) | 2012 | Apollosoft | See PSP |
Xbox 360 | Record of Agarest War | 2008 | Compile Heart | An extremely long SRPG that encourages careful marriage selection via dating sim elements and takes place over 5 generations |
Switch | Record of Agarest War | 2023 | Compile Heart | See 360, but with some desperately needed better loading times |
PS3 | Record of Agarest War (DL only) | 2010 | Compile Heart | Multi-generational game with dating sim elements and tactical combat |
PS3 | Record of Agarest War 2 | 2012 | Compile Heart/Idea Factory | Change in gameplay to be more combo-based rather than tactical, loveless marriages are possible (but not recommended) |
Xbox 360 | Record of Agarest War Zero | 2011 | Compile Heart/Idea Factory | Prequel to the first game, with enhanced dating sim elements and the ability to carry over save data from the first game to unlock characters |
PS3 | Record of Agarest War Zero | 2011 | Compile Heart/Idea Factory | Plays like the first game, can connect using save data to unlock characters from the first game, heroines' costumes depend on their feelings towards you |
PS4 | Redemption Reapers | 2023 | Adglobe | See Switch |
Switch | Redemption Reapers | 2023 | Adglobe | Grim in tone and grim in resource management/combat odds to begin the game- positioning and follow-up attacks are important to turning the tide |
PS5 | Redemption Reapers | 2023 | Adglobe | See Switch |
PS4 | Relayer | 2022 | Kadokawa | See PS5 |
PS5 | Relayer | 2022 | Kadokawa | A slow start, but otherwise engaging mecha SRPG gameplay featuring aggro management and complicated character customization |
Xbox One | RevErsi Quest (DL only) | 2016 | Yokogosystems | SRPG-ified version of Othello/Reversi with varying board shapes and a variety of unit types |
DS | Rhapsody: A Musical Adventure | 2008 | Nippon Ichi | Changes the SRPG combat to 2D turn-based fighting, no English song vocals |
PSX | Rhapsody: A Musical Adventure | 2000 | Nippon Ichi | SRPG with painfully easy battles and a musical theme |
PS2 | Ring of Red | 2001 | Konami | Alternate-history military turn-based strategy game with cool mechs |
JP GBA | Rockman EXE 4.5: Real Operation | 2004 | Capcom | Not part of the MMBN story, gives you the ability to control multiple Navis |
DS | Rondo of Swords | 2008 | Success | An SRPG where you have to run a route through enemies to engage them in combat |
JP Game Gear | Royal Stone | 1995 | Sega | Sequel to Crystal Warriors - this is a standard but pretty SRPG all about revenge |
JP Dreamcast | RUN=DIM as Black Soul | 2001 | Yuki Enterprise | Hexagonal turn-based strategy with giant robots fighting |
PSX | Saiyuki: Journey West | 2001 | Koei | SRPG based on the Journey to the West novel |
Vita | Saiyuki: Journey West (PSone Classics) | 2012 | Koei | See PSX |
PSP | Saiyuki: Journey West (PSone Classics) | 2011 | Koei | See PSX |
PS3 | Saiyuki: Journey West (PSone Classics) | 2011 | Koei | See PSX |
JP Saturn | Sakura Taisen | 1996 | Overworks | First in the long-running SPRG series, where managing your troupe of girls gives them better stats! |
PS2 | Sakura Wars: So Long, My Love | 2010 | Sega/RED Entertainment | Mech SRPG/dating sim goodness in 1920s New York, the first of the series to be localized |
Wii | Sakura Wars: So Long, My Love | 2010 | Sega/RED Entertainment/Idea Factory | No major changes from the PS2 version save for a lack of JP voices |
3DS | Samurai Defender (DL only) | 2015 | Link Kit | A by-the-books tower defense game with a Warring States skin |
Switch | SD Gundam G Generation: Cross Rays (Asia English) | 2019 | Tom Create | See PS4 |
PS4 | SD Gundam G Generation Cross Rays (Asia English) | 2019 | Tom Create | Very similar to Genesis in combat (albeit with QoL changes), focuses on 13 different Gundam series (including Wing and SEED) and gives them more time to tell their stories |
