DS | Super Robot Taisen OG Saga: Endless Frontier | 2009 | Turn-Based | Monolith Soft | Spinoff of the Original Generation series of Super Robot Wars, with turn-based combo combat rather than the regular SRPG format |
GBA | Super Robot Taisen: Original Generation | 2006 | Strategy | Banpresto | Contains only original characters (no licensed mechs), gameplay is otherwise SRPG as always |
GBA | Super Robot Taisen: Original Generation 2 | 2006 | Strategy | Banpresto | Differs from the first game by featuring a branching storyline |
JP DS | Mugen no Frontier EXCEED: Super Robot Taisen OG Saga | 2010 | Turn-Based | Monolith Soft | Sequel to SRTOGS: Endless Frontier, plays in the same way, with crossover elements |
JP DS | Super Robot Wars W | 2007 | Turn-Based | Banpresto | Generally speaking same gameplay as always, splits the story into 2 timelines (not all storylines are present in both) |
JP FC | Dai-2-Ji Super Robot Taisen | 1991 | Turn-Based | Winkysoft | Features original design robots that would become the cornerstone of the Original Generation series |
JP GB+GBC | Super Robot Taisen | 1991 | Strategy | Winkysoft | Origin of the long-running SRPG series |
JP GBA | Super Robot Taisen J | 2005 | Strategy | Banpresto | Contains licensed mechs, which is why localization didn't otherwise occur |
JP PS2 | Super Robot Taisen OG: Original Generations | 2007 | Strategy | Banpresto | Combined retcon/remake of the two GBA SRT games; additionally incorporates battle systems/bots from other games in the series |
JP PSP | Super Robot Taisen A Portable | 2008 | Strategy | Banpresto | It's more SRW, with branching storylines and super evasive enemies! Remake of the GBA game Super Robot Wars A |
JP SFC | Dai-3-Ji Super Robot Taisen | 1993 | Strategy | Winkysoft | First in the series to have a branching storyline |
JP SFC | Super Robot Taisen EX | 1994 | Strategy | Winkysoft | SRPG, branching storyline, uses the SRW3 engine |
JP SFC | Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental | 1996 | Strategy | Winkysoft | SRPG, focuses on one of the original characters in the series, directional damage |
PS4 | Super Robot Wars OG: The Moon Dwellers (Asia English) | 2016 | Strategy | B.B. Studio | Serves as a new entry point to the OG series (which has no cameos as opposed to the main series), SRPG combat with assists based on positioning, multiple protagonists |
PS4 | Super Robot Wars T (Asia English) | 2019 | Strategy | B.B. Studio | Balances out the intertwining series focuses more smoothly than V or X, iterates on X's gameplay by adding supporter units |
PS4 | Super Robot Wars V (Asia English) | 2017 | Strategy | B.B. Studio | Multi mech-franchise SRPG mashup, this one with a particularly heavy focus on Yamato 2199; has multiple endings and protagonists |
PS4 | Super Robot Wars X (Asia English) | 2018 | Strategy | B.B. Studio | Crossover chaos continues, focus is on Mashin Hero Wataru, Gurren Lagann, and Cross Ange in addition to many other cameos; nerfs some units from V |
Switch | Super Robot Wars T (Asia English) | 2019 | Strategy | B.B. Studio | See PS4 |
Switch | Super Robot Wars V (Asia English) | 2019 | Strategy | B.B. Studio | See PS4 |
Switch | Super Robot Wars X (Asia English) | 2020 | Strategy | B.B. Studio | See PS4 |
Vita | Super Robot Wars V (Asia English) | 2017 | Strategy | B.B. Studio | See PS4 |
Vita | Super Robot Wars X (Asia English) | 2018 | Strategy | B.B. Studio | See PS4 |