JP FC | Dai-2-Ji Super Robot Taisen | 1991 | Turn-Based | Features original design robots that would become the cornerstone of the Original Generation series |
JP SFC | Dai-3-Ji Super Robot Taisen | 1993 | Strategy | First in the series to have a branching storyline |
JP SFC | Hero Senki: Project Olympus | 1992 | Turn-Based | A bit of Gundam, a bit of Kamen Rider, a bit of Ultraman, a bit of traditional JRPG! |
JP SFC | Jojo no Kimyou na Bouken | 1993 | Turn-Based | RPG adaptation of Part 3, quite abridged; a very short game overall, point-and-click elements |
JP GB+GBC | Kininkou Maroku Oni | 1990 | Turn-Based | First game in a long untranslated series, very grindy |
JP SFC | Kouryuu Densetsu Villgust: Kieta Shoujo | 1992 | Turn-Based | Based on an anime of the same name, ridiculous stat levels before Disgaea made it cool |
PS2 | Shaman King: Power of Spirit | 2004 | Strategy | SRPG of sorts, but individual fights between units are settled in a 3D fighting game format |
JP GB+GBC | Super Robot Taisen | 1991 | Strategy | Origin of the long-running SRPG series |
JP SFC | Super Robot Taisen EX | 1994 | Strategy | SRPG, branching storyline, uses the SRW3 engine |
JP SFC | Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental | 1996 | Strategy | SRPG, focuses on one of the original characters in the series, directional damage |
PS2 | Yu-Gi-Oh!: Capsule Monster Coliseum | 2004 | Strategy | SRPG featuring the Capsule Monsters before they got their own spinoff anime |
GBA | Zone of the Enders: The Fist of Mars | 2002 | Strategy | Mecha SRPG with some first-person elements in targeting enemies and attack dodging |