PS4 | SD Gundam G Generation Genesis (Asia English) | 2016 | Tom Create | A Super Robot Wars-like game that spans the Universal Century timeline in a highly abridged form; lots of stats for both pilots and mobile suits to manage |
Vita | SD Gundam G Generation Genesis (Asia English) | 2016 | Tom Create | See PS4 |
JP PSP | SD Gundam G Generation Overworld | 2012 | Bandai Namco | SRPG that contains Gundam designs from 35 different iterations of the series, plays like Super Robot Wars |
PS2 | Shaman King: Power of Spirit | 2004 | WinkySoft | SRPG of sorts, but individual fights between units are settled in a 3D fighting game format |
Genesis | Shining Force | 1993 | Climax/Sonic Software Planning | Epic SRPG with unit promotion |
GBA | Shining Force: Resurrection of the Dark Dragon | 2004 | Amusement Vision | Remake of the first Shining Force with new plot and characters |
Game Gear | Shining Force: The Sword of Hajya | 1994 | Sonic Software Planning | Technically Shining Force Gaiden II- just play Shining Force CD instead |
3DS | Shining Force: The Sword of Hajya (VC) | 2013 | Sonic Software Planning | See GG |
Sega CD | Shining Force CD | 1995 | Sonic Software Planning | Remake of Shining Force Gaiden I/II for the JP Game Gear, requires a backup RAM cart to play all scenarios |
Genesis | Shining Force II | 1994 | Sonic Software Planning | Similar to the first, with hidden characters and potentially branching promotion |
Saturn | Shining Force III | 1998 | Camelot | Technically only Scenario 1 of the full Shining Force III story |
DS | Shin Megami Tensei: Devil Survivor | 2009 | Atlus | SRPG with branching narrative choices and squads of units rather than individuals, plus demons of course |
DS | Shin Megami Tensei: Devil Survivor 2 | 2012 | Atlus | Plays largely the same as the first, but adds a social system to influence the ending |
3DS | Shin Megami Tensei: Devil Survivor 2 Record Breaker | 2015 | Atlus | Adds a post-ending scenario, voice acting, an easier difficulty mode, a new character, and QoL changes |
3DS | Shin Megami Tensei: Devil Survivor Overclocked | 2011 | Atlus | Adds an additional day of plot, more demons, QoL improvements, voice acting, difficulty selection, and a graphical retouch |
Genesis | Sorcerer's Kingdom | 1993 | NCS | SRPG where each character's individual move phase leads to the entire enemy's movephase, stat leveling is FFII-like |
PS2 | Soul Nomad & The World Eaters | 2007 | Nippon Ichi | Yet another Disgaea-adjacent SRPG, this one has more NPC interaction and a branching storyline |
Xbox 360 | Spectral Force 3 | 2008 | Idea Factory/XPEC Entertainment | SRPG with a large amount of recruitable characters, faction-based story |
DS | Spectral Force Genesis | 2007 | Idea Factory | An extremely detailed war sim RTSRPG, with multiple nations to play as and features like taxation and diplomacy |
PSP | Spectral Souls: Resurrection of the Ethereal Empires | 2006 | Idea Factory | An enhanced port of the previously Japan-only Spectral Souls II, an SRPG with multiple storylines to choose, an AP-based combat system |
PS2 | Stella Deus: The Gate of Eternity | 2005 | Pinegrow/Atlus | SRPG with a similar position-heavy system to Hoshigami: Ruining Blue Earth |
PS3 | Stella Deus: The Gate of Eternity (PS2 Classics) | 2013 | Pinegrow/Atlus | See PS2 |
3DS | Stella Glow | 2015 | Imageepoch | SRPG gameplay, learning character abilities is somewhat dependent upon building a relationship with the main character |
PS2 | Suikoden Tactics | 2005 | Konami | An SRPG with a heavy focus on elements and support characters; takes place both before and after Suikoden IV |
PSP | Summon Night 5 | 2015 | Felistella | First game in the main series to be localized, an SRPG with morale elements (having a lot after battle can help increase character skills) |
Vita | Summon Night 5 (DL only) | 2012 | Felistella | See PSP |
Vita | Summon Night 6: Lost Borders | 2017 | Media.Vision | SRPG that basically acts as general fanservice for the series, featuring characters from all previously numbered entries |
JP SFC | Super Famicom Wars | 1998 | Intelligent Systems | Technically a digital-only title (released via Satellaview), units can gather XP in combat that does not carry between maps |
JP GB+GBC | Super Robot Taisen | 1991 | Winkysoft | Origin of the long-running SRPG series |
GBA | Super Robot Taisen: Original Generation | 2006 | Banpresto | Contains only original characters (no licensed mechs), gameplay is otherwise SRPG as always |
GBA | Super Robot Taisen: Original Generation 2 | 2006 | Banpresto | Differs from the first game by featuring a branching storyline |
JP PSP | Super Robot Taisen A Portable | 2008 | Banpresto | It's more SRW, with branching storylines and super evasive enemies! Remake of the GBA game Super Robot Wars A |
JP SFC | Super Robot Taisen EX | 1994 | Winkysoft | SRPG, branching storyline, uses the SRW3 engine |
JP SFC | Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental | 1996 | Winkysoft | SRPG, focuses on one of the original characters in the series, directional damage |
JP GBA | Super Robot Taisen J | 2005 | Banpresto | Contains licensed mechs, which is why localization didn't otherwise occur |
JP PS2 | Super Robot Taisen OG: Original Generations | 2007 | Banpresto | Combined retcon/remake of the two GBA SRT games; additionally incorporates battle systems/bots from other games in the series |
PS4 | Super Robot Wars OG: The Moon Dwellers (Asia English) | 2016 | B.B. Studio | Serves as a new entry point to the OG series (which has no cameos as opposed to the main series), SRPG combat with assists based on positioning, multiple protagonists |
PS4 | Super Robot Wars T (Asia English) | 2019 | B.B. Studio | Balances out the intertwining series focuses more smoothly than V or X, iterates on X's gameplay by adding supporter units |
Switch | Super Robot Wars T (Asia English) | 2019 | B.B. Studio | See PS4 |
Switch | Super Robot Wars V (Asia English) | 2019 | B.B. Studio | See PS4 |
Vita | Super Robot Wars V (Asia English) | 2017 | B.B. Studio | See PS4 |
PS4 | Super Robot Wars V (Asia English) | 2017 | B.B. Studio | Multi mech-franchise SRPG mashup, this one with a particularly heavy focus on Yamato 2199; has multiple endings and protagonists |
Switch | Super Robot Wars X (Asia English) | 2020 | B.B. Studio | See PS4 |
Vita | Super Robot Wars X (Asia English) | 2018 | B.B. Studio | See PS4 |
PS4 | Super Robot Wars X (Asia English) | 2018 | B.B. Studio | Crossover chaos continues, focus is on Mashin Hero Wataru, Gurren Lagann, and Cross Ange in addition to many other cameos; nerfs some units from V |
PSX | Tactics Ogre | 1998 | Quest | SRPG with an alignment system and turn-based gameplay (in contrast to Ogre Battle) |
JP SFC | Tactics Ogre | 1995 | Quest | Epic storyline, lots of important choices to make - even at the very beginning of the game! |
PSP | Tactics Ogre: Let Us Cling Together | 2011 | Square Enix/Quest | Allows for revisiting of plot points to see how alternate major decisions would have changed the story |
JP Saturn | Tactics Ogre: Let Us Cling Together | 1996 | Quest | See PSX, with improved music, more visible combat area, and some voice acting |
Vita | Tactics Ogre: Let Us Cling Together (DL only) | 2012 | Square Enix/Quest | See PSP |
PS4 | Tactics Ogre: Reborn | 2022 | Square Enix | See PS5 |
PS5 | Tactics Ogre: Reborn | 2022 | Square Enix | Revises the combat from the PSP version (Let Us Cling Together) and remasters the sound (but not the sprites) |
Switch | Tactics Ogre: Reborn | 2022 | Square Enix | See PS5 |
GBA | Tactics Ogre: The Knight of Lodis | 2002 | Quest | Plays like Tactics Ogre- SRPG format, set before both Ogre Battle games |
JP Wii | Takt of Magic | 2009 | Taito | Successor to LostMagic (DS); a ARPGRTS focused on using motion controls to cast spells |
JP PSX | Tear Ring Saga: Yutona Eiyuu Senki | 2001 | ASCII Entertainment | It's pretty much Fire Emblem, down to the creator of the series |
JP PS2 | Tear Ring Saga Series: Berwick Saga - Lazberia Chronicle Chapter 174 | 2005 | Enterbrain | SRPG with a heavy Fire Emblem influence (made by the same creator) with a hexagonal-based battle grid |
PSX | Tecmo's Deception: Invitation to Darkness | 1996 | Tecmo | Make deals with the devil and use traps to kill your enemies! |
PS3 | Tecmo's Deception: Invitation to Darkness (PSone Classics) | 2015 | Tecmo | See PSX |
3DS | The Battle Cats POP! (DL only) | 2016 | Ponos | More of a tower defense game, but you do use accumulated XP to level up and change the apeparance of your extremely weird cat crew |
Xbox One | The DioField Chronicle | 2022 | Lancarse/Square Enix | See PS5 |
Xbox Series | The DioField Chronicle | 2022 | Lancarse/Square Enix | See PS5 |
PS4 | The DioField Chronicle | 2022 | Lancarse/Square Enix | See PS5 |
Switch | The DioField Chronicle | 2022 | Lancarse/Square Enix | See PS5 |
PS5 | The DioField Chronicle | 2022 | Lancarse/Square Enix | Real-time (ish) strategy and political intrigue abound, battles move more quickly than expected, decent unit variety |
Vita | Tokyo Twilight Ghost Hunters | 2015 | Toybox/Now Production | See PS3 |
PS3 | Tokyo Twilight Ghost Hunters | 2015 | Toybox/Now Production | SRPG/visual novel hybrid of sorts with a ghost-hunting theme, combat takes place on a grid, traps are important to place, luck is a very important factor |
PS4 | Tokyo Twilight Ghost Hunters - Daybreak Special Gigs | 2016 | Toybox/Now Production | See PS3 |
Vita | Tokyo Twilight Ghost Hunters - Daybreak Special Gigs (DL only) | 2016 | Toybox/Now Production | See PS3 |
PS3 | Tokyo Twilight Ghost Hunters - Daybreak Special Gigs (DL only) | 2016 | Toybox/Now Production | Enhanced remake of the original that makes some slight QoL improvements to battle, adds extra story scenes, and bonus harder battles |
Switch | Traditional Braves (DL only) | 2022 | Daidai | An SRPG with sparse map and unit design, but interesting card mechanics in combat |
PS4 | Traditional Braves (DL only) | 2022 | Daidai | See Switch |
PS2 | Trapt | 2005 | Paon Corporation | Unofficially part of the Deception series, with all the trap-placing gameplay intact |
Genesis | Traysia | 1992 | Telenet | Fairly standard, grid-based combat |
JP SFC | Treasure Hunter G | 1996 | Sting | Another forgotten Square-published game, action point-based SRPG |
Switch | Triangle Strategy | 2022 | Square Enix/Artdink | An SRPG core with a heavy emphasis on narrative decision-making and trying to sway party members to agree with your decisions |
Switch | Twin Blades of the Three Kingdoms (DL only) | 2022 | Unico | Tactical gameplay on a much smaller scale telling the oft-spun yarn of the Three Kingdoms with anime character portraits galore |
PS4 | Utawarerumono: Mask of Deception | 2015 | Aquaplus | See Vita |
Vita | Utawarerumono: Mask of Deception | 2017 | Aquaplus | First localized title in the series, an SRPG/visual novel mix that requires no knowledge of the game that came before it; adding combos to an attack can change its properties |
Vita | Utawarerumono: Mask of Truth | 2017 | Aquaplus | Direct sequel to Mask of Deception, plays very similar to it; adds co-op attacks, continues the strong localization of its sister title |
PS4 | Utawarerumono: Mask of Truth | 2016 | Aquaplus | See Vita |
PS4 | Utawarerumono: Prelude to the Fallen | 2018 | Aquaplus/Sting | See Vita |
Vita | Utawarerumono: Prelude to the Fallen (DL only) | 2020 | Aquaplus/Sting | A remake of the previously JP-only first game in the series; an SRPG/visual novel hybrid with an emphasis on chaining together attacks with proper timing |
JP Saturn | Valhollian | 1998 | Datt Japan | SRPG with 3D scenes to show attacking, combination attacks are possible and can lead to bonding conversations |
PS3 | Valkyria Chronicles | 2008 | Sega | Squad-focused SRPG with real-time troop movement limited by AP, tanks are also controllable (and destructable) |
PSP | Valkyria Chronicles 2 | 2010 | Sega | Plays a lot like the first, but with a more school-like setting compared to the first game |
Vita | Valkyria Chronicles 2 (DL only) | 2012 | Sega | See PSP |
JP PSP | Valkyria Chronicles 3 | 2011 | Sega/Media.Vision | Runs parallel to the first game, dark in tone but very anime-like characters, plays like the other games in the series |
PS4 | Valkyria Chronicles 4 | 2018 | Sega/Media.Vision | Plays much like the other numbered entries with the grit of the first game; adds a new class and assist options in the thick of battle |
Xbox One | Valkyria Chronicles 4 | 2018 | Sega/Media.Vision | See PS4 |
Switch | Valkyria Chronicles 4 | 2018 | Sega/Media.Vision | See PS4 |
PS4 | Valkyria Chronicles Remastered | 2016 | Sega | Improves the already gorgeous look of the first game and includes all DLC, otherwise is the same as the original |
Switch | Valkyria Chronicles Remastered (DL only) | 2018 | Sega | See PS4 |
PS4 | Valkyria Revolution | 2017 | Media.Vision | See Vita |
Xbox One | Valkyria Revolution | 2017 | Media.Vision | See Vita |
DS | Valkyrie Profile: Covenant of the Plume | 2009 | Tri-Ace | Prequel to the first Valkyrie Profile; an SRPG where permakilling party members voluntarily can greatly aid in battle |
JP Saturn | Vandal Hearts | 1997 | KCET | A spiffed up version of the PSX game, with new maps/spells/music/items |
PSX | Vandal Hearts | 1997 | KCET | Standard SRPG gameplay with non-set classes |
PSX | Vandal Hearts II | 1999 | KCET | SRPG with non-set classes and turns in which the player and enemy move simultaneously |
PSX | Vanguard Bandits | 2000 | Human Entertainment | Fantasy/mech hybrid SRPG with a system balancing actions and resting |
PS3 | Vanguard Bandits (PSone Classics) | 2011 | Human Entertainment | See PSX |
PSP | Vanguard Bandits (PSone Classics) | 2011 | Human Entertainment | See PSX |
Vita | Vanguard Bandits (PSone Classics) | 2012 | Human Entertainment | See PSX |
JP Mega Drive | Vixen 357 | 1992 | NCS | Mechy SRPG with permadeath, an official localization was planned in 2019 but abandoned |
Genesis | Warsong | 1991 | NCS | AKA Langrisser I |
PSP | Wild Arms XF | 2008 | Media.Vision | Takes the hex grid system seen in later series entries and makes an SRPG out of them, a vitality points system adds an additional time limit to regular battles |
Vita | Wild Arms XF (DL only) | 2012 | Media.Vision | See PSP |
PSP | Yggdra Union: We'll Never Fight Alone | 2008 | Sting | Adds new characters, redrawn sprites, increased unit capacity, more story sequences, and tweaks skills found in the original |
GBA | Yggdra Union: We'll Never Fight Alone | 2006 | Sting | Second Dept. Heaven game, an SRPG with card-based movement and skills as well as some real-time elements |
PS2 | Yu-Gi-Oh!: Capsule Monster Coliseum | 2004 | WinkySoft/KCEJ | SRPG featuring the Capsule Monsters before they got their own spinoff anime |
Xbox 360 | Zoids Assault | 2008 | SE Mobile & Online | SRPG featuring the long-running Zoids franchise and a lot of washed-out color palettes |
GBA | Zone of the Enders: The Fist of Mars | 2002 | Winkysoft | Mecha SRPG with some first-person elements in targeting enemies and attack dodging |